The following material is an adaptation of the starship design from
MACROSS DYRL, a sequel to the original Japanese MACROSS TV series. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.
ZENTRAEDI GUN DESTROYER
RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Background info provided by the MACROSS ONLINE COMPENDIUM
BACKGROUND
Designed for a single main purpose, the Zentraedi Gun Destroyer is primarily a Heavy Particle Beam Cannon with engines. It is also the smallest ship equipped with a Heavy Particle Beam Cannon and built mainly for large Fleet engagements using the Particle Beam Cannon to supplement the Nupetiet-Vergnitz, and Queadol-Magdomilla Class of ships.
RPG STATS
Ship Type: Zentradi Gun Destroyer
Manufacturer: Factory Satellite
Crew: 1550
MDC BY LOCATION
(1) Main Body 50,000
(2) Main Engines (2) 8,000 each
(2) Secondary Engines (2) 2,500 each
Forward Light Lasers (8) 50 each
Retractable Laser Turrets (10) 150 each
Retractable Missile Turrets (40) 100 each
Guidance Thrusters (30) 400 each
Airlocks/Access Hatches (50) 200 each
Outer Hull (per 40ft area) 150
Interior walls (per 20ft) 20
NOTES:
- Depleting the MDC of the main body will put the Gun Destroyer out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
- Depleting the MDC of the main engines will force the ship to rely on its
secondary engines. Depleting the MDC of the main engines AND secondary
engines will leave the ship adrift in space. If in an atmosphere, the
ship will crash (destruction of the main engines will render the
antigravity system useless due to loss of power).
SPEEDS:
- Speed(sublight): 0.20 speed of light (32,000 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
- Can land if necessary but not designed to maneuver in an atmosphere.
- Maximum Range: Unlimited (estimated 30 year life span)
STATISTICAL DATA:
- Length (cruiser mode): 1,500 m
WEAPON SYSTEMS:
- HEAVY PARTICLE BEAM CANNON: The most powerful known weapon and the primary weapon and purpose of the Gun Destroyer. The cannon can fire a beam up to 120,000 miles (192,000 km) long and 1 miles (1.6 km) wide that essentially destroys EVERYTHING in its path. The disadvantage of the weapon is the tremendous power it consumes. It takes a full 5 MINUTES (20 melee rounds) to recharge between shots.
- PRIMARY PURPOSE: Heavy Assault
- SECONDARY PURPOSE: Anti-Warship/Anti-Planet
- RANGE: 60,000 feet (96,000 m) in an atmosphere. Double in
space.
- DAMAGE: Destroys EVERYTHING in its path, regardless of MDC and
movement. The only way to avoid obliteration is to avoid being in the
path of the beam! If used against a planet, the beam causes
3D6x1,000,000 MD (!), leaving only a radioactive crater 2D6x10 miles
long and 3D6x100 feet deep. The resulting shockwave will also cause
substantial damage to surrounding terrain for an additional 1D6x10
miles from the edge of the crater. (Note: A sufficiently
strong force field can deflect/absorb the beam if necessary. Examples
of such fields include multiple pinpoint barrier shields layered on
top of each other and barriers generated by stronger Protodeviln
beings. A force field must have AT LEAST 20,000 MDC capacity before
it can resist a heavy particle beam of this magnitude.)
- RATE OF FIRE: Once per 5 minutes (20 melees)
- PAYLOAD: Effectively Unlimited.
- FORWARD LIGHT LASERS (8): Designed for forward firelinked volleys. Although compared to the other weapons they are weak, when combined together they can still make an impressive volley of damage.
- PRIMARY PURPOSE: Assault/Defence
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 30 miles (48.2 km) in an atmosphere. Double in space.
- DAMAGE: 1D6x20 M.D. per shot
- RATE OF FIRE: Once per melee
- PAYLOAD: Unlimited.
- RETRACTABLE LASER TURRETS (10): The primary anti-warship weapons, (not including the Heavy Particle Beam,) are the retractable laser turrets positionaed across the hull of the Gun Destroyer behind armoured sliding section of the hull. Due to turrets size and lack of agility the laser turrets have great difficulty in attempting to hit variable fighters and other mecha, and have a -12 to hit against mecha, and gain an automatic dodge against blasts from this weapon.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship/Anti-Planet
- RANGE: 100,000 miles (160,000 km) in an atmosphere. Double in space.
- DAMAGE: 1D4x100 M.D. per turret
- RATE OF FIRE: Twice per melee
- PAYLOAD: Unlimited.
- RETRACTABLE MISSILE TURRETS (40): As defence against mecha units that may attempt to attack the Gun Destroyer and for additional Anti-Warship offensive capability the Gun Destroyer is equipped with retractable missile turrets.
- PRIMARY PURPOSE: Anti-Mecha
- SECONDARY PURPOSE: Anti-Warship
- MISSILE TYPES: Any type of ZentraediMedium Range Missile can be used.
Smart missiles are commonly used to avoid hitting friendly aircraft.
- RANGE: Varies, typically 60 miles (80.4 km).
- SPEED: Varies, typically 1600mph (2571kmph).
- DAMAGE: Varies, typically 2D4x10 M.D.
- BLAST RADIUS: Varies, typically 15 feet.
- RATE OF FIRE: Each launcher holds can fire once per melee.
- PAYLOAD: Effectively unlimited
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The ships are
equipped with an anti-gravity propulsion system used for planetary landings
and liftoffs. The system is good for vertical ascent/descent only and can
lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system
will function so long as the main engines can supply energy to it.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the
space fold system, the hyperspace communications relay allows
faster-than-light communication between the Zentraedi's ships and other
vessels or planetary bases. Hyperspace communications are still not
instantaneous, however. Audio/video communication travels through hyperspace
at a rate of about 1 second per 4000 light years, so messages communicated overvast distances can still take seconds or minutes to arrive.
- LIFE SUPPORT SYSTEMS: The Gun Destroyer's have sufficient life
support to provide breathable air and comfortable temperatures for 2,000
people for up to 30 years (air is recycled). In an emergency the life support
system can support up to 10,000 people at one time, though living conditions
onboard will get extremely cramped at that point. The carrier also holds
sufficient food and water to support 2,000 people for up to 6 months.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive
communications array of the ship can communicate with up to 1,000
craft simultaneously at ranges of up to 900 miles (1,440 km). This range can
be boosted indefinitely by using satellites or other spacecraft as to relay
communications.
- LONG-RANGE RADAR: The radar array of the Gun Destroyer is equally
as impressive as the communication system, and can track and identify up to
2,000 craft simultaneously. The radar system has a 2,000 mile/3,200 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the battle carrier is
equipped with an Fold System Cluster, capable of propelling the carrier through hyperspace at speeds up to
3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range of
the fold drive is theoretically unlimited except by the life expectancy of the
spacecraft.
- SUBLIGHT ENGINES: As a backup to the Fold System, the battle
carrier is equipped with Impulse Drive Cluster engines that can
propel the craft at speeds up to 0.20 speed of light (32,000 miles per second)
in space. Note that these engines are mainly intended for rapid movement
inside a planetary system and are not suited for long voyages between star
systems. In a planetary atmosphere the carrier is limited to speeds of Mach 3
maximum due to hull stress.
- SUBSPACE MASS SENSORS: The Zentraedi Gun Destroyer's are equipped
with subspace sensors, which are based on the same principles as the
hyperspace communications array. These sensors can essentially instantly
detect mass readings and movement of objects up to 1 AU (93 million miles)
distant from the ship, and the readings are used both for early warning and
for navigation when travelling at sublight speeds. Readings taken with the
subspace sensors are not very detailed (-25% penalty when trying to identify a
detected object) and cannot detect objects of less than 60,000 kg (this
includes most variable fighters).
MECHA COMPLEMENT (STANDARD):
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Starship Guide: Zentraedi Gun Destroyer Entry"
- Macross DYRL Film
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