The following material is an adaptation of the starship
design from MACROSS 7, a sequel to the original Japanese MACROSS TV
series (which became Robotech in the U.S.). Please feel free to use, copy,
and distribute it as you see fit. All I ask is that you give proper credit to
the author and do not claim that it is your own work. Comments and suggestions
are welcome.
THREE STAR CLASS
FACTORY SHIP
RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Background
text by DAVE
DEITRICH (deitrich@mcs.net)
Background info
provided by the MACROSS ONLINE
COMPENDIUM
BACKGROUND
Maintenance and repair is a major problem facing all UN Spacy
long range colony missions. Typical colony missions are expected to last
anywhere from 10 to 100 years, however the expected endurance of even the New
Macross colony ships without refits is only 20 to 30 years. Carrying a large
enough supply of spare parts for all mecha and starships in a colony mission was
unfeasible, so the UN Spacy needed to come up with a way for fleets to
manufacture their own parts and supplies on a continual basis while light years
away from the nearest supply depot. The Three Star Factory Ship is designed specifically to fulfill this role in colony operations.
As the name implies the Three Star facilities are floating factories in
space. The lower levels of the ship contain a complete refinery that can extract
all necessary metals and raw materials from space debris such as asteroits and
comets. These materials are then raised to the core of the starship, which
contains a complete manufacturing facility based on technology recovered from
the Protoculture factory satellite captured by the UN Spacy in October 2011. The
automated factory can manufacture almost any component, from miniaturized
microchips to complete mecha. The factory can even manufacture from scratch
capital starships such as a New
Macross battle carrier. However this process can take months depending on
the complexity of the starship (a New Macross battle carrier will take almost a
year to build from scratch while utilizing the complete resources of the
platform during that time). The Three Star facility is of course capable of
conducting routine repair and maintenance on starships as well to prolong their
active lifespan. A large beam is mounted from the rear of the ship which serves
as a drydock for starship repair, refit, and construction.
The Three Star facilities are also capable of
developing new products and weapons. The crew complement of the ship includes a
trained engineering staff of over 1,000 along with the most advanced CADAM
(computer-aided design and manufacturing) systems available to the UN Spacy. In
addition Three Stars maintain constant contact with other colony missions as
well as UN Spacy headquarters via the Galaxy Network communications net,
allowing new designs to be quickly disseminated across the UN Spacy fleet as
they are developed. This permits even the most distant colony missions to keep
their equipment and mecha up to date with the latest technology available.
The largest drawback to the Three Star platforms is their lack of defensive
systems. Unlike other UN Spacy colony ships they can only mate with a single Bolognese class
stealth frigate for protection. For this reason Three Stars are always
escorted by a small fleet of Bolognese to protect them against attack. Three
Stars have become a critical part of the UN Spacy colonization strategy, and
every colony mission for the past 25 years has included 1 to 4 manufacturing
platforms as part of their fleet.
RPG STATS
Government: New Unity Government (Earth)
Ship
Type: Long Distance Factory Ship
Class: Three
Star Class
Manufacturer: ORTEC Company/Three Star Heavy Industries/UN
Spacy
- Crew (not including Stealth Frigate): 233,000 total
- Military Crew: 5,000
- Civilian Crew: 50,000
- Police/Civil Defense: 3,000
- Permanent Civilian Populace: 175,000
MDC BY LOCATION:
(1) Main Body 100,000
Rear Boom/Drydock Section 60,000
(2) Command Tower/Communications Center (middle) 5,000
Connection Joint/Engineering Section 4,000
Forward Refining Scoops (2) 6,000 each
(3) Main Engines/Power Plant (2) 30,000 each
(3) Auxiliary Engines (4) 7,500 each
Small Airlocks/Access Hatches (150) 250 each
Main Airlocks (4) 800
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 20
(4) Pin Point Barriers (4) 5,000 each
NOTES:
- Depleting the MDC of the main body will essentially destroy the facility.
All internal systems will shut down, including life support and internal
gravity. The factory ship itself will be an unsalvageable floating wreck, and
any surviving colonists must be rescued quickly or will die from asphyxiation
as the remaining atmosphere drains into space. In addition, there is a 60%
chance that the entire Three Star will explode due to the volatile chemicals
and materials within, doing 1D6x1000 MD to everything in a 3 mile (4.8 km)
radius from the ship.
- Depleting the MDC of the command tower will kill the bridge crew of the
vessel and deprive it of long range/hyperspace communications, radar and
subspace sensors. The vessel can be commanded either from an auxiliary bridge
near the center of the ship or from the Bolognese stealth frigate attached
to the platform.
- Depleting the MDC of the main engines will force the ship to rely on its
auxiliary engines. Depleting the MDC of the main engines AND auxiliary engines
will leave the factory ship adrift in space. If in an atmosphere, the colony
will crash (destruction of the main engines will render the antigravity system
useless due to loss of power).
- The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500
MD per melee round). If destroyed, a barrier will completely regenerate within
four seconds (2 melee rounds). See the Pinpoint
Barrier System entry for details.
SPEEDS:
- Speed(sublight): 0.16 speed of light (25,600 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range
Unlimited (1 light year every 6 minutes)
Planet bound:
- Designed to land in a planetary ocean when necessary but not designed to
maneuver in an atmosphere. Three Star vessels are NOT designed to land
on the ground. If they do so the landing will inflict 3D6x1000 MD damage to
the main body of the spacecraft (the Bolognese docked to the ship will also
suffer 3D6x1000 MD damage unless it detatches prior to landing).
- Maximum Range: Unlimited (estimated 30 year life span)
STATISTICAL DATA:
Length (main body, excluding boom): 6,560 ft
(2,000 m)
Height (main body): 4,100 ft (1,250 m)
Length (rear
boom/drydock): 18,700 ft (5,700 m) Length (overall, including Stealth
Frigate): 26,080 ft (7,950 m)
Weight: Approximately 210,000,000
tons (empty)
- Power System:
- ORTEC/General Galaxy Main Reactor
- Fold System:
- ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster
- Sublight Drive:
- ORTEC/Centinel Impulse Drive Cluster
- Gravity Control System: Internal
Auxiliary Engines:
- Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Clusters
- Sensors: Standard plus Subspace Mass Detector
DEFENSE SYSTEMS:
- PINPOINT BARRIER DEFENSE SYSTEM: Originally
developed by researchers onboard the SDF-01 Macross during Space War One, the
Pinpoint Barrier System is a standard defense system on board all UN Spacy
starships and colony vessels, including the Three Star ships. The system
generates four small disc-shaped force fields that can be positioned anywhere
along the ship to deflect missiles, energy beams or projectiles. Each pinpoint
barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in
damage, which then regenerates within four seconds (2 melee rounds). The
barriers can also be layered on top of each other to generate a field which
provides 20,000 MDC and can even deflect heavy particle beams (usually).
The four barriers are controlled by operators in the command tower of the
carrier. These operators are instructed to defend (1) any breaks or weaknesses
in the main hull, (2) the main and auxiliary engines, (3) the engineering
section/stealth frigate docking section and (4) any starships under
construction, in that order. The operators primarily concentrate on defending
the ship against larger spacecraft and leave defense against attacking mecha
to the VF pilots from the stealth frigate.
- PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be
used as a weapon)
- RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
- DAMAGE CAPACITY: Can sustain up to 5,000 MD per round.
Regenerates at a rate of 2,500 MD per melee round.
- RADIUS: 200 ft (61 m)
- DEFENSIVE MOVEMENT: Can move from one end of the vessel to the
other in less than a single round. Trained operators can attempt to block
attacks up to 8 times per melee (counts as a parry) and are at +7 to block.
Untrained characters can parry up to their number of hand-to-hand attacks
with their normal parry bonuses only.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is
functional (see below) and engines are intact. If main engines are
destroyed, the barrier will loose power and not function.
- NOTE: If all four barriers are grouped in a single spot they can
deflect a heavy particle beam attack, such as the one generated by the
Macross Cannon, Zentraedi/Varuta command warships, and some Protodeviln.
However, the beam will completely destroy all four barriers and put
incredible strain on the pinpoint barrier system, to the point where it may
short out. After deflecting an energy beam, roll percentile dice on the
table below to determine additional effects/damage.
- 01-15: Lucked out, system will be operational in 1D6 hours.
- 16-30: Minor damage, system will require 4D6 hours to repair.
- 31-45: Major damage, system will require 2D6x10 hours to repair
(yes, DAYS of work).
- 46-60: Completely destroyed! System can be rebuilt, but will
require new parts and 2D6 DAYS of work to replace.
- 61-75: Major damage, system will require 2D6x10 hours to
repair.
- 76-90: Minor damage, system will require 4D6 hours to repair.
- 91-95: Lucked out, system will be operational in 1D6 hours.
- 96-00: It's a miracle! Trivial damage only, system will be
operational again in only 4D6 melee rounds!
CONSTRUCTION CAPABILITIES:
As stated above, the main purpose of the Three
Star manufacturing platforms is to produce all parts, supplies, and materials
the colony mission needs to operate. In general it can be assumed that Three
Star ships are constantly busy around the clock producing a wide range of
standard products. However there are times when the GM will need to know
approximately how long it takes a Three Star facility to manufacture critical
pieces of equipment (usually military in nature, such as mecha and starships).
The numbers below are intended to give the GM a rough estimate of how fast
construction takes place aboard the Three Star. For each entry two values are
listed. The first is the amount of time it takes the automated factories aboard
the vessel to produce the item from scratch, and the second lists how many can
be produced in a given period of time. The factory aboard the Three Star
operates in an assembly line fashion so that multiple items can be constructed
at the same time. This data assumes that the Three Star has an ample supply of
asteroids and space debris available to it for raw materials. These figures
should be used for approximation only; GMs, feel free to change these values as
you see fit.
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The Three Star vessels are equipped
with an anti-gravity propulsion system used for planetary landings and
liftoffs. The system is good for vertical ascent/descent only and can lift the
ship at speeds of up to 1,320 feet (400 m) per minute. The system will
function so long as the main engines can supply energy to it.
- HOLOGRAPHIC PROJECTION SYSTEM: The civilian habitat levels within
the construction platform are equipped with a sophisticated holographic
projection system which is used to generate images of terran skies. These
images help to calm colonists and make them feel like they are living in a
city on Earth and not on a ship voyaging through space. The holographic system
is often used to divide time on the vessel into day and night segments. Note
that the hull of the Three Star vessels is NOT transparent, so during night
periods the holographic system projects a fake starry sky rather than a real
view of the passing galaxy.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the
space fold system, the hyperspace communications relay allows
faster-than-light communication between the Riviera ships and other vessels or
planetary bases. Hyperspace communications are still not instantaneous,
however. Audio/video communication travels through hyperspace at a rate of
about 1 second per 4000 light years, so messages communicated over vast
distances can still take seconds or minutes to arrive.
- LIFE SUPPORT SYSTEMS: The Three Star vessel has sufficient life
support to provide breathable air and comfortable temperatures for 250,000
people for up to 30 years. In an emergency the life support system can support
up to 350,000 people for a short time.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The Three Star has
modest communications facilities that can communicate with up to 250 craft
simultaneously at ranges of up to 900 miles (1,440 km). This range can be
boosted indefinitely by using satellites or other spacecraft as to relay
communications.
- LONG-RANGE RADAR: The radar array of the Three Star is also modest
compared to that of the most military vessels. The system can track and
identify up to 500 craft simultaneously and has a 200 mile/320 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the vessel is equipped with
an ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster, capable of
propelling the carrier through hyperspace at speeds up to 3.28x10^10 mps
(5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive
is theoretically unlimited except by the life expectancy of the spacecraft.
The fold drive is powerful enough to propel both the stealth frigate and
manufacturing platform through hyperspace when they are connected.
- SUBLIGHT ENGINES: As a backup to the Fold System, the vessel is
equipped with ORTEC/Centinel Impulse Drive Cluster engines that can propel the
craft at speeds up to 0.16 speed of light (25,600 miles per second) in space.
Note that these engines are mainly intended for rapid movement inside a
planetary system and are not suited for long voyages between star systems. In
a planetary atmosphere the carrier is limited to speeds of Mach 1 maximum due
to hull stress. As with the fold drives, the engines are powerful enough to
propel the craft when the stealth frigate is attached.
- SUBSPACE MASS SENSORS: Like the most colony vessels, Three Star
ships are equipped with subspace sensors for early warning of approaching
objects and navigation at sublight speeds. These sensors can almost instantly
detect mass readings and movement of objects up to 1 AU (93 million miles)
distant from the carrier which are above 60,000 kg in mass (which means that
the sensors usually cannot detect objects as small as variable fighters).
Readings taken with the subspace sensors are not very detailed (-25% penalty
when trying to identify a detected object) and are usually used for tracking
purposes only.
MECHA COMPLEMENT (STANDARD):
NONE! However, the landing bays in Three Star vessels have
enough room and resources to adequately support up to 4 squadrons (48
fighters) of VFs if necessary.
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Starship Guide: Three Star Factory Ship Entry"
- "Doe's All The Worlds' Starship Guide: Bolognese Stealth Frigate
Entry"
- Macross 7 TV episodes