The following material is a mecha from the original Japanese MACROSS TV series. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.
VF-1 VALKYRIE
- RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
- Background info provided by the MACROSS ONLINE COMPENDIUM
BACKGROUND
Originally designed as an all-environment variable combat system designed for use against the potential threat of giant alien invasion that the ASS-1 (Alien StarShip 1) seemed to indicate. Design work on the first variable fighter of the United Nations forces began February 2002.
The mass production of the fully operational VF-1A began in November 2007. The first VF-1A's, (limited to fighter mode only,) were deployed to the CVS-101 Prometheus August 2008. The VF-1 Valkyrie, (fully transformable,) was next shipped as a priority to the SDF-1 Macross, with 212 VF-1's being assigned to the vessel for its initiation ceremony on the 1st of February 2009. First operational deployment in Space War I's Battle of South Ataria Island the same day. The GBP-1S Protect-Weapon-System for the VF-1 Valkyrie, an armoured add on package for the VF-1 first saw service in October 2009. The first FAST-Pack-equipped Valkyrie entered combat in January 2010. Production resumed after Space War I at surviving parts plants in the space colonies and on the Lunar surface's Apollo Base from August 2011. At the end of the year 2015, production of the VF-1 series of Valkyries ended with the rollout of the final VF-1 in a commemorative ceremony. The VF-1 Valkyrie was replaced by the VF-4 Lightning III in 2020.
RPG STATS
Vehicle Type: VF-1 Valkyrie
Class: Tactical Variable Fighter
Manufacturer: Stonewell Bellcom
Crew: One pilot wearing Tactical Life Support System
Variants:
VF-X: Non-transformable variable-wing flight test version.
VF-X-1: Transformable prototype developmental version.
VF-1A: Standard UN Spacy version manufactured by licensee Northrom. One head-turret-mounted RÖV-20 laser gun.
VF-1B: VF-1A version upgraded by the "Half-S" retrofit (overhauled avionics and S-type head unit).
VF-1D: Two-seater version. Two RÖV-20 laser guns and two TV camera eye systems.
VF-1J: Version manufactured by licensee Shinnakasu Heavy Industry and assigned to air team and squadron leaders. Two RÖV-20 laser guns on improved Kyuusei-Industry-designed head unit. The out-of-sequence "J" designation is believed to represent the abbreviation of the region of its origin.
VF-1S: Version manufactured in limited numbers by licensee Northrom and assigned to squadron leaders and CAGs. Four RÖV-20 laser guns, enhanced avionics identical to VF-1A's Block 12 design, newly-redesigned Kyuusei Industry head turret, improved FF-2001D engine with greater engine thrust.
VF-1X: Modernized version with completely upgraded materials, avionics and power plants.
VEFR-1: Two-seater version with detection and electronic equipment for reconnaisance, ECM, and ECCM missions. This version includes a rotary overhead radome, electronic surveillance pod mounted on the arm,detection equipment in the wing, and retractable detectors in lieu of hands.
VT-1: Two-seater trainer version, manufactured by licensee Northrom, normally equipped with Shinnakasu Heavy Industry NR-BP-T1 FAST Pack booster variant with enlarged propellant tanks and no missile pods, NR-FB-T1 conformal tanks, NP-AU-T1 arm units with no micro-missiles
VT-1C: Version produced for civilian use
VE-1: Two-seater version similar to VT-1 with Shinnakasu Heavy Industry early warning and electronic warfare pack developed in cooperation with Bifors, which includes NR-BP-E2 FAST Pack booster variant with rotary radome; NR-SR-E3 (right) and NR-SL-E3 (left) arm-mounted containers with HF, VHF, and VLF antennae; and two NR-FS-E3 attachments with side surveillance radar systems.
MDC BY LOCATION:
Head 100
Head Mounted Lasers 30 each
Arms 100 each
Hands 50 each
Legs/Thrusters 100 each
(1) Main Body 250
Pilot's Compartment 150
Retractable Utility Arms 3 each
Wings 100 each
Tails 50 each
GU-11 Gun Pod 100
NOTES:
- (1) Destruction of the main body will shut the unit down completely.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 100 mph (160 kmph)
- LEAPING, SOLDIER CONFIGURATION:
- 30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 300 mph (480 kmph) maximum speed limit in an Earth-like atmosphere. Can
also hover in place indefinitely.
- FLYING, GERWALK CONFIGURATION:
- 312 mph (500 kmph) maximum speed limit in an Earth-like
atmosphere. Can also hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Mach 2.71+ (1816 mph/1135 kmph) max speed at 10,000 meters or less above
sea level. Mach 3.87+ (2593 mph/1621 kmph) max speed at 10,000-30,000
meters above sea level. Max altitude of 30,000 meters without rocket
booster assistance.
- MAX ENGINE THRUST:
- 11,500-23,000 kg x2 from main engines; 120,000 kg x2 for up to 150
seconds maximum from Super Booster engines.
STATISTICAL DATA:
- HEIGHT:
- 12.68 m in soldier configuration.
- 8.7 m in gerwalk configuration.
- 3.84 m in fighter configuration.
- WIDTH:
- 7.3 m in soldier configuration.
- 14.78 m in gerwalk or fighter configuration with wings at maximum extension.
- LENGTH:
- 4 m in soldier configuration.
- 11.3 m in gerwalk configuration.
- 14.78 m in fighter configuration.
- WEIGHT:
- Mass empty: 13250 kg
- With FAST Pack system: 19200 kg
- Max propellant capacity: FAST Pack system 11000 kg
- Standard T-O mass: 18500 kg
- Standard operational mass: with 16200-kg GBP-1S system 37100 kg
- Standard T-O mass: with FAST Pack system 45000 kg
- Standard liftoff mass: with atmospheric-escape booster system 120500 kg
- Max T-O mass: 37000 kg
- with FAST Pack system 72000 kg
- PHYSICAL STRENGTH:
- Equal to a P.S. of 50
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Two Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines, each rated at 11500 kg [x g] class (23000 kg [x g] in overboost) and 650 MW in generation power. Engines generate 17,680 PS during ground combat, or 956 PS/t with standard take-off mass. The VF-1S version has Shinnakasu Heavy Industry/P&W/Roice FF-2001D engines. Two-dimensional convergent/divergent exhaust nozzles, for enhanced V/STOL performance and manoeuvrability. Rectangular underfuselage air intake with retractable cover in Battroid mode or space use. Four Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters. Eighteen P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles. One counter reverse vernier thruster nozzle on the side of each leg nacelle air intake. Fluid pulse actuators enable transformation. Option of Shinnakasu Heavy Industry GBP-1S ground-combat protector weapon system with two assist thrusters; atmospheric-escape booster system with four 22500 kg [x g] class conventional rocket engines; or Shinnakasu Heavy Industry FAST Pack space booster system with two 120000 kg [x g] class (for 150 seconds at maximum thrust) P&W+EF-2001 booster thrusters, two leg/engine-pod-mounted CTB-04 conformal propellant tanks (for both propellant and coolant), and numerous high-manoeuvrability vernier thrusters in two dorsal-mounted NP-BP-01 (NP-BP-T1 on VT-1, NR-NP-E3 on VE-1) and two leg/engine-pod-mounted NP-FB-01 (NP-FB-T1 on VT-1, NR-FS-E3 on VE-1) systems. The VT-1's FAST Pack space booster variant includes enhanced vernier thrusters and an additional tail unit booster.
- COMPATIBLE FAST PACKS:
- Dorsal:
NP-BP-01,
NP-BP-02,
NR-BP-T1,
NP-BP-10
- Arm:
NP-AR-01,
NP-AU-T1
- Leg:
NP-FB-01,
NP-FB-T1,
NP-FB-10
WEAPON SYSTEMS:
- MAULER ROV-20 ANTI-AIRCRAFT LASER CANNON/S: Mounted on the head when in Soldier mode, but located on the underbelly when in Gerwalk and Fighter mode. 360 degree rotation. VF-1A has a single laser, VF-1J has two lasers, VF-1S has four lasers
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defence
- RANGE: 2000 feet (600 m)
- DAMAGE: 1D4 M.D. per laser (VF-1A 1D4 MD, VF-1J 2D4 MD, VF-1S 4D4 MD)
- RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots
Equal to the pilot's combined number of attacks.
- PAYLOAD: Effectively Unlimited.
- AMM-1 HYBRID GUIDED MULTIPURPOSE MEDIUM-RANGE MEDIUM-WARHEAD MISSILES:
The VF-1 Valkyrie is designed with two hard points per wing, for a total of four hard points. Each Hardpoint is capable of carrying three AMM-1 Missiles for a total of 12 missiles.
- PRIMARY PURPOSE: Assault/Defense
- RANGE: 80 miles
- DAMAGE: 2D6x10 M.D.
- RATE OF FIRE: One or two at a time.
- PAYLOAD: 3 per hardpoint. Total of 12.
- UUM-7 MICRO-MISSILE PODS:
The four hardpoints of the VF-1 Valkyrie can each carry UUM-7 Micro-missiles pods each carrying a total of fifteen Bifors HMM-01 micro-missiles each.
- PRIMARY PURPOSE: Assault/Defense
- RANGE: 1 mile (1.6 km).
- DAMAGE: 1D4x10 M.D.
- RATE OF FIRE: One or two at a time.
- PAYLOAD: 15 per pod. Total of 60.
- GU-11 55mm TRI-BARREL GUN POD:
The standard issue armament for VF-1 Valkyrie Variable Fighter.
PRIMARY PURPOSE: Assault/Defense
- RANGE: 4000 ft (1200 m)
- DAMAGE: Does 3D6 M.D. per short burst, 6D6 M.D. per long burst,
or 1D6x10 M.D. for a full melee burst.
- RATE OF FIRE: Equal to the pilot's combined number of attacks.
- PAYLOAD: 200 rounds per clip equals
20 short bursts, 10 long bursts, or 5 full melee bursts. Inserting a
new ammo clip takes half a melee round; player forefits 1/2 of his
attacks. One spare clip is stored in each leg of the Veritech.
(Macross Version) 600 rounds contained in a sealed rotating
chain feed inside the barrel of the GU-11, equal to 60 short bursts,
30 long bursts, or 15 full melee bursts. The GU-11 CANNOT be
reloaded in the field; once all ammo has been expended the gun must
be taken to a UN Spacy base for reloading.
- RMS-1 NUCLEAR CRUISE MISSILES:
The standard wing-mounted missiles for Valkyries can be replaced with
nuclear cruise missiles. Three missiles can be mounted on each wing, for
a total of six per Valkyrie. The missiles are AI-guided, and have a bonus
of +5 to strike, +4 to dodge, and two attacks per melee until it hits. The
missiles will always strike the center (or main body) of their target.
- PRIMARY PURPOSE: Anti-Spacecraft
- RANGE: 500 miles (804 km)
- MISSILE SPEED: 670 mph (Mach 1)
- M.D.C. OF MISSILE: 25
- DAMAGE: 3D6x1,000 M.D. at ground zero. Reduce damage by a
factor of 10 for every 2,500ft (750m) the object is away from
ground zero. (i.e. 3D6x100 M.D. at 2,500ft distant, 3D6x10
M.D. at 5,000ft distant, etc.)
- RATE OF FIRE: Volleys of 1-5 or All.
- MK-82 LDGB CONVENTIONAL BOMBS
Due to the scarcity of nuclear missiles in post-Space War One Earth the
Strike Valkyrie can substitute it's nuclear missiles with standard UN Spacy
medium- or long-range missiles. Three long-range missiles or nine
medium-range missiles can be mounted per wing.
- PRIMARY PURPOSE: Assault
- RANGE: Freefall Laser guided bomb
- DAMAGE: 2D8x10 M.D. per bomb
- RATE OF FIRE: 1 at a time or all 12 in a single volley
- PAYLOAD: 3 per hardpoint, total 12
- HAND TO HAND COMBAT: If necessary, the pilot of the Valkyrie
can engage in melee combat rather than use a weapon. The Valkyrie is
extremely agile and can execute most typical hand to hand combat moves,
such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D4 M.D.
- Full Strength Punch: 2D6 M.D.
- "Booster" Punch: 3D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 1D6 M.D.
- Kick: 1D6 M.D.
- Leap Kick: 2D6 M.D.
- Body Flip/Throw: 1D4 M.D.
- Body Block/Tackle: 1D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-1 VALKYRIE:
- AUTO-PILOT: The VF-1 is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto-pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
- COMBAT COMPUTER W/HUD DISPLAYS: The VF-1 is equipped with a combat computer that can store and analyze data during combat with hostile forces. Data readouts and stats can be displayed either on the cockpit's HUD display or on the dashboard monitors of the aircraft. The combat computer tracks and identifies specific enemy targets, and has a database of over 1,000 images stored in memory. The computer can identify and track up to 75 targets simultaneously.
- EJECTOR SEAT/S & HOMING SIGNAL: All VF-1's feature Marty & Beck Mk-7 zero/zero ejection seat/s equiped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 300 miles (480 km). Most UN Spacy ships and variable fighters can locate and track homing signals,and the onboard computers will automatically notify their pilots if such a signal is detected.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- RADAR: AWG-20 radar FCS in nosecone with a 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: The VF-1 features an IFF antenna, UHF antenna; head-turret-mounted hybrid sensor/TV camera eye system and radar sensor dome with rear periscope; VHF antenna in vertical stabilizer, and EC and retractable VHF antenna in vernier tail pack (extended in GERWALK mode); IFF/UHF datalink antenna and TACAN/UHF antenna on dorsal section; ACS; two forward-looking infra-red (FLIR) sensors in recessed emplacements in leg-joint nacelles below and to the the fore of the canopy. Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
- LANDING GEAR/CATAPULT HOOK: Included as part of the design specifications requested by the UN Navy the VF-1 Valkyrie features a catapult hook on the front retractable tricycle undercarriage for Naval Carrier launches. For Naval Carrier landings the VF-1 has twin arresting hooks mounted on the rear undercarriage.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the enemy, the pilot can activate the VF-1's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated.
- STANDARD SURVIVAL KIT: All UN Spacy VF's come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VF-1's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot blacking out in combat.
COMBAT BONUSES FOR VALKYRIE TRAINING:
BASIC VALKYRIE COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and fifteen.
- +1 to strike.
- +1 to parry
- +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED VALKYRIE COMBAT TRAINING
- Advanced training for military pilots and mecha specialists.
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and
fifteen.
- +1 on initiative.
- +2 to strike
- +3 to parry
- +2 to dodge in solder mode, +5 in gerwalk, +6 in jet mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN