The following material is a US Navy Ship. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

WASP CLASS AMPHIBIOUS ASSAULT SHIP

RPG Stats by MARC FLETCHER
Edited by DANIEL HENWOOD (dhenwood@hotmail.com)
Background info provided by the FAS Website & Harpoon4

BACKGROUND

Being the largest amphibious ship class in the world it is a much improved version of the Tarawa basically. This class was first designed to accomodate harriers and LCAC hovercraft, also various other marine and navy heliocopters. The Wasp can can carry enough vehicles to support a Marine Expeditionary Unit of 2,000 Marines. Also carries like other US capital ships a sophisticated communications, command and control capailities.

RPG STATS

Vehicle Type: Amphibious Assault Ship
Class: Tarawa
Manufacturer: Ingalls shipbuilding
Crew: 104 Officers, 1,004 enlisted Navy, 1,900+ Marines
Note Ships of Class:
USS Boxer

MDC BY LOCATION:

(1) Main Body                                    3795
(2) Command Tower                                 900
(2) Sensor Array (behind command tower)           200
    Hanger                                        800
(3) Flight Deck                                  1000
    Aircraft Elevators	(2)                       400 each
(4) Propellors (2)                                300 each

    MK 49 RAM (2)                                 125 each
    MK 15 MOD 2 Vulcan CIWS (3)                   150 each   
    MK 29 Sea Sparrow (2)                         190 each

    Outer Hull (per 40ft area)                    100
    Interior walls (per 20ft)                      10

NOTES:

(1) Depleting the MDC of the main body will put the ship out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
(2) Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
(3) Destroying the flight deck will greatly impair the carriers ability to deploy and recover aircraft.
(4) Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.

SPEEDS:

SPEED:
22 knots
MAXIMUM RANGE:
9,500 nautical miles at 18 kts

STATISTICAL DATA:

LENGTH:
253.2 m (844 ft)
WIDTH:
106 ft Beam
WEIGHT:
40,500+ tons fully loaded
ENGINES:
Two Boilers, 70,000 total shaft horsepower
RADAR SYSTEMS:
AN/SPS-67 Surface Radar
SPS-40E Air Search Radar
SPS-48E 3D Radar
AN/SPS-64 Surface Radar
SPS-49 Air Surface Radar

WEAPON SYSTEMS:

  1. MK-49 RIM-116 RAM ANTI-AIRCRAFT MISSILE LAUNCHER (2): Point defence missile system designed to destroy anti-ship missiles.

  2. MK 15 BLOCK 1 20MM VULCAN PHALANX (CIWS) (3): A important Close in defensive weapon of the ship are the primary defence against inner range aircraft and missiles. These guns are almost totally automated and are very effective against low flying aircraft/missiles. These are mounted at various corners of ship and near command tower.

  3. M2HB 12.7MM MACHINE GUN (8): Several of these are mounted during wartime. One on port and one on starboard and one at the bow for detonating mines.

  4. MK29 RIM-7P ESSM SEA SPARROW ANTI-AIRCRAFT MISSILE LAUNCHER (2): Two of these systems defend ship from missile and aircraft threats.

  5. AN/SLQ-32 (V) 3 ELECTRONIC WARFARE SUITE: Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures.)

  6. MK 36 SUPER RAPID-BLOOMING OFF BOARD CHAFF/ FLARE DECOY DISPENSORS (4): The carriers counter-measures dispensors consist of six six-barrelled 130mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.


STANDARD EQUIPMENT FOR THE WASP CLASS ASSAULT SHIP:


AIRCRAFT COMPLEMENT: The actual complement varies depending on mission

MILITARY COMPLEMENT: Carries Marines and various assault craft and or equipment.


REFERENCES USED IN THIS DESIGN