The following material is an adaptation of mecha from MACROSS and MACROSS THE MOVIE, the film of the original Japanese MACROSS. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

Zentraedi Quimeliquola Queadlunn-Rau Power Armour

RPG Stats by Daniel Henwood (dhenwood@hotmail.com)
Design layout adapted from DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

This Meltrandi Power Armour Suit is the most advanced mecha that the Zentraedi Army have at their disposal however the Quimeliquola Queadlunn-Rau is used solely by the Meltran's, the Zentran's having their own Nousjadel-Ger Power Armour. The Quimeliquola Queadlunn-Rau is a most dangerous mecha especially more so as the pilots of this Power Armour suit are all excellent pilots, well trained in the Mecha they pilot. The Quimeliquola Queadlunn-Rau is the most expensive mecha to manufacture, mainly due to the Inertia Vector Control System incorporated in to the suit, which gives it its unparalleled mobility in combat, and should be treated with caution by enemy opposing it..

RPG STATS

Vehicle Types: Class: Zentraedi Female Division High Manoeuvrability Battle Suit
Manufacturer: Quimeliquola Factory Satellite
Crew: One pilot wearing Light Zentraedi Armour

MDC BY LOCATION:

    Tri-barrel Laser Pulse Guns (2)                50 each
    Medium Bore Impact Cannons (2)                 20 each
    Missile Launchers (4)                          75 each
    Hand Held Miniature Main Laser Machine Pistol  30     
(1) Face Plate                                     30
(2) Arms (2)                                      100 each
(2) Legs (2)                                      150 each
(3) Engine thrusters (2)                          150 each
(4) Main Body                                     250
NOTES:=20
  1. Destroying the Face Plate will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of one or both of the Leg's will render the Mecha immobile in an atmosphere. Depleting the MDC of an armour will render that limbs weapons useless. (Note: The Meltran Pilot sits in the body of the mecha with her no limbs extending into the arms or legs.)
  3. Destroying one thruster will reduce the flight speed of the Mecha in space by 50%. Destroying both thrusters will render the mecha immobile.
  4. Depleting the MDC of the Main Body will destroy the Mecha, probably killing the pilot as well.

SPEEDS:

RUNNING:
3 x Pilots Speed Stat
LEAPING:
30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
FLYING IN SPACE:
Mach 5.1 (3,216mph) Able to hover indefinately and attain orbit without rocket booster assistance.

STATISTICAL DATA:

HEIGHT:
16.75 m
WIDTH:
18.4 m=
LENGTH:
10.8 m
WEIGHT:
32,500 kg
PHYSICAL STRENGTH:
Equal to a P.S. of 50
POWER PLANT:
2 x 2.1 GGV class Quimeliquola Thermonuclear Reactor converters

WEAPON SYSTEMS:

  1. AIR TO AIR HIGH SPEED ROTATING TRI-BARREL LASER PULSE GUNS: (2) These fore-arm mounted Tri-Barrel Laser Pulse Guns are used primarily in high speed air to air combat situations where missiles will not work. The high level of damage they inflict is attributed to their tri-barrel configuration and high rate of fire.
  2. MEDIUM BORE SIMULTANEOUSLY FIRING IMPACT CANNONS: (2) These two Impact Cannon's are the secondary weapons of the Queadlunn-Rau, used rarely due to their low damage rate compared to the Pulse Guns and missiles, however they are still deadly weapons in the hands of a Queadlunn-Rau Pilot.
  3. CLOSE COMBAT MISSILE LAUNCHER: (4) The Queadlunn-Rau is equipped with four sets of missiles launchers, two on the hips of the Power Armour and two in a special housing above the main thrusters. These missiles are used for close combat purposes in addition to the Queadlunn-Rau's other weapons.
  4. OPTIONAL HAND HELD Miniature MAIN LASER MACHINE PISTOL:
  5. HAND TO HAND COMBAT:


    DAMAGE:


STANDARD EQUIPMENT FOR THE QUEADLUNN-RAU:


COMBAT BONUSES QUEADLUNN-RAU TRAINING:

QUEADLUNN-RAU COMBAT TRAINING

REFERENCES USED IN THIS DESIGN