The following material is an adaptation of mecha from MACROSS and MACROSS THE MOVIE, the film of the original Japanese MACROSS. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

Zentraedi Gnerl Fighter Pod

RPG Stats by Daniel Henwood (dhenwood@hotmail.com)
Design layout adapted from DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

The Gnerl is a front line Mecha used by the Zentran's of the Zentraedi Army. This fast and highly maneuverable mecha is usually the first into combat when facing a planet bound opponent, its purpose to clear a beach head or draw away defenders from the Re-Entry Pod's as they make their way to the ground to disgorge their Regult and Glaug complements. The Gnerlcan also be found at the fore front in space combat situations. Although it is on the same par as the Queadlunn-Rau Power Armour when it comes to speed, it is more maneuverable, but sacrifices armour to do so. Its weapons are also limited to Pulse Guns and missiles compared to the other Mecha of the Zentraedi Army, thus making this a highly valued but limited Mecha.

RPG STATS

Vehicle Types: Class: Air/Space Fighter
Manufacturer: Zentraedi Factory Satellite
Crew: One pilot wearing Light Zentraedi Armour

MDC BY LOCATION:

    Tri-barrel Laser Pulse Guns (2)                30 each
    Missile Launchers (4)                          50 each
(1) Sensor eye                                     30
(3) Engine thrusters (3)                           70 each
(4) Main Body                                     150
NOTES:=20
  1. Destroying the Sensor eye will knock out the mecha's major sensor systems, including all of the optics systems (infrared, night vision, thermal). Radar and communications will be unaffected.
  2. Destroying one thruster will reduce the flight speed of the by Mecha 30%. Destroying two thrusters will reduce the flight speed of the Mecha by 60%. Destroying all three thrusters will render the mecha immobile.
  3. Depleting the MDC of the Main Body will destroy the Mecha, probably killing the pilot as well.

SPEEDS:

FLYING IN ATMOSPHERE/SPACE:
Mach 5.1 (3,216mph) Able to hover indefinately and attain orbit without rocket booster assistance.

STATISTICAL DATA:

LENGTH:
17.37 m
POWER PLANT:
Thermo-nuclear Reactor converters

WEAPON SYSTEMS:

  1. AIR TO AIR HIGH SPEED ROTATING TRI-BARREL LASER PULSE GUN: (2) These front mounted Tri-Barrel Laser Pulse Gun is the primary weapon of the Fighter Pod, and is used in high speed air to air combat situations where missiles will not work. The high level of damage they inflict is attributed to their tri-barrel configuration and high rate of fire.
    • Primary Purpose: Anti-Aircraft/Mecha
    • Secondary Purpose: Assault
    • RANGE: 4000 feet (1200 m)
    • DAMAGE: 3D4x10 (per blast)
    • RATE OF FIRE: Equal to the number of combined attacks of the pilot.
    • PAYLOAD: Effectively Unlimited.
  2. CLOSE COMBAT MISSILE LAUNCHER: (6) The Gnerl is equipped with six missile launchers, two situated towards the rear of the Mecha behind the pilot, on the left and right hand sides, and two on the underside. The launchers each hold 6 short range missiles for a total of 36 missiles.
    • PRIMARY PURPOSE: Anti-Mecha
    • MISSILE TYPE: Any short range missile
    • RANGE: Varies with missile type
    • DAMAGE: Varies with missile type
    • RATE OF FIRE: Volleys of 1, 2, 3 or 4 missiles per launcher
    • PAYLOAD: 6 missiles (per launcher), for a total of 36 missiles.
  3. HAND TO HAND COMBAT:


    DAMAGE:

    • Kick: Not Possible.
    • Punch: Not Possible.
    • Leap Kick: Not Possible.
    • Stomp: Not Possible.


STANDARD EQUIPMENT FOR THE GNERL:


COMBAT BONUSES GNERL TRAINING:

GNERL COMBAT TRAINING

REFERENCES USED IN THIS DESIGN