The following material is an adaptation of an Official design from the MACROSS 7 TV Series, a sequel to the original Japanese MACROSS TV series. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the Author and do not claim that it is your own work. Comments and suggestions are welcome.


VARIABLE AIR PATROL CRAFT

Original RPG Stats by MARC FLETCHER
Edited Stats by Daniel Henwood
Images courtesy of Nanashi's Information Group

BACKGROUND

Designed for use by New Macross Class Colony Fleet civilian Police units for patrol duties and civil defence the Variable Air Patrol Craft is an air support unit for the Police onboard New Macross City Blocks. It features three modes unlike the Ground Patrol Craft which features only two. Powered by two gyro fan engines the Air Patrol Craft is both nimble, and fast. The Air Patrol Craft features a crew of two consisting of a pilot and co-pilot a standard setup for Police Vehicles.

The Variable Air Patrol Craft is designed for aerial pursuit, civil defence and rescue operations within a New Macross City section. Due to its successful use in these Fleets its use has spread to civilian colony planets where it has replaced regular helicopters in Police use due to its adaptability and wide range of uses. Compared to other variable craft, especially Variable Fighters in use by the UN Armed Forces, the Variable Air Patrol Craft is lightly armed having only a single gunpod, however in civilian defence use this is normally all it requires.

New Skill

Pilot Variable Patrol Craft: 50% +5% per level

RPG STATS

Vehicle Type:
Variable Air Patrol Craft
Manufacturer: Three Star Heavy Industries
Crew: One pilot, and co-pilot

MDC BY LOCATION:

(1) Main Body                                       200
    Reinforced Crew Compartment                      65
    Air Gyro Units (2)                               70 each
    Arms (2)                                         65 each
    Forward Leg units (2)                            70 each
    Searchlights (2)                                  5 each
    Police Siren Lights                               5
    Radar/Sensor Unit                                20
    Communications Antenna                            5

NOTES:

(1)
Depleting the MDC of the main body will destroy the vehicle. The reinforced pilots compartment is designed to withstand damage that destroys the main body of the vehicle. However if the main body damage overflows to in excess of the crew compartment MDC then that also will be destroyed and the crew will be killed,as the cockpit does not feature any form of ejection devices.

SPEEDS:

AIR PATROL CONFIGURATION:
250 mph
BATTLOID CONFIGURATION:
35 mph

STATISTICAL DATA:

HEIGHT:
6 metres in Air Patrol configuration.
9 metres in Gerwalk configuration.
11 metres in Battloid Mode
LENGTH:
11 metres in Air Patrol configuration.

PHYSICAL STRENGTH:
Equal to a P.S. of 50
CARGO:
Pilots compartment can hold pilot and co-pilot only.

WEAPON SYSTEMS:

  1. GUNPOD: Recessed within the right side of the vehicle the Air Patrol Crafts gunpod is identical in design, (although on a smaller scale,) to the VF-11 Thunderbolts Gunpod. They both use the same calibre of round and have comparable ranges of fire, however the Air Patrol Craft being smaller with a smaller gunpod has half the ammunition of the VF-11;s Gunpod, and has no provisions for spare clips. The gunpod must be reloaded back at the crafts base of operations when it is empty.

  2. HAND TO HAND COMBAT: If necessary, the pilot of the craft can engage in melee combat rather than use a weapon. Although not particularly agile by VF standards the Variable Air Patrol Craft is more agile than some other variable craft which assists it in close confines, and allows it to execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc.

    DAMAGE:

STANDARD EQUIPMENT FOR THE VARIABLE AIR PATROL CRAFT: