The following material is an adaptation of an Official design from the MACROSS 7 TV Series, a sequel to the original Japanese MACROSS TV series. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the Author and do not claim that it is your own work. Comments and suggestions are welcome.


VARIABLE GROUND PATROL CRAFT

Original RPG Stats by MARC FLETCHER
Edited Stats by Daniel Henwood
Images courtesy of Nanashi's Information Group

BACKGROUND

Originally designed for use by New Macross Class Colony Fleet civilian Police units for patrol duties and civil defence the vehicle is a small and compact variable vehicle similar to a destroid in its battloid form. The Variable APC can be piloted by a single Police Officer, but a crew of two is normal, and the reinforced crew compartments has seating for an additional 4 Police Officers, although it would be extremely cramped.

The Variable Ground Patrol Craft is designed for civil defence duties and has since its excellent results with New Macross Fleets been moved into use by Police Forces on major Earth Colony worlds across known space, a move that Police have welcomed due to the increased usage of mecha and heavy weaponary by criminals, and rogue giant Zentraedi on more remote planets.

New Skill

Pilot Variable Patrol Craft: 50% +5% per level

RPG STATS

Vehicle Type:
Variable Ground Patrol Craft
Manufacturer: Three Star Heavy Industries
Crew: One pilot

MDC BY LOCATION:

(1) Head                                             50
    Hands (2)                                        25 each
    Arms (2)                                         65 each
    Wheel Sections/Legs (4)                          80 each
(2) Main Body                                       180
    Bazooka                                          60
    Reinforced Crew Compartment                      85
    Radar/Sensor Unit                                20

NOTES:

(1)
Destroying the head of the vehicle will knock out all of the major sensor systems, including all optical systems (infrared, nightvision, and thermal). Radar and communications will be unaffected.
(2)
Depleting the MDC of the main body will destroy the vehicle. The reinforced pilots compartment is designed to withstand damage that destroys the main body of the vehicle. However if the main body damage overflows to in excess of the crew compartment MDC then that also will be destroyed and the crew will be killed

SPEEDS:

APC CONFIGURATION:
65 mph
BATTLOID CONFIGURATION:
35 mph

STATISTICAL DATA:

HEIGHT:
3 metres in APC configuration.
8 metres in Battloid configuration.
LENGTH:
6 metres in APC configuration.

PHYSICAL STRENGTH:
Equal to a P.S. of 50
CARGO:
Pilots compartment can hold pilot, co-pilot and up to 4 other people at a squeeze.

WEAPON SYSTEMS:

  1. ASSAULT BAZOOKA: This single shot weapon is designed destroy mecha with very little collateral damage to the surrounding area, namely the city and its residents. This does however mean that it sacrifices some stopping power but still it remains a formiable weapon in close quarters combat. Fired only once a round it is reloaded by an automated system behind the mecha's shoulder w/ammo container on it's back.

    • PRIMARY PURPOSE: Defence
    • SECONDARY PURPOSE: Assault
    • RANGE: 8000 feet (2400 m)
    • DAMAGE: 2D6x10 +20 M.D.
    • RATE OF FIRE: Twice per melee
    • PAYLOAD: 40 rounds stored in shoulder mounted canister

  2. MISSILE LAUNCHERS (2): Two forward mounted launchers are the vehicle's only long range attack ability against aircraft. They are two launchers at the pivot of the mecha and are fed by a magazine in it's rolling torso.

    • PRIMARY PURPOSE: Anti-mecha
    • SECONDARY PURPOSE: Defence
    • Missile Types: Any type of standard UN Spacy Short Range Missile can be used.
    • RANGE: Varies with missile type.(Medium Range)
    • DAMAGE: Varies with missile type. (Medium Range)
    • RATE OF FIRE: Volleys of 1 to 2 missiles per launcher . One volley counts as one attack.
    • PAYLOAD: 10 per launcher for a total of 20 maximum.
    • Note: Non-lethal ordnance can be used also

  3. HAND TO HAND COMBAT: If necessary, the pilot of the craft can engage in melee combat rather than use a weapon. Although not particularly agile by VF standards the Variable Ground Patrol Craft is more agile than older Destroids which assists it in close confines, and allows it to execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc.

    DAMAGE:

    • Restrained Punch: 1D4 M.D.
    • Full Strength Punch: 2D6 M.D.
    • Booster Punch: 3D6 M.D.(counts as two attacks)
    • Ram: 5D6
    • Crush with Treads: 3D6

STANDARD EQUIPMENT FOR THE VARIABLE GROUND PATROL CRAFT: