The following material is an adaptation of mecha from MACROSS DIGITAL MISSION: VF-X2 a Playstation game designed within the MACROSS series. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

Untamed Class Destroyer

RPG Stats by Daniel Henwood (dhenwood@hotmail.com)
Technical Advice from Mark McAlister & Marc Fletcher (mcalister@cytechcis.net)
Design layout adapted from DAVE DEITRICH (deitrich@mcs.net)
Translations provided by (Aaron Sketchley)
Images courtesy of (Ben Tripp)

BACKGROUND

The Untamed Class Destroyer is one of the latest addition to the Anti-UN, and a variety of Terrorist organisations. The Untamed Destroyer has a staggering array of weapons, ranging from anti-mecha to anti-warship weapons. Despite its small size it can in some cases outgun ships much larger than itself. One of the most interesting things about the untamed class ship is how much it closely resemebles the Sentinel Class Stealth Carrier. The Untamed shares a near basic shape with the Sentinel, despite the Untamed being slightly larger. Both also share a transformation sequence, although different, and both are stealth vessels. UN Intelligence believe that someone has taken the plans for the Sentinel and modified it to create a powerful Destroyer from it. As to who has done this no one knows. It is beleived that the Critical Path Corporation maybe responsible but no evidence can be found.

Only a handful of this class of vessel have been seen so far, however it shows a definate change in tactics by the Anti-UN and terrorist groups. They are now developing specialist ships for attacking the UN Armed Forces with, and growing bolder as a result. It is also evident from the Untamed Class Destroyer that the Anti-UN know have their hands on stealth technology. The UN are conducting investigations into the implications of this.

RPG STATS

Government: Anti Unification Army
Ship Type: Destroyer
Class: Untamed
Manufacturer: Unknown (Rumoured to be Critical Path Corp)
Crew: 65 total
Bridge: 5
Main Ship: 50
Troops: 10

MDC BY LOCATION:

(1) Main Body                                  10,500
(2) Bridge (Command Tower)                        750
    Bridge Sheild                               2,250
    Main Sensor Array (Foldout)                 1,800   
(3) Main Engines/Power Plants (2)               1,850 each
(3) Secondary Engines (2)                         500 each
(3) Small Guidance thrusters (16)                  50 each
    Clam Shell Sections (3)                     2,000 each

    Small Airlocks/Access Hatches (20)            250 each 
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20

    Triple-barreled Laser Cannons (6)             250 each
    Dual Laser Anti Warship Cannons (3)           300 each 
    Missile Launcher Sponsons (2)                 350 each
    Long Range Missile Launchers (2)              450 each
    High-Manouverability Missile Launchers (4)    550 each
    Heavy Missile Launchers (2)                   350 each
    Retractable Triple-Barrelled Rail Gun         750 each
    Multi-Directional Anti-Ship Cannon            500 each
    Rotary SRM Missile Launcher                   400 

(4) Pin Point Barriers (4)                      2,500 each
NOTES:
  1. Depleting the MDC of the main body will put the Destroyer out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Destroying the Bridge will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array atop the Bridge will have the same effect, but the command staff will not be killed instantly.
  3. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  4. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within 2 seconds (1 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed(sublight): 0.20 speed of light (32,000 miles per second)

Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)

STATISTICAL DATA:

Length: 160 m (252 ft)
Power System:
Main reactor
Fold System:
Advanced Fold Cluster
Sublight Drive:
Impulse Drive Cluster
Gravity Control System: Internal

Auxiliary Engine:
Nuclear Pulse Rocket Motor Cluster
Sensor System: Standard & Subspace Mass Detector

WEAPON SYSTEMS:

  1. MULTI-DIRECTIONAL ANTI-SHIP CANNON: The main Anti-Ship weapon of the ship is the 'chin' mounted Anti-Ship Laser Cannon. Each barrel is capable of 15 degrees arc of fire from the standard firing position. The Cannon is capable of punching great holes through enemy starships. The firing time is slow for these weapons but immense, yet they are hampered by the range as it is less than those of the other weapons.
  2. TRIPLE-BARRELED LASER CANNONS (4/6): In addition to the main anti-ship cannon located on the ships chin mount are the triple barrelled Laser cannons. In cruiser mode the ships has only 4 of these cannons exposed and available to fire. When the ship changes to attacker mode an additional two cannons emerge facing towards the rear of the ship. The Cannons are positioned with two facing forward, and two facing rear in cruiser mode. When the ship changes to attacker mode the additional two cannons emerge giving the ship 2 forward, and 4 aft..
  3. DUAL LASER ANTI WARSHIP CANNONS (3): Part of the main anti-warship weapons that the Untamed Class Destroyer fields. Mounted on both sides of the ship, and one on the dorsal surface facing aft. The side mounted cannons extend outwards when the ship transforms to attack mode, which permits them a much wider fire arc.
  4. RETRACTABLE TRIPLE-BARRELLED RAIL GUN: Utilising kinetic energy the triple barrelled, Rail Gun can fire rounds through even the toughest armour. The Rail Gun is however limited to a 180 degree rotation, with 45 degree elevation allowing it to protect the ships sides and rear during combat. For its size the rail gun causes impressive damage, even though it is not able to generate the amount of kinetic energy damage of the much larger and more powerful rail guns of the New Macross Class Carriers..
  5. MISSILE LAUNCHER SPONSONS (2): Seated on top of the Destroyer, behind the dorsal Dual Laser Cannon Turret are two large sponsons of Medium Range Missiles. The Sponson must be detached for the Untamed Class Destroyer to fully transform to attack mode and be able to deploy the dorsal mounted Triple-Barrelled Rail Gun which is stored beneath the sponsons behind sliding armour plating. The sponsons when used are ejected away from the destroyer where upon they begin launching missiles in swarms.
  6. HEAVY MISSILE LAUNCHERS (2): Located under an armored panel (dorsal) in cruiser mode, the panel raises in attack configuration to reveal two Heavy Missle Launcher. These missle launchers can only be used in Attack Configuration.
  7. LONG RANGE MISSILE LAUNCHERS (2): Located under the Port and Starboard Dual Beam Cannons are two Long Range Missle Launchers. The weapon system slides out horizontally to reveal the two Long Range Missle Launchers.
  8. HIGH MANOUVERABILITY MISSILE LAUNCHERS (4): Opening from the front like claws opening around the face of the Destroyer are four High Manouverability Missile Launcher Bays. The newest version of the High Manouverability Missile is mounted as the frontline missile defence on the Untamed Class of vessels, designed as defence against enemy mecha.
  9. SHORT RANGE ROTARY MISSILE LAUNCHER: Located underneath the ship, under an armored panel is a short range rotary missle launcher. This launcher rotates while being fired so that some missle tubes are being reloaded while other are firing. This results in a devastating rate of fire for the launchers.
  10. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Sentinel Carriers. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 10,000 MDC and can even deflect heavy particle beams (sometimes).
  11. The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.

SYSTEMS OF NOTE:

MECHA COMPLEMENT (STANDARD):

REFERENCES USED IN THIS DESIGN