The following material is an adaptation of the starship design from Macross 7, a sequel to the original Japanese MACROSS TV series. Please feel free to use, copy, and distribute it as you see fit. comments and suggestions are welcome.


VARAUTA FLEET FLAGSHIP SPACE CARRIER

RPG stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Based on the RPG stats of Mute
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

With the capturing of the UN Spacy Megaroad-13 Fleet by the Protodeviln they needed a base ships to lead their Fleet. With their knowledge of Protoculture/Supervision Army technology mixed with the newly aquired UN Spacy technology the new Varauta Army were able to create an enormous mobile fortress capable of keeping the large Varauta Fleet operational anywhere in the Galaxy. The Flagship of the Geperuniti Fleet, it first encountered the Macross 7 Fleet in 2045, and the commencement of the UN Spacy/Varauta War.

Even for a ship of its size the Varauta Flagship has enormous amounts of firepower, and is without a doubt one of the most powerful weapons in the galaxy. Within its hanger bays are between 400 and 500 Varuata Variable Fighters, reconnaisance craft, bombers, and other space craft. This further enhances the Flagships ability to act as a multi-role vessel. Sequestered within its booms and main hull are Variable Fighter and spacecraft manufacturing and repair bays, including hanger bays for Vanguard Frigates, and a handful of larger warships.

RPG STATS

Government: Varauta Army
Ship Type: Fleet Flagship Space Carrier
Manufacturer: Varauta Army
Crew: 5,620

MDC BY LOCATION:

(1) Center Hull                       350,000
(2) Main Engines (4)                  250,000 each
    Auxiliary Engines (5)              45,000 each
(3) Command Tower                      25,000 
    Hangar Booms (2)                  400,000 each
    Fins (6)                            2,500 each
    Airlock Hatches (120)                 200 each
    Heavy Particle Cannon              50,000
    Bombardment Particle Cannons (2): 
    Forward Particle Cannons (4)        2,000 each
    Medium Beam Cannons (150)             150 each
    Light Beam Cannons (110)              110 each
    Heavy Laser Turrets (2)             2,000 each
    Torpedo Tubes (8)                   1,500 each
(4) Force Field                       100,000

Notes:

  1. Depleting the MDC of the Center hull will put the ship out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines and secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash ( destruction of the main engines will render the antigravity system useless due to loss of power)
  3. Destroying the command tower will instead kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a FZ-109. The ship can still operate , but is at - 3 initiative, -3 strike, and number of attack per Mlle. of the weapons systems are reduce by half. Destroying to main comm/sensor array on top of the command tower will have the same effect, but the command staff will not be killed instatntly.
  4. The force field will regenerate at a rate of 2,500 MD per second (5,000 MD per melee round)

SPEEDS:

Speed(sublight): 0.20 speed of light (32,000 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)

STATISTICAL DATA:

LENGTH:
4,230 metres
WEIGHT:
Mass (Empty): 210,000,000 tons
Mass (Operational): 320,000,000 tons

WEAPON SYSTEMS:

  1. HEAVY PARTICLE CANNON: (2) Dual charging arrays feed power to the flagshps's heavy particle cannon. This is the ship's most powerful weapon and can totally disintegrate targets which are unfortunate enough to be within its wide arc of fire. The only drawback is the time required to charge the cannon. The cannon may fire once every 4 minutes. If one cannon array is destroyed, the remaining array may fire a beam equal to 2D6x1000 M.D.

  2. BOMBARDMENT PARTICLE CANNONS (2): Two horn-like projections are located on the flagship's underside beneath the center hull. These are the secondary particle cannons used for orbital bombardment are attacking targets that are in front of or underneath the flagship. The Cannons have a shorter range but are no less destructive. Likewise, a long time is necessary to fully charge the weapon. If one cannon is destroyed, the remaining gun may fire a beam equal to 1D4x1000 M.D.

  3. FORWARD PARTICLE CANNONS (4): On each of the two arm-like booms are two heavy duty particle cannons. These weapoons can only fire directly foorward at targets in front of the flagshig. The four cannons are the flagships primary antiship weapons, as the main and bombardment cannons cannot fire fast enough to to be suitable for fleet actions.

  4. MEDIUM BEAM CANNONS (150): Numerous medium bore anti ship beam cannons are placed at strategic locations on the upper and lower hull. Some are retractable, other are not. All are capable of 180 degree fire in their respective directions, and are usually reserved for defending against medium to large sized targets.

  5. LIGHT BEAM CANNONS (110): Numerous small bore anti-ship and anti-fighter beam cannons are placed at strategic locations on the upper and lower hull. Some are retractable, other are not. All are capable of 180 degree fire in their respective directions, and are usually reserved for defending against small to medium size targets.

  6. HEAVY LASER TURRETS (2): Two heavy laser turrets are located on the lower hull, where the booms connect to the center portion of the flagship. Each of them are capable of rotating 180 degrees to fire.

  7. TORPEDO TUBES (8): The forward face of the center portion of the flagship contains enormous anti-ship torpedo tubes. All of the tubes are protected by armored hatches when not in use. When fired they do so in rapid succession. Torpedoes may only fire at targets in the forward arc of fire.

  8. FORCE FIELD BARRIER SYSTEM: The varauta force field system is a derivative of the omni-directional barriers that were used by Supervision Army vessels during the Schism War. Its function is relatively the same as the UN Spacy's pin point barrier system, However, the force field completly enclosed the ship in a powerful energy sheld, protecting it from attacks from any direction. The only drawback to this is that no weapons systems may fire and no fighters may be launched while the system is active.
  9. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships. It is for this reason that the Varauta have Pin Point Barrier technology as they took it from the Megaroad-13 Fleets ships. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 10,000 MDC and can even deflect heavy particle beams (sometimes).

    The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the Mecha pilots.

SYSTEMS OF NOTE:

MECHA COMPLEMENT (STANDARD):

NOTE: The Varauta Flagship is capable of storing 6-8 warships inside its spacious internal docks

REFERENCES USED IN THIS DESIGN