The following material is an adaptation of a "side story" mecha from MACROSS PLUS, a sequel to the original Japanese MACROSS TV series (which became Robotech in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

VA-14 HUNTER
VARIABLE FIGHTER/BOMBER (ZENTRAEDI VARIANT)

ORIGINAL RPG Stats by DAVE DEITRICH
UPDATED RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

Development of the VA-14 began in 2025, with the intention of creation a Zentraedi specialised variant of the VF-14 Vampire, the next Variable Fighter/Attack craft of the UN Armed Forces. Utilising a frame than the VF-14, but the same absic structure and transformation sequence has allowed the VA-14 certain advantages over the VF-14. For starters it can carry much more weaponary, including internally mounted missiles. It also permits the VA-14 to carry much heavier armour than the VF-14, something which was seen by the Zentraedi advisor on the design time as very desirable.

Due to the increased weapons and armour the first thing that the designers noticed was that the fighter would be slower than its Vampire counterpart. The designers redesigned the engines and wings which greatly enhances its atmospheric profile making it faster, (although it is still not as fast as the VF-14.) Massed production of the VA-14 began in 2030 with the VA-14 Hunter being the primary fighter onboard Zentraedi Colony Fleets, and in Zentraedi Colony Defence Forces.

The VA-14 was also the primary fighter to be used and modified by the Varauta Army to create the FZ-109 Elgerzorene. Although the VF-14's of the Megaroad-13 Fleet were also used, the Varauta designers chose the VA-14 over the VF-14 in most cases of the design.

The VA-14 can still be seen today in service, although it is being replaced by the VF-19 like all area's of the UN Armed Forces. However it can be expected that UN/Zentraedi Forces will try to hold onto the VA-14 as it is greatly favoured by Zentraedi warriors of the UN Armed Forces in preference of other UN Fighters.

RPG STATS

Vehicle Type:
VF-14 (Standard version)
VA-14 (Zentraedi Variant Version)
Class: Tactical Variable Fighter/Attacker
Manufacturer: General Galaxy/Mikoyan
Crew: One pilot wearing Tactical Life Support System.
The VF-14T has an expanded cockpit that can support two pilots in full TLS gear.

MDC BY LOCATION:

    Head Lasers (2)                              25 each
(1) Head                                        100
    Hands (2)                                    60 each
    Arms (2)                                    150 each
    Shoulders/Missile Launchers (2)             150 each
    Legs & Thrusters (2)                        275 each
    Rapid-fire laser clusters (2, chest)         40 each
(2) Main Body                                   380
    Wings (2)                                   120 each
    Reinforced Pilot Compartment/Escape Pod     150

NOTES:

(1)
Destroying the head of the VA-14 will knock out the mecha's major sensor systems, including all optical systems (infrared, nightvision, and thermal). Radar and communications will be unaffected.
(2)
Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
70 mph (112 kmph)
LEAPING, SOLDIER CONFIGURATION:
20 ft (6 m) high or 30 ft (9 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
200 mph (320 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, GERWALK CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 3.5+ max speed at 10,000 meters or less above sea level. Mach 8.5+ max speed at 10,000-30,000 meters above sea level. Mach 15+ max speed at 30,000+ meters above sea level. The VA-14 is fully transatmospheric and can attain orbit above an Earth-type planet without extra booster assistance. Maximum rate of ascent is 38,000 meters/minute.
MAX ENGINE THRUST:
44,625 kg x2

STATISTICAL DATA:

HEIGHT:
54.8 ft (17.1 m) in soldier configuration.
24.6 ft (7.7 m) in gerwalk configuration.
12.2 ft (3.8 m) in fighter configuration.
WIDTH:
34.5 ft (10.8 m) at shoulders in soldier configuration.
57.5 ft (18.0 m) in gerwalk or fighter configuration with wings at maximum extension.
LENGTH:
11.9 ft (3.7 m) in soldier configuration.
43.7 ft (13.7 m) in gerwalk configuration.
54.6 ft (17.1 m) in fighter configuration.
WEIGHT:
11,200 kg

PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two Shinnakasu/Pratt & Whitney/Rolls Royce FF-2770D thermonuclear turbine engines, equipped with three-dimensional convergent/divergent vectored exhaust nozzles for enhanced V/STOL performance and maneuverability, as well as hexagonal underfuselage air intakes for use in an atmosphere. Several additional Pratt & Whitney HMM-5C high-maneuverability vernier thrusters for additional mobility are mounted at key positions along the mecha's hull.

WEAPON SYSTEMS:

  1. FIXED SHORT-RANGE MISSILE LAUNCHERS (8): The VA-14 is armed with 8 missile launchers, 4 mounted on each engine nacelle/shoulder of the mecha. Each missile launcher contains 5 SRM missiles and can fire 1 missile per melee round (including reload time), so volleys of up to 8 missiles can be fired each round for 5 rounds. Armor-piercing SRMs are standard issue for the Hunter, but other types can be mounted if desired.

  2. LEG-MOUNTED MEDIUM-RANGE MISSILE LAUNCHERS: Each leg of the VA-14 is equipped with a concealed missile launcher bay that can hold up to 8 medium-range missiles. When armed, the missile launcher assembly rises out of the leg units, allowing all 8 missiles to be fired at once (if necessary). The missiles can be fired in any mode; fighter, gerwalk, or soldier. Any type of MRM can be used in the launchers, but high explosive are standard issue.

  3. HEAD LASERS: The VA-14 mounts a pair of high-power lasers for defensive and utilitarian use, similar to the ones mounted on the original VF-1 Valkyrie. The lasers are mounted on the head of the mecha in soldier mode, and on the bottom of the aircraft behind the cockpit in fighter and gerwalk modes.

  4. RAPID-FIRE LASER CLUSTERS: The Hunter is equipped with two pairs of small laser cannons intended for use in short to medium range combat, either against other mecha or ground forces. These lasers are mounted on the lower chest of the mecha in Soldier mode, and on the rear fuselage of the craft in fighter and gerwalk modes. The lasers are restricted to firing behind the mecha in fighter and gerwalk modes, and can only fire forward in soldier mode.

  5. BODY/WING HARD POINTS: The VF-14 is also equipped with six fixed hard points for missiles, bombs, and other ordinance. One hardpoint is mounted on each wing of the aircraft and four are mounted under the main body. One long range missile, 3 medium range missiles, or 6 bombs can be mounted per hardpoint. Usually long range missiles are used.

  6. GU-12 55mm MULTIPURPOSE GUN POD: For additional close-range combat capability, the VA-14 is armed with a GU-12 gun pods, identical to the ones used by the VF-9 Cutlass. The VA-14 Hunter carry one spare GU-12 clip stored in each leg of the VA-14.

  7. HAND TO HAND COMBAT: If necessary, the pilot of the VA-14 can engage in melee combat rather than use a weapon. The variable fighter is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:

STANDARD EQUIPMENT FOR THE VA-14:


COMBAT BONUSES FOR VA-14 HUNTER VARIABLE FIGHTER TRAINING:

BASIC VARIABLE FIGHTER COMBAT TRAINING

ADVANCED VA-14 HUNTER COMBAT TRAINING


REFERENCES USED IN THIS DESIGN