The following material is an adaptation of mecha from MACROSS DIGITAL MISSION: VF-X2 a Playstation game designed within the MACROSS series. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.
Untamed Class Destroyer
RPG Stats by Daniel
Henwood (dhenwood@hotmail.com)
Technical Advice from Mark McAlister & Marc Fletcher (mcalister@cytechcis.net)
Design layout adapted from DAVE
DEITRICH (deitrich@mcs.net)
Translations provided by (Aaron Sketchley)
Images courtesy of (Ben Tripp)
BACKGROUND
The Untamed Class Destroyer is one of the latest addition to the Anti-UN, and a variety of Terrorist organisations. The Untamed Destroyer has a staggering array of weapons, ranging from anti-mecha to anti-warship weapons. Despite its small size it can in some cases outgun ships much larger than itself. One of the most interesting things about the untamed class ship is how much it closely resemebles the Sentinel Class Stealth Carrier. The Untamed shares a near basic shape with the Sentinel, despite the Untamed being slightly larger. Both also share a transformation sequence, although different, and both are stealth vessels. UN Intelligence believe that someone has taken the plans for the Sentinel and modified it to create a powerful Destroyer from it. As to who has done this no one knows. It is beleived that the Critical Path Corporation maybe responsible but no evidence can be found.
Only a handful of this class of vessel have been seen so far, however it shows a definate change in tactics by the Anti-UN and terrorist groups. They are now developing specialist ships for attacking the UN Armed Forces with, and growing bolder as a result. It is also evident from the Untamed Class Destroyer that the Anti-UN know have their hands on stealth technology. The UN are conducting investigations into the implications of this.

RPG STATS
Government: Anti Unification Army
Ship Type: Destroyer
Class: Untamed
Manufacturer: Unknown (Rumoured to be Critical Path Corp)
- Crew: 65 total
- Bridge: 5
- Main Ship: 50
- Troops: 10
MDC BY LOCATION:
(1) Main Body 10,500
(2) Bridge (Command Tower) 750
Bridge Sheild 2,250
Main Sensor Array (Foldout) 1,800
(3) Main Engines/Power Plants (2) 1,850 each
(3) Secondary Engines (2) 500 each
(3) Small Guidance thrusters (16) 50 each
Clam Shell Sections (3) 2,000 each
Small Airlocks/Access Hatches (20) 250 each
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 20
Triple-barreled Laser Cannons (6) 250 each
Dual Laser Anti Warship Cannons (3) 300 each
Missile Launcher Sponsons (2) 350 each
Long Range Missile Launchers (2) 450 each
High-Manouverability Missile Launchers (4) 550 each
Heavy Missile Launchers (2) 350 each
Retractable Triple-Barrelled Rail Gun 750 each
Multi-Directional Anti-Ship Cannon 500 each
Rotary SRM Missile Launcher 400
(4) Pin Point Barriers (4) 2,500 each
NOTES:
-
Depleting the MDC of the main body will put the Destroyer out of commission.
All internal systems will shut down, including life support and internal
gravity. The ship itself will be an unsalvageable floating wreck.
-
Destroying the Bridge will instantly kill the command staff and deprive
the ship of all forms of long range communications, radar and targeting.
The range and targeting capabilities of the secondary systems are equal
to that of a VF-11
Thunderbolt. The ship can still operate, but is at -3 on initiative,
-3 to strike, and number of attacks per melee of the weapon systems are
reduced by half. Destroying the main sensory array atop the Bridge will
have the same effect, but the command staff will not be killed instantly.
-
Depleting the MDC of the main engines will force the ship to rely on its
secondary engines. Depleting the MDC of the main engines AND secondary
engines will leave the ship adrift in space. If in an atmosphere, the ship
will crash (destruction of the main engines will render the antigravity
system useless due to loss of power).
-
The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500
MD per melee round). If destroyed, a barrier will completely regenerate
within 2 seconds (1 melee rounds). See the Pinpoint Barrier
System entry for details.
SPEEDS:
-
Speed(sublight): 0.20 speed of light (32,000 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
-
Can land if necessary but not designed to maneuver in an atmosphere. Can
only land in a body of water (does not have landing gear).
-
Maximum Range: Unlimited (estimated 20 year life span, which can
be extended with regular maintenance and overhauls)
STATISTICAL DATA:
-
Length: 160 m (252 ft)
- Power System:
- Main reactor
- Fold System:
- Advanced Fold Cluster
- Sublight Drive:
- Impulse Drive Cluster
- Gravity Control System: Internal
Auxiliary Engine:
- Nuclear Pulse Rocket Motor Cluster
- Sensor System: Standard & Subspace Mass Detector
WEAPON SYSTEMS:
-
MULTI-DIRECTIONAL ANTI-SHIP CANNON: The main Anti-Ship weapon of the ship is the 'chin' mounted Anti-Ship Laser Cannon. Each barrel is capable of 15 degrees arc of fire from the standard firing position. The Cannon is capable of punching great holes through enemy starships. The firing time is slow for these weapons but immense, yet they are hampered by the range as it is less than those of the other weapons.
- PRIMARY PURPOSE: Anti-Warship
- SECONDARY PURPOSE: Assault
- RANGE: 100,000 miles (160,000 km)
- DAMAGE: 1D6x1000 M.D. per launcher
- RATE OF FIRE: Each barrel can fire once per melee.
-
TRIPLE-BARRELED LASER CANNONS (4/6): In addition to the main anti-ship cannon located on the ships chin mount are the triple barrelled Laser cannons. In cruiser mode the ships has only 4 of these cannons exposed and available to fire. When the ship changes to attacker mode an additional two cannons emerge facing towards the rear of the ship. The Cannons are positioned with two facing forward, and two facing rear in cruiser mode. When the ship changes to attacker mode the additional two cannons emerge giving the ship 2 forward, and 4 aft..
-
PRIMARY PURPOSE: Defence
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 100,000 miles (160,000 km)
- DAMAGE: 3D4x100 M.D. per shot
- RATE OF FIRE: Each cannon can fire four times per melee. The cannons
can fire individually or be combined to fire a single volley.
- PAYLOAD: Unlimited.
-
DUAL LASER ANTI WARSHIP CANNONS (3): Part of the main anti-warship weapons that the Untamed Class Destroyer fields. Mounted on both sides of the ship, and one on the dorsal surface facing aft. The side mounted cannons extend outwards when the ship transforms to attack mode, which permits them a much wider fire arc.
- PRIMARY PURPOSE: Anti-Warship
- SECONDARY PURPOSE: Defence
- RANGE: 100,000 miles (160,000 km)
- DAMAGE: 1D8x100 M.D. per cannon
- RATE OF FIRE: Four times per melee.
-
RETRACTABLE TRIPLE-BARRELLED RAIL GUN: Utilising kinetic energy the triple barrelled, Rail Gun can fire rounds through even the toughest armour. The Rail Gun is however limited to a 180 degree rotation, with 45 degree elevation allowing it to protect the ships sides and rear during combat. For its size the rail gun causes impressive damage, even though it is not able to generate the amount of kinetic energy damage of the much larger and more powerful rail guns of the New Macross Class Carriers..
- PRIMARY PURPOSE: Anti-Warship
- SECONDARY PURPOSE: Defence
- RANGE: 16 miles
- DAMAGE: 1D8x100 M.D. per barrel
- RATE OF FIRE: 2 times per melee.
- PAYLOAD: 300 rounds.
- MISSILE LAUNCHER SPONSONS (2): Seated on top of the Destroyer, behind the dorsal Dual Laser Cannon Turret are two large sponsons of Medium Range Missiles. The Sponson must be detached for the Untamed Class Destroyer to fully transform to attack mode and be able to deploy the dorsal mounted Triple-Barrelled Rail Gun which is stored beneath the sponsons behind sliding armour plating. The sponsons when used are ejected away from the destroyer where upon they begin launching missiles in swarms.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Warship
- MISSILE TYPES: Any type of UN Spacy Medium Range Missile can be used. Smart missiles are commonly used to avoid
hitting friendly aircraft.
- RANGE: Varies, typically 600 miles (160 km).
- SPEED: Varies, typically 1600mph (2571kmph).
- DAMAGE: Varies, typically 2D6x10 M.D.
- BLAST RADIUS: Varies, typically 15 feet.
- RATE OF FIRE: Deploys 12 volleys of 10 missles per launcher at one or multiple targets.
- PAYLOAD: Each sponson holds 120 Medium Range Missiles. Total of 240 MRM's .
- HEAVY MISSILE LAUNCHERS (2): Located under an armored panel (dorsal) in cruiser mode, the panel raises in attack configuration to reveal two Heavy Missle Launcher. These missle launchers can only be used in Attack Configuration.
- PRIMARY PURPOSE: Anti-Warship
- SECONDARY PURPOSE: Defence
- MISSILE TYPES: Any type of UN Spacy Long Range Missile can be used. Smart missiles are commonly used to avoid
hitting friendly aircraft.
- RANGE: Varies, typically 3000 miles.
- SPEED: Varies, typically 2010mph (3228kmph)
- DAMAGE: Varies, typically 4D6x1000 M.D.
- BLAST RADIUS: Varies, typically 300 feet.
- RATE OF FIRE: 1, 2, 4 or 6 missles..
- PAYLOAD: Each launcher holds 3 missiles. 6 missles total.
- LONG RANGE MISSILE LAUNCHERS (2): Located under the Port and Starboard Dual Beam Cannons are two Long Range Missle Launchers. The weapon system slides out horizontally to reveal the two Long Range Missle Launchers.
- PRIMARY PURPOSE: Anti-Warship
- SECONDARY PURPOSE: Anti-Aircraft
- MISSILE TYPES: Any type of UN Spacy Long Range Missile can be used. Smart missiles are commonly used to avoid
hitting friendly aircraft.
- RANGE: Varies, typically 80 miles (128.7km).
- SPEED: Varies, typically 1600mph (2571kmph).
- DAMAGE: Varies, typically 4D6x10 M.D.
- BLAST RADIUS: Varies, typically 15 feet.
- RATE OF FIRE: Volleys of 1, 2, 8 or 18, 36 missiles per launcher.
- PAYLOAD: Each sponson holds 18 Medium Range Missiles. Total of 36 MRM's. Once the missiles are expended the launchers are reloaded within 1 round via an automated system. The reload system holds 72 missiles per launcher.
- HIGH MANOUVERABILITY MISSILE LAUNCHERS (4): Opening from the front like claws opening around the face of the Destroyer are four High Manouverability Missile Launcher Bays. The newest version of the High Manouverability Missile is mounted as the frontline missile defence on the Untamed Class of vessels, designed as defence against enemy mecha.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Warship
- MISSILE TYPES: Medium Range High Manouverability Missiles
- RANGE: Varies, typically 60 miles (80.4 km).
- SPEED: Varies, typically 1600mph (2571kmph)
- DAMAGE: Varies, typically 5D4x10 M.D.
- BLAST RADIUS: Varies, typically 25 feet.
- RATE OF FIRE: Volleys of 2, 6, 8 or all missiles per launcher.
- PAYLOAD: Each launcher holds18 missiles. 72 missles total.
- SHORT RANGE ROTARY MISSILE LAUNCHER: Located underneath the ship, under an armored panel is a short range rotary missle launcher. This launcher rotates while being fired so that some missle tubes are being reloaded while other are firing. This results in a devastating rate of
fire for the launchers.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Warship
- MISSILE TYPES: Medium Range High Manouverability Missiles
- RANGE: Varies, typically 5 miles (8 km).
- SPEED: Varies, typically 500mph (800 kmph)
- DAMAGE: Varies, typically 1D6x10 M.D.
- BLAST RADIUS: Varies, typically 15 feet.
- RATE OF FIRE: Volleys of up to 100 SRM's at a time.
- PAYLOAD: 300 Short Range Missiles in total.
-
PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers
onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System
is a standard defense system on board all UN Spacy starships, including
the Sentinel Carriers. The system generates four small disc-shaped
force fields that can be positioned anywhere along the ship to deflect
missiles, energy beams or projectiles. Each pinpoint barrier is about 200
ft (61 m) in length and can absorb up to 2,500 MD in damage, which then
regenerates within four seconds (1 melee round). The barriers can also
be layered on top of each other to generate a field which provides 10,000
MDC and can even deflect heavy particle beams (sometimes).
The four barriers are controlled by operators in the command tower of
the carrier. These operators are instructed to defend (1) the command tower,
bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon
systems, in that order. The operators primarily concentrate on defending
the ship against larger spacecraft and leave defense against mecha attacking
the carrier to the VF pilots.
- PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be
used as a weapon)
- RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
- DAMAGE CAPACITY: Can sustain up to 2,500 MD per round. Regenerates
at a rate of 2,500 MD per melee round.
- RADIUS: 200 ft (61 m)
- DEFENSIVE MOVEMENT: Can move from one end of the carrier to the
other in less than a single round. Trained operators can attempt to block
attacks up to 8 times per melee (counts as a parry) and are at +7 to block.
Untrained characters can parry up to their number of hand-to-hand attacks
with their normal parry bonuses only.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is functional
(see below) and engines are intact. If main engines are destroyed, the
barrier will loose power and not function.
- NOTE: If all four barriers are grouped in a single spot they can
deflect a heavy particle beam attack, such as the one generated by the
Macross Cannon, Zentraedi/Varuta command warships, and some Protodeviln.
However, the beam will completely destroy all four barriers and put incredible
strain on the pinpoint barrier system, to the point where it may short
out. After deflecting an energy beam, roll percentile dice on the table
below to determine additional effects/damage.
- 01-05: Lucked out, system will be operational in 1D6 hours.
- 06-20: Minor damage, system will require 4D6 hours to repair.
- 21-35: Major damage, system will require 2D6x10 hours to repair
(yes, DAYS of work).
- 36-64: Completely destroyed! System can be rebuilt, but will require
new parts and 2D6 DAYS of work to replace.
- 65-79: Major damage, system will require 2D6x10 hours to repair.
- 80-94: Minor damage, system will require 4D6 hours to repair.
- 95-99: Lucked out, system will be operational in 1D6 hours.
- 00: It's a miracle! Trivial damage only, system will be operational
again in only 4D6 melee rounds!
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The Untamed Destroyers Carriers are equipped with an anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for vertical ascent/descent only and can lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system will function so long as the main engines can supply energy to it.
- ELECTRONIC COUNTERMEASURES (ECM) "STEALTH" SYSTEMS: The Destroyers are equipped with advanced ECM packages commonly referred to as "Stealth Systems". These systems disrupt enemy radar and tracking systems, making it difficult for them to lock onto the Destroyers with weapons. The stealth systems give the Untamed a +3 to dodge, +2 to strike and +1 on initiative in combat WITH OTHER STARSHIPS ONLY. VFs and other close-range combat mecha are not affected by these systems, nor are Protodeviln. The Carriers Stealth systems will fail if the main engines are destroyed.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the space fold system, the hyperspace communications relay allows faster-than-light communication between starships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at a rate of about 1 second per 4000 light years, so messages communicated over vast distances can still take seconds or minutes to arrive.
- LIFE SUPPORT SYSTEMS: The Destroyers have sufficient life support to provide breathable air and comfortable temperatures for 100 people for up to 20 years (air is recycled). In an emergency the life support system can support up to 150 people at one time, though living conditions onboard will get extremely cramped at that point. The ship also holds sufficient food and water to support 100 people for up to 6 months.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the Destroyer can communicate with up to 1,000 craft simultaneously at ranges of up to 900 miles (1,440 km). This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
- LONG-RANGE RADAR: The radar array of the Destroyer is equally as impressive as the communication system, and can track and identify up to 2,000 craft simultaneously. The radar system has a 2,000 mile/3,200km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the ship is equipped with an Advanced Fold System Cluster, capable of propelling the ship through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive is theoretically unlimited except by the life expectancy of
the spacecraft.
- SUBLIGHT ENGINES: As a backup to the Fold System, the Destroyer is equipped with Impulse Drive Cluster engines that can propel the craft at speeds up to 0.20 speed of light (32,000 miles per second) in space. Note that these engines are mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems. In a planetary atmosphere the ship is limited to speeds of Mach 3 maximum due to hull stress.
- SUBSPACE MASS SENSORS: The Untamed Class Destroyers are equipped with subspace sensors, which are based on the same principles as the hyperspace communications array. These sensors can essentially instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the ship, and the readings are used both for early warning and for navigation when travelling at sublight speeds. Readings taken with the subspace sensors are not very detailed (-25% penalty when trying to identify a detected object) and cannot detect objects of less than 60,000 kg (this includes most variable fighters).
MECHA COMPLEMENT (STANDARD):
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Starship Guide: Untamed Class Destroyer Entry"
- Macross Digital Mission: VF-X2