The following material is an adaptation of mecha from MACROSS and
MACROSS THE MOVIE, the film of the original Japanese MACROSS.
Please feel free to use, copy, and distribute it as you see fit. All I ask is
that you give proper credit to me and do not claim that it is your own work.
Comments and suggestions are welcome.
Zentraedi Esbeliben Regult Battlepod
RPG Stats by Daniel
Henwood (dhenwood@hotmail.com)
Design layout
adapted from DAVE
DEITRICH (deitrich@mcs.net)
Background info
provided by the MACROSS ONLINE
COMPENDIUM
BACKGROUND
The Esbeliben Regult Battlepod is the standard
tactical mecha of the Zentraedi forces. Without exception, every Zentran and
Meltran soldier is taught how to pilot and fight with this particular mecha
regardless of what their regular assigned mecha is. Despite its light armour and
low speed it is a capable weapons platform able to undertake almost any role the
Zentraedi decide to set it too. However its light armour does mean it is quickly
damaged or destroyed in combat meaning the Zentraedi use the tactic of
Blitzkrieg against their opponents. There can not be a more terrifying sight
than to see thousands of Regults charging over the horizon.
RPG STATS
Vehicle Types:
- Esbeliben Regult: The standard Tactical Battlepod of the Zentraedi
Forces.
- Scout Regult: A reconnaissance version with added sensors and
striped of all weapons.
- Light Artillery Regult: A short range missile launcher version.
- Heavy Artillery Regult: A long range missile launcher version
Class: Zentraedi Tactical Battlepod
Manufacturer:
Esbeliben Factory Satellite
Crew: One pilot wearing Light Zentraedi
Armour
MDC BY LOCATION:
Particle Beam Cannon's (2) 50 each
Laser guns (top) (2) 20 each
Autocannons (2) 20 each
(1) Sensor Eye 40
(2) Legs (2) 80 each
(3) Engine thrusters (2) 80 each
(4) Main Body 160
NOTES:
- Destroying the Sensor Eye will knock out the mecha's major sensor systems,
including all of the optics systems (infrared, nightvision, thermal). Radar
and communications will be unaffected. (Very difficult target to hit)
- Depleting the MDC of one or both of the Leg's will render the Mecha
immobile in an atmosphere.
- Destroying one thruster will reduce the flight speed of the Regult in
space by 50%. Destroying both thrusters will render the mecha immobile.
- Depleting the MDC of the Main Body will destroy the Mecha, probably
killing the pilot as well.
SPEEDS:
- RUNNING:
- 175 mph
- LEAPING:
- 30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
- FLYING IN SPACE:
- 650 mph
STATISTICAL DATA:
- HEIGHT:
- 50 ft (15.2 m)
- WIDTH:
- 26.2 ft (8 m)
- LENGTH:
- 27.2 ft (8.3 m)
- WEIGHT:
- 37 ton's. (Plus Pilot)
- PHYSICAL STRENGTH:
- Equal to a P.S. of 40
- POWER PLANT:
- 1.3 GGV class Esbeliben Thermonuclear Reactor
WEAPON SYSTEMS:
- DUAL MOUNTED PARTICLE BEAM CANNONS: (2) The main weapon of the
Regult, and its deadliest. This rapid firing Beam Cannons expend massive
amounts of energy in a single blast to deliver a powerful punch for a primary
weapon.
- PRIMARY PURPOSE: Anti-Mecha/Assault
- SECONDARY PURPOSE: Defence
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1D12x10 M.D. (Per Cannon)
- RATE OF FIRE: Single or dual blasts (Dual blast counts as one
attack.) Equal to pilots number of attacks.
- PAYLOAD: Effectively Unlimited.
- SMALL BORE ANTI-AIRCRAFT LASER'S: (2) The top rear mounted weapons
are the only defence Regult has against an attack from the rear. They are
primarily designed for attacking Aircraft.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1D4x10 (single), 2D4x10 (Dual)
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: Effectively Unlimited.
- SMALL BORE ANTI-PERSONNEL CANNONS: (2) The front mounted cannons
are the secondary weapons to the Particle Beam Cannons and are also used
against small targets on the ground. Namely those of Micronian scale.
- Primary Purpose: Assault
- Secondary Purpose: Anti-Personnel
- RANGE: 2000 feet (600 m)
- DAMAGE: 3D6 (single), 6D6 (Dual)
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: 1000 rounds per cannon. A single burst is 10 rounds (100
bursts)
- SHORT RANGE MISSILE LAUNCHER: The Light Artillery Regult carriers
on top of the Mecha a Short Range Missile launcher containing 24 missiles.
This version of the Regult is used in a light support role to units of regular
Regults.
- PRIMARY PURPOSE: Anti-Mecha
- MISSILE TYPE: Any short range missile
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type
- RATE OF FIRE: Volleys of 1-24 missiles
- PAYLOAD: 24 missiles
- LONG RANGE MISSILE LAUNCHER: The top mounted Long Range Missile
Launcher variation is one of the rarest versions of the Regult, and only used
as and when necessary.
- PRIMARY PURPOSE: Anti-Mecha
- MISSILE TYPE: Any Long range missile
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type
- RATE OF FIRE: Volleys of 1-2 missiles
- PAYLOAD: 4 missiles
- HAND TO HAND COMBAT: Due to its lack of arms the Regult is very
limited in its Hand to Hand combat abilites. However it's powerful legs can
cause considerable damage to Mecha if it is able to kick them.
DAMAGE:
- Kick: 1D6 M.D.
- Leap Kick: 2D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE REGULT:
- COMBAT COMPUTER: The Regult is equipped with a combat computer that
can store and analyze data during combat with hostile forces. The forward
viewscreen of the Regult allows the computer to display large amounts of data
to the pilot and even highlight enemies and missile attacks with overlaid
graphics. The combat computer tracks and identifies specific enemy targets,
and has a database of over 10,000 images stored in memory. The computer can
identify and track up to 250 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection and
alarm system are linked with the shields and will sound an alarm if there is a
rupture in the shields and what the levels of radiation are.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
- OPTICS: INFRARED: Scout Version only Range: 2000 feet (610
m). This optical system projects a beam of infrared light that is invisible to
the normal eye, but detectable by the mecha's sensors. The system allows the
pilot to detect hidden/concealed objects by their IR reflectiveness. The beam
will be visible to anyone with IR sensitive optics, however.
- OPTICS: THERMAL IMAGER: Scout version only Range: 2000 feet
(610 m). A passive optical heat sensor that detects infrared radiation
projected by warm objects and converts that data into a false-color visible
image. The system enables the pilot to see in the dark, in shadows, and
through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can be
boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of the Regult by the enemy, the
pilot can activate self-destruct system, which will cause the Mecha to explode
after a delay of up to 60 minutes (time is set by the pilot). The explosive
damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to
everything within the radius of the explosion. All internal systems are
obliterated. The pilot will automatically be killed if still aboard.
COMBAT BONUSES REGULT TRAINING:
REGULT COMBAT TRAINING
- Training for all Zentraedi personnel.
- 2 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and fifteen.
- +1 to strike.
- Parry not possible
- +2 to dodge
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Mecha Guide: Esbeliben
Regult"
- Macross: Series
- Macross: Do You Remember Love