The following material is an adaptation of mecha from MACROSS and MACROSS THE MOVIE, the film of the original Japanese MACROSS. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

Zentraedi Esbeliben Regult Battlepod

RPG Stats by Daniel Henwood (dhenwood@hotmail.com)
Design layout adapted from DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

The Esbeliben Regult Battlepod is the standard tactical mecha of the Zentraedi forces. Without exception, every Zentran and Meltran soldier is taught how to pilot and fight with this particular mecha regardless of what their regular assigned mecha is. Despite its light armour and low speed it is a capable weapons platform able to undertake almost any role the Zentraedi decide to set it too. However its light armour does mean it is quickly damaged or destroyed in combat meaning the Zentraedi use the tactic of Blitzkrieg against their opponents. There can not be a more terrifying sight than to see thousands of Regults charging over the horizon.

RPG STATS

Vehicle Types:

Class: Zentraedi Tactical Battlepod
Manufacturer: Esbeliben Factory Satellite
Crew: One pilot wearing Light Zentraedi Armour

MDC BY LOCATION:

    Particle Beam Cannon's (2)                     50 each
    Laser guns (top) (2)                           20 each
    Autocannons (2)                                20 each
(1) Sensor Eye                                     40
(2) Legs (2)                                       80 each
(3) Engine thrusters (2)                           80 each
(4) Main Body                                     160

NOTES:

  1. Destroying the Sensor Eye will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected. (Very difficult target to hit)
  2. Depleting the MDC of one or both of the Leg's will render the Mecha immobile in an atmosphere.
  3. Destroying one thruster will reduce the flight speed of the Regult in space by 50%. Destroying both thrusters will render the mecha immobile.
  4. Depleting the MDC of the Main Body will destroy the Mecha, probably killing the pilot as well.

SPEEDS:

RUNNING:
175 mph
LEAPING:
30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
FLYING IN SPACE:
650 mph

STATISTICAL DATA:

HEIGHT:
50 ft (15.2 m)
WIDTH:
26.2 ft (8 m)
LENGTH:
27.2 ft (8.3 m)
WEIGHT:
37 ton's. (Plus Pilot)

PHYSICAL STRENGTH:
Equal to a P.S. of 40
POWER PLANT:
1.3 GGV class Esbeliben Thermonuclear Reactor

WEAPON SYSTEMS:

  1. DUAL MOUNTED PARTICLE BEAM CANNONS: (2) The main weapon of the Regult, and its deadliest. This rapid firing Beam Cannons expend massive amounts of energy in a single blast to deliver a powerful punch for a primary weapon.

  2. SMALL BORE ANTI-AIRCRAFT LASER'S: (2) The top rear mounted weapons are the only defence Regult has against an attack from the rear. They are primarily designed for attacking Aircraft.

  3. SMALL BORE ANTI-PERSONNEL CANNONS: (2) The front mounted cannons are the secondary weapons to the Particle Beam Cannons and are also used against small targets on the ground. Namely those of Micronian scale.

  4. SHORT RANGE MISSILE LAUNCHER: The Light Artillery Regult carriers on top of the Mecha a Short Range Missile launcher containing 24 missiles. This version of the Regult is used in a light support role to units of regular Regults.

  5. LONG RANGE MISSILE LAUNCHER: The top mounted Long Range Missile Launcher variation is one of the rarest versions of the Regult, and only used as and when necessary.

  6. HAND TO HAND COMBAT: Due to its lack of arms the Regult is very limited in its Hand to Hand combat abilites. However it's powerful legs can cause considerable damage to Mecha if it is able to kick them.

    DAMAGE:


STANDARD EQUIPMENT FOR THE REGULT:


COMBAT BONUSES REGULT TRAINING:

REGULT COMBAT TRAINING

REFERENCES USED IN THIS DESIGN