The following material is an adaptation of mecha from MACROSS and MACROSS THE MOVIE, the film of the original Japanese
MACROSS. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own
work. Comments and suggestions are welcome.
Zentraedi Gnerl Fighter Pod
RPG Stats by Daniel Henwood (dhenwood@hotmail.com)
Design layout adapted from DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM
BACKGROUND
The Gnerl is a front line Mecha used by the Zentran's of the Zentraedi Army. This fast and highly maneuverable mecha is usually the first into combat when facing a planet bound opponent, its purpose to clear a beach head or draw away defenders from the Re-Entry Pod's as they make their way to the ground to disgorge their Regult and Glaug complements. The Gnerlcan also be found at the fore front in space combat situations. Although it is on the same par as the Queadlunn-Rau Power Armour when it comes to speed, it is more maneuverable, but sacrifices armour to do so. Its weapons are also limited to Pulse Guns and missiles compared to the other Mecha of the Zentraedi Army, thus making this a highly valued but limited Mecha.
RPG STATS
Vehicle Types:
- Gnerl Fighter Pod: Zentraedi Air/Space Combat Fighter
Class: Air/Space Fighter
Manufacturer:
Zentraedi Factory Satellite
Crew: One pilot wearing Light Zentraedi
Armour
MDC BY LOCATION:
Tri-barrel Laser Pulse Guns (2) 30 each
Missile Launchers (4) 50 each
(1) Sensor eye 30
(3) Engine thrusters (3) 70 each
(4) Main Body 150
NOTES:=20
- Destroying the Sensor eye will knock out the mecha's major sensor systems, including all of the optics systems (infrared, night vision, thermal).
Radar and communications will be unaffected.
- Destroying one thruster will reduce the flight speed of the by Mecha 30%. Destroying two thrusters will reduce the flight speed of the Mecha by
60%. Destroying all three thrusters will render the mecha immobile.
- Depleting the MDC of the Main Body will destroy the Mecha,
probably killing the pilot as well.
SPEEDS:
- FLYING IN ATMOSPHERE/SPACE:
- Mach 5.1 (3,216mph) Able to hover indefinately and attain orbit
without rocket booster assistance.
STATISTICAL DATA:
- LENGTH:
- 17.37 m
- POWER PLANT:
- Thermo-nuclear Reactor converters
WEAPON SYSTEMS:
- AIR TO AIR HIGH SPEED ROTATING TRI-BARREL LASER PULSE GUN: (2)
These front mounted Tri-Barrel Laser Pulse Gun is the primary weapon of the Fighter Pod, and is used in high speed air to air combat situations where missiles will not work. The high level of damage they inflict
is attributed to their tri-barrel configuration and high rate of fire.
- Primary Purpose: Anti-Aircraft/Mecha
- Secondary Purpose: Assault
- RANGE: 4000 feet (1200 m)
- DAMAGE: 3D4x10 (per blast)
- RATE OF FIRE: Equal to the number of combined attacks
of the pilot.
- PAYLOAD: Effectively Unlimited.
- CLOSE COMBAT MISSILE LAUNCHER: (6) The Gnerl is equipped with six missile launchers, two situated towards the rear of the Mecha behind the
pilot, on the left and right hand sides, and two on the underside. The launchers each hold 6 short range missiles for a total of 36 missiles.
- PRIMARY PURPOSE: Anti-Mecha
- MISSILE TYPE: Any short range missile
- RANGE: Varies with missile type
- DAMAGE: Varies with missile type
- RATE OF FIRE: Volleys of 1, 2, 3 or 4 missiles per
launcher
- PAYLOAD: 6 missiles (per launcher), for a total of 36
missiles.
- HAND TO HAND COMBAT:
DAMAGE:
- Kick: Not Possible.
- Punch: Not Possible.
- Leap Kick: Not Possible.
- Stomp: Not Possible.
STANDARD EQUIPMENT FOR THE GNERL:
- COMBAT COMPUTER: The Gnerl is equipped with a combat computer
that can store and analyze data during combat with hostile forces.
The forward view screen of the Gnerl allows the computer to display
large amounts of data to the pilot and even highlight enemies and missile
attacks with overlaid graphics on the Pod's HUD. The combat computer tracks
and identifies specific enemy targets, and has a database of over 10,000
images stored in memory. The computer can identify and track up to 250
targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300
feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents
the
penetration of life threatening heat and radiation. A radiation
detection
and alarm system are linked with the shields and will sound an alarm
if
there is a rupture in the shields and what the levels of radiation
are.
- OPTICS: NIGHT VISION: Range: 2000 feet (610 m). A passive
light image intensifier that emits no light of its own, but relies on
ambient
light which is electronically amplified to produce a visible
picture.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical
system
projects a beam of infrared light that is invisible to the normal
eye, but
detectable by the mecha's sensors. The system allows the pilot to
detect
hidden/concealed objects by their IR reflectiveness. The beam will
be
visible to anyone with IR sensitive optics, however.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive
optical heat sensor that detects infrared radiation projected by
warm
objects and converts that data into a false-colour visible image.
The system
enables the pilot to see in the dark, in shadows, and through smoke,
and
also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional
communications
system with satellite relay capabilities. Range: 600 miles (960 km)
or can
be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of the Raulon-Ve by the
enemy,
the pilot can activate self-destruct system, which will cause the Mecha to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The pilot will automatically be killed if still aboard.
COMBAT BONUSES GNERL TRAINING:
GNERL COMBAT TRAINING
- Training for Zentraedi Fighter Pod Pilots.
- 2 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and
fifteen.
- +1 to strike (+2 if Meltran)
- N/A to parry
- +5 to dodge
- +2 to roll with a punch or fall with an impact, reducing damage
by half.
- Critical strike same as pilot's hand-to-hand.
- Ram - 1D6 M.D. plus a 50% chance of knocking an opponent down,
causing
him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Mecha Guide: Gnerl"
- Macross: Series
- Macross: Do You Remember Love