The following material is an adaptation of mecha from MACROSS the
original Japanese MACROSS TV series. Please feel free to use, copy, and
distribute it as you see fit. All I ask is that you give credit to the Author,
and do not claim it as your own work. Comments and suggestions are welcome.
TOMAHAWK MBR-04-MK VI MAIN BATTLE ROBOT
- Revised Stats by DANIEL
HENWOOD (dhenwood@hotmail.com)
- Layout Style Adapted from DAVE
DEITRICH (deitrich@mcs.net)
- Background info provided by the MACROSS ONLINE COMPENDIUM
BACKGROUND
The Tomahawk Main Battle Robot is the primary Battle
Robot of the United Nations Armed Forces. And was the first Battle ready Robot
to enter UN service. Development of the Tomahawk began in May of 2001 and trial
production begain in December 2003. The decision was made to begin mass
production of the MBR-04 series of Destroids in June of 2006. The first Combat
Ready models (the Mark I) rolled off the production plant floors February 2007
meaning it was too late for them to be used in the UN Wars, their first chance
for actual combat came on the day the Zentraedi found Earth.
The Tomahawk was a major part of the Destroid Defence Force aboard the SDF-1
and on numerous occasions engaged Zentran and Meltran Mecha on the decks of the
SDF-1 itself. The Tomahawk Destroid was also an instrumental Mecha following the
near destruction of war, maintaining peace, in outlying area's and dealing with
rogue Zentraedi looking to create havoc.
By the year 2020 the UN Armed Forces had decided to fully embrace the
Variable Fighter as its mecha of choice, leaving all Destroids with an uncertain
future. With no upgrades and a general phasing out, Destroids such as the
Tomahawk were either used for parts, targets at UN Test Centres, or
decommisioned and sold to civilians, normally for demolition and construction
work.
Only two branches of the UN Armed Forces still use the Tomahawk Destroid and
other Destroids. The UN Army, and UN Space Marines. As both are generally ground
based combat units, they saw a need for large, heavily armoured weapons
platforms, and still employ the Tomahawk and other Destroids in front line
combat roles.
RPG STATS
Vehicle Types: Tomahawk MBR-04-MK VI
Class:
Main Battle Robot
Manufacturer: Viggers/Chrauler
Crew: One
pilot wearing Tactical Life Support System
MDC BY LOCATION:
Searchlight 35
Upper arm (2) 100 each
P-Beam Forearms (2) 150 each
(1) Main Body 350
Legs (2) 250 each
Missile Pods mounted on shoulders (2) 150 each
Missile Pods mounted above shoulder (2) 125 each
Reinforced Pilot Compartment 200
NOTES:
- Depleting the MDC of the main body will destroy the mecha. The pilot will
be automatically ejected from the doomed mecha before it explodes by the
mecha's main computer.
SPEED:
- TOP SPEED RUNNING:
- 50 mph (88 kmph)
STATISTICAL DATA:
- HEIGHT:
- 12.7 m
- WIDTH:
- 7.9 m
- LENGTH:
- 5.1 m
- MASS:
- 31,300 kg
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Kranss-Maffai MT808 thermonuclear reaction furnace developing 2800 bhp
- AUXILLARY POWER PLANT:
- GE EM9G fuel generator rated at 450 kW
WEAPON SYSTEMS:
- MAULER PBG-11 LIQUID-COOLED PARTICLE BEAM GUNS(2): The
Tomahawk mounts powerful Particle Beam Cannons on each arm as its main
weapons. These powerful weapons are capable of destroying some mecha with a
single blast.
- PRIMARY PURPOSE: Assault/Defence
- RANGE: 10,000 feet (3,000 m)
- DAMAGE: 1D10x10 +50 M.D.(each)
- RATE OF FIRE: Both Particle Beam Guns can be fired a maximum of 4
times per melee.
- PAYLOAD: Unlimited
- BIFORS CLOSE-IN SELF-GUIDED ROCKET LAUNCHERS (SHOULDER MOUNTED)(2):
Located in either shoulder are two Rocket Launcher packs mounting short range
guided missiles for extra destructive capability close in. .
- PRIMARY PURPOSE: Assault/Defence
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 5 miles
- DAMAGE: 1D6x10 M.D.
- RATE OF FIRE: Volleys of 1,2,4 or 6 missiles per launcher
- PAYLOAD: 12 missiles per launcher, 24 missiles total
- ERLIKON ANTI-AIRCRAFT SELF-GUIDED MISSILES PACK(1): Located above
the right shoulder,the Erlikon Rocket pack contains medium range missiles for
anti-aircraft purposes.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies with missile type.(Medium Range)
- DAMAGE: Varies with missile type. (Medium Range)
- RATE OF FIRE: Volleys of 1,2,3,4 or 6 missiles. One volley counts
as one attack.
- PAYLOAD: 6 missiles total.
- RAMINGTON M-89 12.7MM AIR-COOLED MG (2): Above the cockpit, and to
either side, used for Anti-Personnel and Anti-Mecha work
- PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 2000 ft (600 m)
- DAMAGE: 1D6 short burst, 2D6 long burst, 4D6 full melee burst
(per gun)
- RATE OF FIRE: 4 short, 2 long, 1 full melee per round.
- PAYLOAD: 200 rounds per gun (short=10 rnds, long=20 rnds, full
melee=40 rnds)
- ASTRA TZ-III GUN CLUSTER (2): Just below the shoulder mounted
Rocket Launcher packs are the two TZIII Gun Clusters,consisting of 1 x
laser gun, 1 x 25 mm MG, 1 x 180 mm grenade launcher, 1 x flamethrower used
for Anti-Personnel work
- ASTRA LASER GUN (2):
- PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
- RANGE: 2000 ft (600 m)
- DAMAGE: 2D6 MD (per cluster)
- RATE OF FIRE: As per pilots attacks
- PAYLOAD: Unlimited
- ASTRA 25MM MACHINE GUN (2):
- PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
- RANGE: 4000 ft (1200 m)
- DAMAGE: 2D6 short burst, 4D6 long burst, 1D6x10 full melee burst
(per gun)
- RATE OF FIRE: 4 short, 2 long, 1 full melee per round
- PAYLOAD: 200 rounds per gun (short=10 rnds, long=20 rnds, full
melee=40 rnds)
- ASTRA 180MM GRENADE LAUNCHER GUN (2):
- PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
- RANGE: 4000 ft (1200 m)
- DAMAGE: 4D6 (per launcher)
- RATE OF FIRE: 1 per melee
- PAYLOAD: 8 rounds per launcher
- ASTRA FLAMETHROWER (2):
- PRIMARY PURPOSE: Anti-Personnel
- RANGE: 200 ft (60 m)
- DAMAGE: 5D10 SDC (per flamethrower)
- RATE OF FIRE: Twice per melee
- PAYLOAD: 50 blasts per launcher
- HAND TO HAND COMBAT: If necessary, the pilot of the Tomahawk can
engage in melee combat rather than use a weapon. The Destroid although not
particularly agile but can execute most typical hand to hand combat moves,
such as punches and kicks, rolling with impacts, etc.
DAMAGE:
- Punch: 1D6 M.D.
- Kick: 1D6 M.D.
- Body Block/Tackle: 1D4 M.D.
- Stomp: 1D4 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE TOMAHAWK:
- AUTO-PILOT: The Tomahawk is equipped with a computerized
auto-pilot. Although not as complex as those equipped in Variable Fighters, it
can be reasonably trusted to get the Destroid from point A to point B safely.
The onboard computer will alert the pilot when the Robot is near its
destination, and can also be set to automatically signal when sensors detect
objects near the mecha.
- COMBAT COMPUTER W/HUD DISPLAYS: The Tomahawk is equipped with a
combat computer that can store and analyze data during combat with hostile
forces. The entire cockpit canopy of the Tomahawk is a large HUD display,
which allows the computer to display large amounts of data to the pilot and
even highlight enemies and missile attacks with overlaid graphics. The combat
computer tracks and identifies specific enemy targets, and has a database of
over 10,000 images stored in memory. The computer can identify and track up to
250 targets simultaneously.
- EJECTOR SEAT: The reinforced cockpit of the Tomahawk contains an
ejector seat which can be fired when the mecha is destroyed. The ejecter seat
contain thrusters firing it high into the air before the parachute attached
opens. The ejector seat also contains a powerful locator beacon. The combat
computer is programmed to automatically eject the pilor if the mecha is
destroyed (main body MDC reduced to 0), but this can be overridden if the
pilot is feeling suicidal for some reason.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection and
alarm system are linked with the shields and will sound an alarm if here is a
rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The ejector seat of the Tomahawk is equipped with a
homing device that enables rescue teams to locate a disabled Destroid or
ejected pilot. The range of the signal is 400 miles (640 km). Most UN Spacy
ships, Variable Fighters and Destroids can locate and track homing signals,
and the onboard computers will automatically notify their pilots if such a
signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly responsible
for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be visible
to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
heat sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables the
pilot to see in the dark, in shadows, and through smoke, and also adds a +10%
bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can be
boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a Destroid by the enemy, the
pilot can activate the Tomahawk's self-destruct system, which will cause the
Robot to explode after a delay of up to 60 minutes (time is set by the pilot).
The explosive damage is contained within a 20 foot (6 m) area and inflicts
1D6x10 M.D. to everything within the radius of the explosion. All internal
systems are obliterated. The pilot will be automatically ejected prior to the
explosion unless the pilot overrides the ejection sequence.
- STANDARD SURVIVAL KIT: All UN Destroid come equipped with a
portable survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared distancing
binoculars, a small mirror, a pocket knife, dehydrated and concentrated food
(can be stretched into a five day supply for one person) and basic first aid
items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The Tomahawk's cockpit is
pressurized, and also provides additional air feeds to the pilot's flight suit
that provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even during
high-g turns, thus decreasing the possibility of pilot's blacking out in
combat.
COMBAT BONUSES FOR TOMAHAWK COMBAT TRAINING:
ADVANCED TOMAHAWK COMBAT TRAINING
- Advanced training for pilots specializing in the Tomahawk MBR-04-MK VI.
- 2 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and
fifteen.
- +0 on initiative.
- +1 to strike
- +1 to parry
- +2 to dodge
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.