The following material is an adaptation of mecha from Macross Digital Mission VF-X2, a game set within the universe of MACROSS. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the Author and do not claim that it is your own work. Comments and suggestions are welcome.

VARIABLE GLAUG VARIABLE MECHA

RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Background info provided by the MACROSS ONLINE COMPENDIUM


Production Model

BACKGROUND

Designed and developed at New Nile Weaponary Base on the UN Colony world of Cristrania, with the initial unit first entering combat in 2018 under the control of pilot Moaramia Jifon. The Variable Glaug was designed as a replacement mecha for the scores of Zentraedi and Meltrandi pilots utilising the thinly armoured Regults and Glaugs within the UN Spacy. Not as common as the Variable Fighter, the Variable Glaug is a hardy mecha designed specially for the Zentrans and Meltrans, with control layouts like that of the Regult and Glaug to allow Zentraedi pilots to easily transfer over to piloting the Variable Glaug, whilst still utilising elements of Variable fighter design, giving the Variable Glaug three modes. Fighter, Battloid, and the Glaug reminiscient Gerwalk mode.

Despite its age the Variable Glaug is still in service today. Its rugged design and weapons package make it a favourite amongst Zentraedi troops serving in the UN Armed Forces. It is also a favoured mecha of renegade miclone Zentraedi who will willingly use one if the can get hold of one, such as the Zentraedi terrorists group 'Struggle' who utilised stolen Variable Glaug mecha against the Dancing Skulls Special Forces team led my Max and Milia Jenius.

The Variable Glaug is not without its descendants. The Neo-Glaug, an un-manned version of the version of the Variable Glaug which was developed during the mid to late 2030's and begin to see action during the late 2030's and early 2040's.

RPG STATS

Vehicle Type:
Variable Glaug
Class: Variable Glaug
Crew: One pilot wearing Tactical Life Support System

MDC BY LOCATION:

(1) Main Body                                   350
    Legs/Engines (2)                            250 each
(2) Head                                         75
    Electron Cannon                              90
    Sensor Eye                                   65
    Laser Autocannons (2)                        35 each
    Weapon Forearms (2)                         150 each
    Upper Arms (2)                               75
    Reinforced Pilot Compartment                150

NOTES:

(1)
Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
(2)
Destroying the head of the Variable Glaug will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.

SPEEDS:

RUNNING, GERWALK CONFIGURATION:
175 mph (284 kmph)
LEAPING, GERWALK CONFIGURATION:
20ft (6 m) high or 33 ft (10 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
Unable to flyin an atmosphere, but is capable of Mach 1 in space
FLYING, FIGHTER CONFIGURATION:
Mach 3.5 max speed at 10,000 or less above sea level, Mach 6.0 max speed at 10,000-40,000 meters above above sea level. The Variable Glaug is capable of achieving enough instantaneous thrust make orbit over an earth type planet without booster assistance.

STATISTICAL DATA:

HEIGHT:
13.4 m in Gerwalk configuration.
4.3 m in Fighter configuration.
WIDTH:
6.5 m in Gerwalk configuration
17.1 m in Fighter configuration.
LENGTH:
12.6 m in Gerwalk configuration
18.2 m in Fighter confiuration
WEIGHT:
18,500 kg empty..

PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings.
COMPATIBLE FAST PACKS:
None


Development Model

WEAPON SYSTEMS:

  1. ELECTRON CANNON(1): Utilising an updated and upgraded version of the original Roiquonmi Glaug Battle-Pod, the Variable Glaug thus has its primary weapon.The upgraded version of the original Glaug's Electron Beam Cannon has a slightly slimmer barrel, but suffers no loos in power or range.

    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Anti-Mecha
    • RANGE: 2400 meters
    • DAMAGE: 6D6x10 M.D. blast
    • RATE OF FIRE: Twice per turn
    • PAYLOAD: Unlimited

  2. ANTI-PERSONNEL LASER CANNONS(2): To the left and right of the cockpit nose in Fighter and Gerwalk modes, (and on the hips in battloid mode) are two single barreled lasr cannons designed for anti-personnel work, close quarters air combat, and as a backup weapon to the larger and more dangerous weapons that the Variable Glaug sports.

    • PRIMARY PURPOSE: Anti-Personnel
    • SECONDARY PURPOSE: Anti-mecha
    • RANGE: 2 miles (3.2 km)
    • DAMAGE: 3D6 per single blast
    • RATE OF FIRE: One Volley of one or both AutoCannons. One Volley counts as one attack
    • PAYLOAD: Unlimited

  3. BEAM CANNONS(2): Located in the arm appendages in all three modes are two Beam Cannons. These High powered Cannons feature three protective metal sheaths at the end of the cannons which become rudimentary hands in battloid mode, similar to the three fingered hands of the VA-3 Invader. The Beam Cannons are powerful and fast recharging making this the primary combat weapon of the Variable Glaug.

    • PRIMARY PURPOSE: Anti-Mecha
    • SECONDARY PURPOSE: Defence
    • RANGE: 4000 feet (1200 metres)
    • DAMAGE: 1D6x10 per Cannon
    • RATE OF FIRE: Equal to the pilot's combined number of attacks. Cannons may be fired separately or linked together (both blasts count as one attack.
    • PAYLOAD: Unlimited

  4. WEAPON HARD POINTS: (2) The Variable Glaug is equipped with several hard points for carrying extra ordinance such as missiles.

    • LONG RANGE MISSILES
      • Primary Purpose: Heavy Assault
      • Secondary Purpose: Anti-Spacecraft
      • Missile Types: Any type of UN Spacy Long Range Missile can be used.
      • Range: Varies with missile type.
      • Damage: Varies with missile type.
      • Rate of Fire: Volleys of 1 or 2 missiles per attack.
      • Payload: One per hardpoint; 2 maximum.
    • MEDIUM RANGE MISSILES
      • Primary Purpose: Assault
      • Secondary Purpose: Anti-Mecha
      • Missile Types: Any type of UN Spacy Medium Range Missile can be used.
      • Range: Varies with missile type
      • Damage: Varies with missile type.
      • Rate of Fire: Volleys of 1, 2, 4 or 6 missiles per attack.
      • Payload: Three per hardpoint; up to 6 maximum.
    • SHORT RANGE MISSILES
      • Primary Purpose: Assault
      • Secondary Purpose: Anti-Mecha
      • Missile Types: Any type of UN Spacy Medium Range Missile can be used.
      • Range: Varies with missile type.
      • Damage: Varies with missile type.
      • Rate of Fire: Volleys of 1 to 10 missiles per attack.
      • Payload: Five per hardpoint; up to 10 maximum.

  5. HAND TO HAND COMBAT: If necessary, the pilot of the Variable Glaug can engage in melee combat rather than use a weapon. Although not designed for hand to hand combat, the Variable Glaug is fairly powerful and can do significant damage if it connects.

    DAMAGE:

    • Restrained Punch: 1D6 M.D.
    • Full Strength Punch: 2D6 M.D.
    • "Booster" Punch: 3D6 M.D. (counts as two attacks)
    • Kick: 1D6 M.D.
    • Leap Kick: 2D6 M.D.
    • Body Flip/Throw: 1D6 M.D.
    • Body Block/Tackle: 2D6 M.D.
    • Stomp: 1D6 M.D. (only effective against small objects)

STANDARD EQUIPMENT FOR THE VARIABLE GLAUG:


COMBAT BONUSES FOR VARIABLE GLAUG TRAINING:

BASIC VARIABLE GLAUG COMBAT TRAINING

ADVANCED VARIABLE GLAUG COMBAT TRAINING


REFERENCES USED IN THIS DESIGN