Police/Civil Defense: 200
MDC BY LOCATION:
(1) Main Body 125,000
Agricultural Dome 25,000
(2) Agricultural Dome (per 40ft area) 200
Projectile Shield (closed) 70,000
Projectile Shield fins (14) 5,000 each
Small Airlocks/Access Hatches (125) 250 each
Main Airlock 1,000
Small Hydroponics pods (18) 2,000 each
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 40
Lower Sensor Spoke 1,500
Connection Joint/Engineering Section 7,000
(3) Main Engines/Power Plant (2) 30,000 each
(3) Auxiliary Engines (4) 5,000 each
(4) Pin Point Barriers (4) 5,000 each
NOTES:
- Depleting the MDC of the main body will essentially destroy the vessel.
All internal systems will shut down, including life support and internal
gravity. The colony ship itself will be an unsalvageable floating wreck, and
any surviving colonists must be rescued quickly or will die from
asphyxiation as the remaining atmosphere drains into space.
- In "Shell Up" mode, the semi-transparent Agricultural dome is completely
covered by the projectile shield. Therefore in order to attack the dome in
this mode the projectile shield must be penetrated or destroyed first. If
the dome is destroyed while in space (1D6x10) percent of the colonists
inside will be instantly killed due to explosive decompression.
- Depleting the MDC of the main engines will force the ship to rely on its
auxiliary engines. Depleting the MDC of the main engines AND auxiliary
engines will leave the colony ship adrift in space. If in an atmosphere, the
colony ship will crash (destruction of the main engines will render the
antigravity system useless due to loss of power).
- The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500
MD per melee round). If destroyed, a barrier will completely regenerate
within four seconds (2 melee rounds). See the Pinpoint
Barrier System entry for details.
SPEEDS:
- Speed(sublight): 0.16 speed of light (25,600 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range
Unlimited (1 light year every 6 minutes)
Planet bound:
- Designed to land in a planetary ocean when necessary but not designed to
maneuver in an atmosphere. The Sunnyflower is NOT designed to land on
the ground. If it does so the landing will inflict 3D6x1000 MD damage to the
main body of the spacecraft (the lower sensor spoke will be automatically
destroyed).
- Maximum Range: Unlimited (estimated 30 year life span)
STATISTICAL DATA:
Length (main body): 2,750 m
Height
(main body): 2,750 m
Length (connector/engineering section): 130
m
Length (overall, including Guantanamo): 3,280 m
- Power System:
- ORTEC/General Galaxy Main Reactor
- Fold System:
- ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster
- Sublight Drive:
- ORTEC/Centinel Impulse Drive Cluster
- Gravity Control System: Internal
Auxiliary Engine:
- Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
- Sensors: Standard plus Subspace Mass Detector
DEFENSE SYSTEMS:
- PINPOINT BARRIER DEFENSE SYSTEM: Originally
developed by researchers onboard the SDF-01 Macross during Space War One,
the Pinpoint Barrier System is a standard defense system on board all UN
Spacy starships and colony vessels, including the Sunnyflower colony
Platforms. The system generates four small disc-shaped force fields that can
be positioned anywhere along the ship to deflect missiles, energy beams or
projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can
absorb up to 5,000 MD in damage, which then regenerates within four seconds
(2 melee rounds). The barriers can also be layered on top of each other to
generate a field which provides 20,000 MDC and can even deflect heavy
particle beams (usually).
The four barriers are controlled by operators in the command tower of the
carrier. These operators are instructed to defend (1) any breaks or
weaknesses in the projectile sheild or Agricultural Dome, (2) the
engineering section/battle carrier docking section, and (3) the main and
auxiliary engines, in that order. The operators primarily concentrate on
defending the ship against larger spacecraft and leave defense against
attacking mecha to the VF pilots from the carrier.
- PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be
used as a weapon)
- RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
- DAMAGE CAPACITY: Can sustain up to 5,000 MD per round.
Regenerates at a rate of 2,500 MD per melee round.
- RADIUS: 200 ft (61 m)
- DEFENSIVE MOVEMENT: Can move from one end of the vessel to the
other in less than a single round. Trained operators can attempt to block
attacks up to 8 times per melee (counts as a parry) and are at 7 to block.
Untrained characters can parry up to their number of hand-to-hand attacks
with their normal parry bonuses only.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is
functional (see below) and engines are intact. If main engines are
destroyed, the barrier will loose power and not function.
- NOTE: If all four barriers are grouped in a single spot they
can deflect a heavy particle beam attack, such as the one generated by the
Macross Cannon, Zentraedi/Varauta command warships, and some Protodeviln.
However, the beam will completely destroy all four barriers and put
incredible strain on the pinpoint barrier system, to the point where it
may short out. After deflecting an energy beam, roll percentile dice on
the table below to determine additional effects/damage.
- 01-15: Lucked out, system will be operational in 1D6 hours.
- 16-30: Minor damage, system will require 4D6 hours to repair.
- 31-45: Major damage, system will require 2D6x10 hours to
repair (yes, DAYS of work).
- 46-60: Completely destroyed! System can be rebuilt, but will
require new parts and 2D6 DAYS of work to replace.
- 61-75: Major damage, system will require 2D6x10 hours to
repair.
- 76-90: Minor damage, system will require 4D6 hours to repair.
- 91-95: Lucked out, system will be operational in 1D6 hours.
- 96-00: It's a miracle! Trivial damage only, system will be
operational again in only 4D6 melee rounds!
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The Sunnyflower ships are
equipped with an anti-gravity propulsion system used for planetary landings
and liftoffs. The system is good for vertical ascent/descent only and can
lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system
will function so long as the main engines can supply energy to it.
- HOLOGRAPHIC PROJECTION SYSTEM: The interior of the vessel
contains a sophisticated holographic projection system which are used to
generate images of terran skies. These images help to calm colonists and
make them feel like they are living in a city on Earth and not on a ship
voyaging through space. The holographic system is often used to divide time
on the vessel into day and night segments. During the day the holographic
system displays a view of a normal outside view and projects artificial
sunlight over the interior, and at night the system displays a view of the
passing stars.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the
space fold system, the hyperspace communications relay allows
faster-than-light communication between the Sunnyflower ships and other
vessels or planetary bases. Hyperspace communications are still not
instantaneous, however. Audio/video communication travels through hyperspace
at a rate of about 1 second per 4000 light years, so messages communicated
over vast distances can still take seconds or minutes to arrive.
- LIFE SUPPORT SYSTEMS: The Sunnyflower colony platforms have
sufficient life support to provide breathable air and comfortable
temperatures for 15,000 people, for up to 30 years. In an emergency the life
support system can support up to 35,000 people for a short time.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The Sunnyflower
has modest communications facilities that can communicate with up to 250
craft simultaneously at ranges of up to 900 miles (1,440 km). This range can
be boosted indefinitely by using satellites or other spacecraft as to relay
communications.
- LONG-RANGE RADAR: The radar array of the Sunnyflower is also modest
compared to that of the docked Guantanamo carrier. The system can track and
identify up to 500 craft simultaneously and has a 200 mile/320 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the vessel is equipped
with an ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster,
capable of propelling the vessel through hyperspace at speeds up to
3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range
of the fold drive is theoretically unlimited except by the life expectancy
of the spacecraft. The fold drive is powerful enough to propel both the
Carrier and Sunnyflower block through hyperspace when they are connected.
- SUBLIGHT ENGINES: As a backup to the Fold System, the colony
vessel is equipped with ORTEC/Centinel Impulse Drive Cluster engines that
can propel the craft at speeds up to 0.16 speed of light (25,600 miles per
second) in space. Note that these engines are mainly intended for rapid
movement inside a planetary system and are not suited for long voyages
between star systems. In a planetary atmosphere the vessel is limited to
speeds of Mach 1 maximum due to hull stress. As with the fold drives, the
engines are powerful enough to propel the craft when the battle carrier is
attached.
- SUBSPACE MASS SENSORS: Like the battle carriers, the Sunnyflower
colony platforms are equipped with subspace sensors for early warning of
approaching objects and navigation at sublight speeds. These sensors can
almost instantly detect mass readings and movement of objects up to 1 AU (93
million miles) distant from the carrier which are above 60,000 kg in mass
(which means that the sensors usually cannot detect objects as small as
variable fighters). Readings taken with the subspace sensors are not very
detailed (-25% penalty when trying to identify a detected object) and are
usually used for tracking purposes only.
MECHA COMPLEMENT (STANDARD):
NONE However, the landing bays of the Sunnyflower have
enough room and resources to adequately support up to 2 squadrons (24
fighters) of VFs if necessary.
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Starship Guide: Sunnyflower Class Agriculture Ship Entry"
- "Doe's All The Worlds' Starship Guide: Guantanamo Class Stealth Carrier Entry"
- Macross 7 TV Series