The following material is an adaptation of mecha from Macross Digital Mission VF-X2, a game set within the universe of MACROSS. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

VB-6 "KONIG MONSTER"
VARIABLE BOMBER

RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

By the end of Space War II, the Destroid was being seen as too slow and too un-manouverable and the UN Armed Forces were looking more and more towards the Variable Fighters for all area's of Defence. Although the decision was made not to scrap Destroids due to the sheer immense amount of damage they could take and the firepower that they carried, no new Destroids were designed, and those already in service were gradually phased out due to old age and lack of parts.

Most Destroids were either scrapped for parts, or melted down and used to create new Variable Fighters and starships. Others were used astargets at UN Test Centres. However although the UN Spacy the largest user of the Destroids phased them out,the UN Space Marines and UN Army still insisted on using them, and do so even now.

During the early years of the 2040's the UN Spacy was trying to find a more mission capable replacement for the SB-10 Starwing Space Bomber, a non transformable bomber used by all branches of the UN Armed Forces. Designers looked at creating a variable bomber design utilising a tried and tested design along the Destroid line of designs. Choosing the old HWR-00 MK II Monster as their base they created the VB-6 Konig Monster, an effective transformable Destroid using the Monster Destroid design as its Gerwalk configuration.

Although large and expensive the VB-6 proved in testing o be more than adequate for the UN Armed Forces needs, being able to reach a target area under speed, deply its arsenal of weapons and engage mecha units. The VB-6 is large and expensive and will never reach the production numbers of VF's, however it will become a mainstay of the UN Armed Forces bomber squadrons.

RPG STATS

Vehicle Type:
VB-6
Class: Variable Bomber
Manufacturer: Shinnakasu/Northrom Grumman
Crew: One pilot, One Gunner, and One Commander wearing Tactical Life Support Systems

MDC BY LOCATION:

(1) Head                                         80
    Hands (2)                                    60 each
    Weapon Arms (2)                             300 each
    Legs/Thrusters (2)                          400 each
(2) Main Body                                   750
(3) Engine Nacelles (2)                         100 each
    Wings  (2)                                  250 each
    Main Cannons (4)                            150 each
    Reinforced Pilot Compartment                200

NOTES:

(1)
Destroying the head of the VB-6 will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will also be knocked out, though a backup radio system will allow the pilot to communicate if needed.
(2)
Depleting the MDC of the main body will destroy the mecha. If the reinforced pilot's compartment has not been breached (and the pilot killed) he can attempt to eject from the doomed aircraft and parachute to safety.
(3)
Destruction of one engine nacelle will reduce air speeds by 50% and make it impossible for the VB-6 to achieve orbit on its own. Destruction of both engine nacelles will completely disable the aircraft, sending it into an unpowered dive and eventually crashing.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
40 mph (64 kmph)
LEAPING, SOLDIER CONFIGURATION:
20 ft (6 m) high or 33 ft (10 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
200 mph (320 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
RUNNING, GERWALK CONFIGURATION:
20 mph (32 kmph)
FLYING, FIGHTER CONFIGURATION:
Mach 1.7+ (1140 mph/1820 kmph) max speed at 10,000 or less above sea level Mach 3.2 max speed at 10,000-40,000 meters above above sea level. The VB-6 is capable of achieving enough instantaneous thrust make orbit over an earth type planet without booster assistance.

STATISTICAL DATA:

HEIGHT:6.77 m in Bomber configuration.
WIDTH:
24.42 m wing span.
LENGTH:
29.78 m in Bomber configuration.
WEIGHT:
101,900 kg empty..

PHYSICAL STRENGTH:
Equal to a P.S. of 70
CARGO:
Small compartment behind pilot's seat for personal belongings.
COMPATIBLE FAST PACKS:
None

WEAPON SYSTEMS:

  1. RAYTHEON LSSN-20G MISSILE LAUNCHERS(2): These huge missile launchers are part of the mecha's forearms, and have enough power to seriously damage ships, as well as destroy mecha with a single salvo.

  2. VIGGERS 40CM CANNON(4): The main weapons of the VB-6 Kong Monster are the four 40mm Cannons on its back. These immense cannons are secondary to the missile launchers and are used for artillery bombardment purposes, being able to fire shells over 20 miles.

  3. MICRO-MISSILE LAUNCHERS(4): The VB-6 has four internally mounted micro missile launchers for anti-mecha and anti-missile defence. One missile launcher is stored in each of the limbs.

  4. CHIN MOUNTED 30MM AUTO CANNON(1): For close in work the VB-6 sports a single barreled 30MM Vulcan Gun similar to the gunpods used by Variable Fighters. It is mounted under the chin in all three modes and is the close in support weapon, used primarily for defending the VB-6 against mecha.

  5. HAND TO HAND COMBAT: If necessary, the pilot of the VB-6 can engage in melee combat rather than use a weapon. Although not designed for hand-to-hand combat, the Invader is fairly powerful and can do significant damage if it connects.

    DAMAGE:

STANDARD EQUIPMENT FOR THE VB-6:


COMBAT BONUSES FOR KONIG MONSTER VB TRAINING:

BASIC VARIABLE BOMBER COMBAT TRAINING

ADVANCED VB-6 KONIG MONSTER COMBAT TRAINING


REFERENCES USED IN THIS DESIGN