The following material is an adaptation of the starship design from MACROSS 7, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

VARAUTA VANGUARD FRIGATE

RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

The Varauta Vanguard Frigate at its small and swift size is used by the Varauta for Reconnaisance and small raids. Although it has no stealth capabilities like its UN Spacy opposite, its small size and angular design makes detecting it at distance difficult. These Scout Frigates are used to search out new sources of Spiritia for their Protodeviln Masters reporting back to them on any exceptionally high Spiritia readings they may have discovered with their advanced sensor/spiritia detection suites.

Due to its small size and reconnaisance duties the Vanguard Frigate only holds a handful of fighters. 4 to be precise which are used for reconnaisance, and if absolutely neccesary to defend the Frigate against Mecha attackers that may threaten it. The Frigate would never stand for more than a few minutes in combat against large warships, but uses its speed and manouverability to act out hit and run attacks.

RPG STATS

Government: Varauta Army
Ship Type: Scout Frigate
Manufacturer: Varauta Army
Crew: 352 total
Command Tower: 16
Main Ship: 280
VF Pilots: 4 + 2 reserves
Troops: 50

Note :Due to its small size and manouverability the Varauta Vanguard Frigate receives a +2 bonus to dodge against other warships,(not Mecha.)

MDC BY LOCATION:

(1) Main Body                                   4,000
(2) Command Tower                                 800
(2) Communications and Sensor Array (4)           400 each
(3) Main Engines/Power Plants (2)                 800 each
(3) Secondary Engines (2)                         300 each
(3) Small Guidance thrusters (16)                 200 each
    Fins (5)                                      300 each

    Medium Beam Cannons (2)                       500 each
    Light Beam Cannons (4)                        350 each
    Missile Launchers (2)                         250 each
 
    Small Airlocks/Access Hatches (6)             250 each
    Flight Deck Airlocks (1)                      500
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20

(4) Pin Point Barrier System                    2,500 each

NOTES:

  1. Depleting the MDC of the main body will put the Frigate out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array atop the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  4. The force field will regenerate at a rate of 2,500 MD per second (5,000 MD per melee round)

SPEEDS:

Speed(sublight): 0.20 speed of light (32,000 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)

STATISTICAL DATA:

Length: 168 metres
Weight: 1,500 tons operational, 1,020 tons empty
Power System:
Varauta Army Main reactor
Fold System:
Varauta Army Advanced Fold Cluster
Sublight Drive:
Varauta Army Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine:
Varauta Army Nuclear Pulse Rocket Motor Cluster
Sensor System: Standard; Subspace Mass Detector & Spiritia Imager

WEAPON SYSTEMS:

  1. MEDIUM BEAM CANNONS (2): Aimed forward from their bow mounting, the two Medium Beam Cannons are capable of unleashing devasting salvo's of destructive energy on the Varauta's targets. Due to the size of the Frigate these weapons are hoped to cripple or distract an opponent long enough for the Frigate to run.

  2. LIGHT BEAMS CANNONS (4): Four light beam Cannons complement the Medium Beam Cannons in the defence of the Frigate against other Capital Ships. Positioned equally to port and starboard the Frigate is capable of creating an adequate defence against attackers, especially those dead ahead.

  3. MISSILE LAUNCHERS (2): For anti-mecha defense the Frigate is armed with two high manouverability micro missile launcher clusters featuring 12 missile ports per launcher on the port and starboard sides of the hull,(1 on either side.) Each launcher contains 12 missile's. Only one missile can be launched per tube at a time, but this still makes volleys of up to 24 missiles at a time. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 12 missiles per launcher.

  4. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, which is why the Varauta were able to copy the technology from the Megaroad-13 Fleets ships. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 10,000 MDC and can even deflect heavy particle beams (sometimes).

    The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.

SYSTEMS OF NOTE:


MECHA COMPLEMENT (STANDARD):

REFERENCES USED IN THIS DESIGN