The following material is an adaptation of the starship design from
MACROSS DYRL, a sequel to the original Japanese MACROSS TV series. Please feel free to use, copy, and
distribute it as you see fit. All I ask is that you give proper credit to the
author and do not claim that it is your own work. Comments and suggestions are
welcome.
ZENTRAEDI GOLG GANTS CHARTS (HEAVY ATTACKER)
RPG Stats by Daniel Henwood
BACKGROUND
The Golg Gants Charts Heavy Attacker is a highly feared craft utilised by the Zentraedi to hunt and kill enemy ships. Due to its small size and manouverability it is able to close in on enemy ships and attack whilst evading returning fire. Its primary weapon is a converging beam cannon that provides a much bigger punch that it appears due to an oversized reactor feeding it.
The pilot and gunner are not positioned in the conventional manner. The gunner sits in a rotating gun emplacement on the starboard dorsal fuselage of the craft, whilst the pilot is situated just to the left of the main cnverging beam cannon housing. Whilst it is the gunners responsibility to fire the anti-air rotational gun, and keep mecha units off them, it is the pilot who is responsible for the primary weapon, and anti-mecha missile launchers.
Due to its manouverability and hard hitting power, the Golg Gants Charts is feared by enemy units. The Heavy Attacker is commonly supported by regular mecha units to provide additional anti-mecha defence whilst it makes its runs against enemy ships.
RPG STATS
Government: Zentraedi Army
Ship Type: Heavy Attacker
Manufacturer: Factory Satellite
- Crew: 2 Full Size Zentraedi (Pilot & Gunner)
- Type: Heavy Attacker
MDC BY LOCATION:
(1) Main Body 1200
(2) Main Engines/Power Plants (4) 350 each
(2) Small Guidance thrusters (8) 30 each
(3) Reinforced Pilots Compartment 250
(3) Reinforced Gunners Compartment 250
Anti-Ship Converging Energy Beam Cannon 400
Missile Launchers (2) 150 each
Rotational Pulse Laser Beam Cannon 350
NOTES:
- Depleting the MDC of the main body will put the craft out of commission. All internal systems will shut down, including the life support and internal gravity. The craft itself will be an unsalvageable floating wreck.
- Depleting the MDC of the main engines will force the craft to rely on its Secondary Guidance Thrusters. Depleting the MDC of the main engines and secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
- Depleting the MDC of the reinforced pilot, or gunners compartments will result in the death of the occupant.
SPEEDS:
- Speed(sublight): 670 mph or Mach 1 (1078 kmph)
STATISTICAL DATA:
- Length: 83m
- Width: 49m
WEAPON SYSTEMS:
- ANTI-SHIP CONVERGING ENERGY BEAM CANNONS: Recessed in to the forward coning section of the craft is the primary weapon of the Golg Gants Charts. An Anti-Ship beam cannon. Similar in design to those found across the hull of Zentraedi warships, the converging beam cannon gives the craft a massive punch that can be used against large ships, and shuttles.
- PRIMARY PURPOSE: Anti-Ship
- SECONDARY PURPOSE: Assault
- RANGE: 100,000 miles (160,000 km) in an atmosphere. Double in space.
- DAMAGE: 1D4x1000 M.D. each
- RATE OF FIRE: Twice per melee
- PAYLOAD: Unlimited.
- ROTATIONAL PULSE LASER BEAM CANNON: Positioned on the starboard side of the craft, is a dual barreled anti-air weapon for defence of the Heavy Attacker. Like all of the other weapons on the craft, it too can be used as a supporting weapon to the main cannon against enemy ships.
- PRIMARY PURPOSE: Anti-Mecha
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 100 miles (160 km) in an atmosphere. Double in space.
- DAMAGE: 2D6x10 M.D.
- RATE OF FIRE: Per gunners attacks
- PAYLOAD: Unlimited.
- MISSILE LAUNCHERS (2): As an additional defence against mecha units, and also as an aid to attacking ships, the Golg Gants Charts has two missile launchers capable of
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Warship
- MISSILE TYPES: Long Range Missile
- RANGE: Varies, typically 600 miles (160 km).
- SPEED: Varies, typically 1600mph (2571kmph).
- DAMAGE: Varies, typically 4D6x10 M.D.
- BLAST RADIUS: Varies, typically 15 feet.
- RATE OF FIRE: Volleys of 1, 2 or 4 missles per launcher
- PAYLOAD: Each launcher holds 10 missiles. Total of 20
SYSTEMS OF NOTE: