The following material is an adaptation of mecha from MACROSS M3, an Dreamcast game sequel to the original Japanese MACROSS TV series (which became Robotech in the U.S.) Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.
VF-9 CUTLASS
LIGHT VARIABLE FIGHTER
- RPG Stats by DANIEL HENWOOD
- Based upon RPG Stats by MARK MCALISTER
- Background info provided by the
MACROSS ONLINE COMPENDIUM
BACKGROUND
The VF-9 Cutlass was General Galaxy's first assignment for the UN Armed Forces. Under their chief project advisor Algus Selzaa, development on the VF-9 Cutlass began in 2018. After three years of development the first flight of the VF-9 took place in 2021, with mass production beginning in 2023, and ending in 2029. The original concept for the VF-9 was as an inexpensive light variable fighter, for use on colony worlds with low budgets. However Captain Milia Jenius of the Dancing Skulls Squadron, and a test pilot¸ was so impressed with its high manouverability and speed that she recommended it as a Special Forces Fighter.
The VF-9 Cutlass was only replaced as the UN Armed Forces choice of Special Forces fighter in the late 2030's by the VF-17 Nightmare. However many VF-9's can be found in Colony World defence forces, and with private VF collectors. The VF-9 was a huge success for General Galaxy and has made them a lot of money which they have wisely plowed into more variable fighter designs, such as the YF-21/VF-22 Sturmvogel.
RPG STATS
Vehicle Type: VF-9 Cutlass
Class: Light Variable Fighter
Manufacturer: General Galaxy
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION:
(1) Head 75
Hands (2) 50 each
Arms/Beam Cannons (2) 100 each
(2) Shoulders/Engine Nacelles (2) 150 each
(2) Legs/Main Thrusters (2) 200 each
(3) Main Body 275
Canard Forward Wings (2) 25 each
Main Wings (2) 100 each
Tails (4) 50 each
Reinforced Pilot's Cockpit 150
GU-12 Gun Pod 100 each
NOTES:
- Destroying the head of the VF will knock out the mecha's major
sensor systems, including all of the optics systems (infrared,
nightvision, thermal). Radar and communications will be unaffected.
- Destroying the shoulders/engine nacelles or the legs/thrusters will
severely damage the VF-9's engines. Destruction of either shoulder
will reduce maximum speeds by 20%, and destruction of either leg will
reduce speeds by 30%. If three of the four engines are destroyed
the Lightning will have insufficient thrust to remain airborne and
must land. If all four engines are destroyed the variable fighter will
lose power and crash.
- Destruction of the main body will completely destroy the mecha.
SPEEDS:
- FLYING IN AN ATMOSPHERE:
- Mach 4 (2680 mph/4288 kmph) max speed at 10,000-30,000 meters above sea level. Mach 19+ max speed at 30,000+ meters above sea level. The Cutlass is capable of achieving orbit over an Earth-class planet without additional rocket assistance.
- MAX ENGINE THRUST:
- 45,000 kg x 2
STATISTICAL DATA:
- HEIGHT:
- 49 ft in soldier mode.
- LENGTH:
- 45 ft in fighter mode.
- PHYSICAL STRENGTH:
- Equal to a P.S. of 50
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Two Shinnakasu-Daimler FF-2650 engines. P&W-Daimler HMM-5D high-manueverability vernier thrusters at key locations along the VF-9's hull for added mobility.
WEAPON SYSTEMS:
- LARGE-CALIBER HIGH POWERED BEAM CANNONS (2): The VF-9 Cutlass' main weapons are a pair of high-power beam cannons mounted in the engine nacelles of the fighter. The cannons can be fired together
or individually. The cannons are fixed forward, In battloid mode the beam cannons are mounted on the VF's back and are capable of firing forward, although this is not the best position for them.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1D6x10 M.D. per blast
- RATE OF FIRE: Equal to the pilot's combined number of attacks.
Cannons may be fired separately or linked together (both blasts count
as one attack.
- PAYLOAD: Effectively Unlimited.
- ANTI-AIRCRAFT LASERS (2):
Similar to the earlier VF-1J,the VF-9 sports twin anti-aircraft lasers for close in defence. In battloid mode however the lasers re stored on the right shoulder like the VF-3000 Crusader. The lasers power is weak compared to its other weapons and they are normally used as a last choice weapon or for anti-missile work.
- PRIMARY PURPOSE: Anti-aircraft
- SECONDARY PURPOSE: Anti-missile/defensive
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1D6 M.D. per laser.
- RATE OF FIRE: The laser can be fired as a continuous beam, or in
rapid pulses up to 4 blasts per round. A rapid fire blast counts as a
burst of up to 4 shots.
- PAYLOAD: Effectively Unlimited.
- GU-12 55mm MULTIPURPOSE GUN POD: For additional close-range combat
capability, the VF-9 carries a GU-12 Gunpod, an upgraded version of the GU-11 GunPod. Unlike the GU-11 Gunpod,the GU-12 utilises clips of ammunition rather than pre-loaded ammo. This gives it a lower ammo count that the older GU-11 but as the Cutlass is capable of carrying spare clips, the VF-9's GU-12 Gunpod essentially gives more ammunition. One spare GU-12 clip is stored in each leg of the VF-9.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defense
- RANGE: 4000 feet (1200 m)
- DAMAGE: Does 3D6 M.D. for a short burst, 6D6 M.D. for a long
burst, or 1D6x10 M.D. for a full melee burst.
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: 200 rounds per clip equals 20 short bursts, 10 long
bursts, or 5 full melee bursts. Additional ammo clips can be
inserted, but exchanging clips requires 2 melee actions. One spare
clip is stored in each leg of the mecha.
- BODY/WING HARD POINTS:
The VF-9 is also equipped with six fixed hard points for missile loads
and other ordinance. One hardpoint is mounted on each wing of the
aircraft and four are mounted under the main body. These hardpoints can
be used to hold a variety of different ordinance types, including long or
medium range missiles. One long range or 3 medium range missiles can be
mounted per hardpoint. Usually long range missiles are used.
- LONG RANGE MISSILES
- Primary Purpose: Heavy Assault
- Secondary Purpose: Anti-Spacecraft
- Missile Types: Any type of UN Spacy
Long Range Missile
can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: One to six (all) missiles.
- Payload: One per hardpoint; 6 maximum.
- MEDIUM RANGE MISSILES
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of UN Spacy
Medium Range Missile
can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: 1-3 missiles per hardpoint.
- Payload: Three per hardpoint; up to 18 maximum.
- HAND TO HAND COMBAT: If necessary, the pilot of the VF-9 can
engage in melee combat rather than use a weapon. The Cutlass is incredibly
agile and can execute most typical hand to hand combat moves, such as
punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D4 M.D.
- Full Strength Punch: 2D4 M.D.
- "Booster" Punch: 3D4 M.D. (counts as two attacks)
- Tear or Pry with Hands: 1D4 M.D.
- Kick: 1D6 M.D.
- Leap Kick: 2D6 M.D.
- Body Flip/Throw: 1D4 M.D.
- Body Block/Tackle: 1D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-9:
- AUTO-PILOT: The VF-9 is equipped with a computerized auto-pilot,
allowing the pilot to relax or even sleep during long voyages. The auto-
pilot can be programmed with a single destination or a complex flight
plan involving multiple speeds, directions, and destinations. The
onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors
detect objects near the mecha. The auto-pilot was designed with long
intra-system space journeys in mind.
- COMBAT COMPUTER W/HUD DISPLAYS: The VF-9 is equipped with a
combat computer that can store and analyze data during combat with hostile
forces. Data readouts and stats can be displayed either on the cockpit's
HUD display or on the dashboard monitors of the aircraft.
The combat computer tracks and identifies specific enemy targets, and has
a database of over 10,000 images stored in memory. The computer can
identify and track up to 150 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet
away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The VF-9 is equipped with a
homing device that enables rescue teams to locate a disabled craft or
ejected life pod. The range of the signal is 300 miles (480 km). Most
UN Spacy ships and variable fighters can locate and track homing signals,
and the onboard computers will automatically notify their pilots if such a
signal is detected.
- ESCAPE POD:
The entire reinforced cockpit of the VF-9 is a detachable
escape pod that can be jettisoned when the mecha is destroyed. The
ejected cockpit does not contain thrusters, but does contain a powerful
locator beacon and an integrated life support system that can support the
pilot for up to 24 hours after ejection. The pod is also equipped with
parachutes in case of ejection in an atmosphere. The combat computer is
programmed to automatically eject the escape pod if the mecha is
destroyed (main body MDC reduced to 0), but this can be overridden if the
pilot is feeling suicidal for some reason.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly
responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive
optical heat
sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables
the pilot to see in the dark, in shadows, and through smoke, and also
adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can
be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the
enemy, the pilot can activate the VF-9's self-destruct system, which will
cause the fighter to explode after a delay of up to 60 minutes (time is set
by the pilot). The explosive damage is contained within a 20 foot (6 m)
area and inflicts 1D6x10 M.D. to everything within the radius of the
explosion. All internal systems are obliterated.
- STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a portable
survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared
distancing binoculars, a small mirror, a pocket knife, dehydrated and
concentrated food (can be stretched into a five day supply for one
person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VF-9's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot blacking
out in combat.
COMBAT BONUSES FOR VF-9 CUTLASS VARIABLE FIGHTER TRAINING:
BASIC VARIABLE FIGHTER COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and fifteen.
- +1 to strike.
- +1 to parry
- +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
- +1 to roll with a punch or move with an impact, reducing damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED CUTLASS COMBAT TRAINING
- Advanced training for military pilots and mecha specialists.
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and
fifteen.
- +1 on initiative.
- +3 to strike.
- +3 to parry
- +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
- +3 to roll with a punch or move with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN