The following material is a Russian Navy Warship. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.
UDALOY II CLASS DESTROYER (1155.1 FREGAT)
- RPG stats by NATHAN GRIER & MARC FLETCHER
- Edited by DANIEL HENWOOD (dhenwood@hotmail.com)
- Background info provided by the FAS Website & Navy Technology
BACKGROUND
In responce to the US Navy's Arleigh Burke class Destroyers, Russian designers began to develop an improved version of the Udaloy class in 1992. The Udaloy II class was designed to be a multi purpose ship and has improved missile and electronic systems over the older Udaloy I. The Udaloy II class was intended to lead a group of six Udaloy I's but these plans were never realized as only one ship was ever completed. The Admiral Chabanenko was comisioned in 1999.
RPG STATS
Government: Russian (Russian Navy)
Ship Type: Guided Missile Destroyer
Class: Udaloy
Crew: 249 total (220 Enlisted, 29 Officers)
Notable Ships of Class:
Admiral Chabanenko
MDC BY LOCATION:
(1) Main Body 2000
(2) Command Tower 600
(2) Sensor Array (behind command tower) 180
Helicopter Hanger 200
(3) Helicopter Landing Deck 800
(4) Propellors (2) 300 each
AKA-130 130mm Guns (2) 275 each
Kinzal Launcher (8) 100 each
Moskit Launcher (2) 150 each
Kashtan CIWS (2) 150 each
RPK-8 ZAPAD (2) 75 each
RPK-2 Viyoga (2) 100 each
TYPE 53 Torpedo Launchers (2) 200 each
Outer Hull (per 40ft area) 100
Interior walls (per 20ft) 10
NOTES:
- (1) Depleting the MDC of the main body will put the destroyer out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
- (2) Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
- (3) Destroying the flight deck will greatly impair the destroyers ability to deploy and recover Helicopter.
- (4) Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.
SPEEDS:
Speed: 30 knots
Maximum Range: 4000 miles at 18 kts
STATISTICAL DATA:
- LENGTH:
- 536 ft
- WIDTH:
- 63 ft
- WEIGHT:
- Mass: 8,700 tons fully loaded
- ENGINES:
- 2 M8KF Gas Turbines (Main)(55,000 Shaft Horsepower)
- 2 M62 Gas Turbine Engines (13,600 Shaft Horsepower)
- RADAR SYSTEMS:
- 3 Volga Surface Radar
- 1 MR-320M Air Search Radar
- 1 MR-700M (Phased Array) 3D Radar
- SONAR SYSTEMS:
- Orion Hull Mounted Sonar
- Platina Towed Array Sonar
WEAPON SYSTEMS:
- AKA-130 130MM GUN MOUNTS (1): This fully automatic lightweight gun is accurate against fast, highly maneuverable surface targets, air targets and shore bombardment threats. One of these guns is mounted forward of the bridge.
- PRIMARY PURPOSE: Anti-Ship/Surface targets
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 9.5 nautical miles Versus Surface targets / 4 nautical miles Versus Airborne targets
- DAMAGE: 3D6 x 10 M.D.
- RATE OF FIRE: 15 rounds per melee
- PAYLOAD: 500 round magazine stored below.
- NOTE: Several other types of ammo can be selected: Chaff, illuminating, and practice rounds
- KINZAL VERTICAL LAUNCHING SYSTEM (8): The primary anti-aircraft/missile weapon of the destroyer it is situated in eight armoured silos.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Missile
- MISSILE TYPE: 9M330 Missile
- RANGE: 6.5 nautical miles
- SPEED: 1675 knots
- DAMAGE: 2D6x10
- BLAST RADIUS: 100ft
- RATE OF FIRE: 1-4 each launcher per round.
- PAYLOAD: 128 total
- MOSKIT ANTI-WARSHIP SYSTEM (2): The primary anti-ship weapon of the destroyer it is situated in two quad launchers.
- PRIMARY PURPOSE: Anti-Ship
- SECONDARY PURPOSE: Assault
- RANGE: 50 nautical miles
- SPEED: 1650 knots
- DAMAGE: 5D6x100
- BLAST RADIUS: 150ft
- RATE OF FIRE: 1 each launcher per round.
- PAYLOAD: 8 total
- RPK-2 VIYOGA LAUNCHERS (2): An anti-submarine weapon developed to be launched from the ship it will travel like a missile and land in the water on top of submarine and deploy a TYPE 40 torp on search and destroy.
- PRIMARY PURPOSE: Anti-Submarine
- RANGE: 45 km
- SPEED: RPK-2 600 kts
- DAMAGE: 1D4x100
- BLAST RADIUS: 50 ft
- RATE OF FIRE: Volleys of 1-2 missiles.
- PAYLOAD: 2 each launcher 4 total
- KASHTAN (CIWS) (2): Built by the Instrument Design Bureau and Tulamashzavod JSC in Tula, it provides defence against missiles, aircraft and small craft. Two systems are fitted, combining missile launcher 30 mm twin gun and radar/optronic director. Each system has 8 missiles reloadable by automation.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 1 mile (30mm) 1.5 km (9M311)
- DAMAGE: 10D6 MD per 60 rd burst, and 2D6 x10 for 100rd burst (30mm) 1D6x10 (9M311)
- RATE OF FIRE: 5 bursts per round gun , 1-4 missiles per round
- PAYLOAD: (6000 rounds each) 30mm (32 each) 9M311
- BONUSES: +4 to strike 30mm
- RGB-60 ZAPAD (2): 12 Tubed ASW Mortar used for combating submerged enemies.
- PRIMARY PURPOSE: Anti-Submarine/ Submerged Targets
- MISSILE TYPE: Mortar
- RANGE: 3.3 nm
- DAMAGE: 1D4 x 100 each
- BLAST RADIUS: 50 ft
- RATE OF FIRE: Volleys of 12 each
- PAYLOAD: 48 each, 96 total
- 533 MM SET 65ME TORPEDO LAUNCHER TUBES (2): The secondary Anti-Submersible weapon of the destroyer. These quad barrelled torpedo launcher tubes fire heavy warhead torpedo's designed to destroy submarines, and/or sea based installations with a single torpedo.
- PRIMARY PURPOSE: Anti-Submarine
- SECONDARY PURPOSE: Assault
- RANGE: 8.3 nautical miles
- DAMAGE: 1D4x100 M.D.
- BLAST RADIUS: 50 feet.
- RATE OF FIRE: 1 per torpedo per launcher per round. Volleys of 1 to 3 torpedo's per volley.
- PAYLOAD: Each launcher carries 4 torpedoes, along with 4 reloads.
- ELECTRONIC WARFARE SUITE: Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers
will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give
away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic
Counter-Counter Measures.)
- PRIMARY PURPOSE: Block Enemy Radar/Sonar
- RANGE: 30 miles (48 Km)
- RULES: Confuses all radar/sonar within 30 miles, but can be defeated by ECCM, if the ECCM operator gets a higher Sensory Instruments
percentage roll against the ECM operator.
- PK-10 CHAFF/ FLARE DECOY DISPENSORS (8): The destroyers counter-measures dispensors consist of six six-barrelled 130mm
Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO
chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.
- 01-50 Missile/s detonated by Chaff/Flare
- 51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
- 76-00 No effect, missile is still on target
- Payload: Three of each type (per launcher) Reloads are automatic with 3 reloads per launcher before a manual reload is required. Stores hold 10 full reloads of the system.
SYSTEMS OF NOTE:
- LIFE SUPPORT SYSTEMS: The destroyers have sufficient Food, water, fuel and amenities to support up to 350 people for up to 6 months. In an emergency the destroyer can support up to 800 people at one time, though living conditions onboard will get extremely cramped at that point.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the destroyer can communicate with up to 500 craft simultaneously at ranges of up to 900 miles (1,440 km). This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
- LONG-RANGE RADAR: The radar array of the destroyer is equally as impressive as the communication system, and can track and identify up to 500 craft simultaneously. The radar system has a 2,000 mile/3,200 km range.
- DECOYS: 2 Football B, 2 Wine Glass intercept, 6 Half Cup laser warning, 2 Bell Squat Jammers.
AIRCRAFT
- Ka-27 Helix Helicopter: 2
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Ships Guide: Russian Navy Udaloy II Destroyer Entry"