The following material is an adaptation of a "side story" mecha from MACROSS M3, a Dreamcast game sequel to the original Japanese MACROSS TV series (which became Robotech in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

VF-14 HUNTER
VARIABLE FIGHTER/BOMBER

ORIGINAL RPG Stats by DAVE DEITRICH (deitrich@mcs.net)
UPATED RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

Development of the next generation of Heavy Variable Fighter/Bomber began in 2025, with the first Vampire flight in 2027, and mass production beginning a year later in 2028. The VF-14 Vampire was designed to be the main Fighter/Bomber of the UN Armed Forces and main fighter in the UNG's Colonisation Fleets. The VA-14 Zentraedi Variant being the main fighter in favour of the VF-11 Thunderbolt in Zentraedi Colony Fleets and Colony World Defence Forces. Due to budgetary requirement in the early 2030's the VF-14 was phased out as the primary fighter of the UN Armed Forces and the VF-11 took its place due to the VF-11 being much cheaper and easier to maintain and equip. The VF-14 is still however the main Fighter/Bomber of the UN.

The VF-14 vampire however would be the basis for the Varauta's FZ-109 Elgerzorene fighter. The VF-14's of the Megaroad-13 Colony Fleet and the VA-14 Zentraedi variant of the Macross-05 Colony Fleet were taken by the Protodeviln. The manufacturing plants of the two captured fleets turned over to create the FZ-109 from these two brother fighters. When the Macross-07 Fleet first met the Varauta Army's fighters in combat they were initially out-classed by the heavier fighters, and Intelligence personnel onboard the Macross-07 could not identify the FZ-109's origins, until they stumbled across the similarities with the VF-14.

The VF-14 Vampire would remain as the UN Armed Forces primary Fighter/Bomber until the superior VAB-2 would replace it in 2042. However many VF-14;s remain throughout the galaxy as part of personal collections, Colony defence Forces, and some Zentraedi based Colony Fleets.

RPG STATS

Vehicle Type:
VF-14 (Standard version)
VA-14 (Zentraedi Version)
Class: Variable Heavy Fighter-Attack Craft
Manufacturer: General Galaxy/Messer
Crew: One pilot wearing Tactical Life Support System.

MDC BY LOCATION:

    Head Laser                                   25 each
(1) Head                                        100
    Hands (2)                                    60 each
    Arms (2)                                    120 each
    Legs & Thrusters (2)                        250 each
    Nacelle Laser Guns(2)                        75 each
(2) Main Body                                   350
    Wings (2)                                   120 each
    Reinforced Pilot Compartment/Escape Pod     150

NOTES:

(1)
Destroying the head of the VF-14 will knock out the mecha's major sensor systems, including all optical systems (infrared, nightvision, and thermal). Radar and communications will be unaffected.
(2)
Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
70 mph (112 kmph)
LEAPING, SOLDIER CONFIGURATION:
20 ft (6 m) high or 30 ft (9 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
200 mph (320 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, GERWALK CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 3.8+ (2,546 mph/4,074 kmph) max speed at 10,000 meters or less above sea level. Mach 9.0+ (6,030 mph/9,648 kmph) max speed at 10,000-30,000 meters above sea level. Mach 17+ (3.2 mps/5.1 kmps) max speed at 30,000+ meters above sea level. The VF-14 is fully transatmospheric and can attain orbit above an Earth-type planet without extra booster assistance. Maximum rate of ascent is 38,000 meters/minute. G limits are +22.2 to -13.0 standard Earth gravities.
MAX ENGINE THRUST:
44,625 kg x2

STATISTICAL DATA:

HEIGHT:
54.8 ft (17.1 m) in soldier configuration.
24.6 ft (7.7 m) in gerwalk configuration.
12.2 ft (3.8 m) in fighter configuration.
WIDTH:
34.5 ft (10.8 m) at shoulders in soldier configuration.
57.5 ft (18.0 m) in gerwalk or fighter configuration with wings at maximum extension.
LENGTH:
11.9 ft (3.7 m) in soldier configuration.
43.7 ft (13.7 m) in gerwalk configuration.
54.6 ft (17.1 m) in fighter configuration.
WEIGHT:
11,200 kg

PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two Shinnakasu/Pratt & Whitney/Rolls Royce FF-2770D thermonuclear turbine engines, equipped with three-dimensional convergent/divergent vectored exhaust nozzles for enhanced V/STOL performance and maneuverability, as well as hexagonal underfuselage air intakes for use in an atmosphere. Several additional Pratt & Whitney HMM-5C high-maneuverability vernier thrusters for additional mobility are mounted at key positions along the mecha's hull.

WEAPON SYSTEMS:

  1. ACELLE MOUNTED LASER GUNS: Two semi-fixed laser guns are mounted in the engine nacelles of the VF-14 These lasers can be fired in any mode, (except battloid mode as the lasers are pointing downwards in that mode,) anywhere within the forward 30 degree arc. The laser guns are clearly visible poking out from the engine nacelles and can be destroyed,although it would taken a remarkable shot to hit them on a moving VF-14.

  2. LEG-MOUNTED MEDIUM-RANGE MISSILE LAUNCHERS: Each leg of the VF-14 is equipped with a concealed missile launcher bay that can hold up to 8 medium-range missiles. When armed, the missile launcher assembly rises out of the leg units, allowing all 8 missiles to be fired at once (if necessary). The missiles can be fired in any mode; fighter, gerwalk, or soldier. Any type of MRM can be used in the launchers, but high explosive are standard issue.

  3. HEAD LASER: The VF-14 mounts a single high-powered laser for defensive and utilitarian use, similar to the ones mounted on the original VF-1 Valkyrie. The laser is mounted on the front of the nosecone of the fighter, transferring to the head of the VF-14 in battloid mode. The head laser, unike those of other VF models has almost no ability to manouver its firing angle with only a 5-10 degree radius of movement.

  4. GU-12 55mm MULTIPURPOSE GUN POD: For additional close-range combat capability, the VF-14 is armed with a GU-12 gun pod, identical to the ones used by the VF-9 Cutlass. The VF-14 is also cpable of utlising the GU-13 Gunpod as used by the VF-11 Thunderbolt , or any earlier or later model of Gunpod. The VF One spare GU-12 clip can be stored in each leg of the VF-14.

  5. BODY/WING HARD POINTS: The VF-14 is also equipped with six fixed hard points for missiles, bombs, and other ordinance. One hardpoint is mounted on each wing of the aircraft and four are mounted under the main body. One long range missile, 3 medium range missiles, or 6 bombs can be mounted per hardpoint. Usually long range missiles are used.

  6. HAND TO HAND COMBAT: If necessary, the pilot of the VF-14 can engage in melee combat rather than use a weapon. The variable fighter is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:

STANDARD EQUIPMENT FOR THE VF-14:


COMBAT BONUSES FOR VF-14 VAMPIRE VARIABLE FIGHTER TRAINING:

BASIC VARIABLE FIGHTER COMBAT TRAINING

ADVANCED VF-14 VAMPIRE COMBAT TRAINING


REFERENCES USED IN THIS DESIGN