The following material is an adaptation of mecha from
MACROSS and MACROSS THE MOVIE, the film of the original Japanese
MACROSS. Please feel free to use, copy, and distribute it as you see fit. All I ask is
that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.
Zentraedi Flemenmik Nousjadel-Ger Power Armour
RPG Stats by =
Daniel=20
Henwood (dhenwood@hotmail.com)
Design layout adapted from DAVE DEITRICH (deitrich@mcs.net)
Background =
info provided by the MACROSS ONLINE COMPENDIUM
BACKGROUND
Both the male and female Zentraedi have different
Power Armour's which cater to their individual styles. The Zentran's use the Flemenmik Nousjadel-Ger Power Armour, a General Issue
Powered Suit given to experienced mecha pilots. This particular mecha is more heavily armed and armoured than the Regult Battlepod, as well as being more
manoeuvrable. It is also the only mecha in the Zentran armoury with full dexterity, and is used in situations where specialised mecha troops are required. Where the
Regult and Glaug are mainline battle units, the Nousjadel-Ger is used in situations where more delicate work is required.
RPG STATS
Vehicle Types:
- Flemenmik Nousjadel-Ger: Zentraedi General Issue Powered
Suit
Class: Zentran Power Armour
Manufacturer:
Flemenmik 7721242921th Zentraedi fully automated Weapons Factory
Crew:
One pilot
wearing Light Zentraedi Armour
MDC BY LOCATION:
(1) Head 50
(2) Arms (2) 90 each
(2) Legs (2) 100 each
(3) Engine thrusters (2) 100 each
(4) Main Body 200
Large Bore Medium Range Liquid Plasma Cannon 70
Medium Bore Rapid Fire Impact Cannon 20
Hand held Miniature Main Laser Machine Pistol 30
Hand held Short Range Electron Beam Gun 35
NOTES:
- Destroying the Head will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal),
radar and communications. The pilot will also be killed instantly.
- Depleting the MDC of one of the arms or legs will destroy that body part on the pilot inside causing damage to the pilot and loss of that limb.
Further hit point damage will occur until medical treatment is received.
- Destroying one thruster will reduce the flight speed of the mecha in space by 50%. Destroying both thrusters will render the mecha immobile.
- Depleting the MDC of the Main Body will destroy the Mecha,
probably killing the pilot as well.
SPEEDS:
- RUNNING:
- 3 x Pilots Speed Stat
- LEAPING:
- 30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
- FLYING IN ATMOSPHERE/SPACE:
- 670 mph / 2010 mph
STATISTICAL DATA:
- HEIGHT:
- 16.40 m
- WIDTH:
- 11.8 m
- LENGTH:
- 8.4 m
- WEIGHT:
- 34,700 kg
- PHYSICAL STRENGTH:
- Equal to a P.S. of 50
- POWER PLANT:
- 2.4 GGV class Flemenmik Thermonuclear Reactor
WEAPON SYSTEMS:
- LARGE BORE MEDIUM RANGE LIQUID PLASMA CANNON:
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4300 feet (1300 m)
- DAMAGE: 2D8x10 M.D. (Per shot)
- RATE OF FIRE: Maximum of 3 shots per round
- PAYLOAD: Effectively Unlimited.
- MEDIUM BORE RAPID FIRE IMPACT CANNON:
- PRIMARY PURPOSE: Anti-Mecha
- SECONDARY PURPOSE: Assault
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1D6x10 M.D. (per burst)
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: Effectively Unlimited.
- OPTIONAL HAND HELD Miniature MAIN LASER MACHINE PISTOL:
- Primary Purpose: Assault
- Secondary Purpose: Anti-personnel
- RANGE: 300 feet (90 m)
- DAMAGE: 3D6 M.D. (per blast)
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: Effectively Unlimited.
- OPTIONAL HAND HELD SHORT RANGE ELECTRON BEAM GUN:
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-personnel
- RANGE: 4000 feet (1200 m)
- DAMAGE: 3D6 M.D. (Per Cannon)
- RATE OF FIRE: Short,(1 attack,) long,(2 attacks,) or full melee
bursts,(all attacks that round)
- PAYLOAD: Effectively Unlimited.
- HAND TO HAND COMBAT:
DAMAGE:
- Kick: 2D4 M.D.
- Punch: 1D6 M.D.
- Leap Kick: 2D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE NOUSJADEL-Ger:
- COMBAT COMPUTER: The Nousjadel-Ger is equipped with a combat
computer that can store and analyze data during combat with hostile
forces.
The entire helmet of the Nousjadel-Ger is like a forward viewscreen
which
allows the computer to display large amounts of data to the pilot and
even
highlight enemies and missile attacks with overlaid graphics. The
combat
computer tracks and identifies specific enemy targets, and has a
database of
over 10,000 images stored in memory. The computer can identify and
track up to
250 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300
feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation
detection and
alarm system are linked with the shields and will sound an alarm if
there is a
rupture in the shields and what the levels of radiation are.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive
light
image intensifier that emits no light of its own, but relies on
ambient light
which is electronically amplified to produce a visible picture.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical
system
projects a beam of infrared light that is invisible to the normal eye,
but
detectable by the mecha's sensors. The system allows the pilot to
detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects
and
converts that data into a false-color visible image. The system
enables the=20
pilot to see in the dark, in shadows, and through smoke, and also adds a +10%=20
bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional
communications
system with satellite relay capabilities. Range: 600 miles (960 km) or
can be
boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of the Nousjadel-Ger by
the enemy, the pilot can activate self-destruct system, which will cause the Mecha
to explode after a delay of up to 60 minutes (time is set by the pilot). The
explosive damage is contained within a 20 foot (6 m) area and inflicts
1D6x10
M.D. to everything within the radius of the explosion. All internal
systems are obliterated. The pilot will automatically be killed if still
aboard.
COMBAT BONUSES NOUSJADEL-GER TRAINING:
NOUSJADEL-GER COMBAT TRAINING
- Training for Zentraedi Power Armour Pilots.
- 2 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and fifteen.
- +1 to strike
- +2 to parry
- +2 to dodge
- +3 to roll with a punch or fall with an impact, reducing damage by
half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an
opponent
down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN