The following material is an adaptation of mecha from MACROSS the original Japanese MACROSS TV series. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give credit to the Author, and do not claim it as your own work. Comments and suggestions are welcome.

SPARTAN MBR-07-MK II MAIN BATTLE ROBOT

Revised Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Layout Style Adapted from DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

SPARTAN

BACKGROUND

The Spartan Main Battle Robot is a Close Combat Main Battle Robot, designed roughly along human lines to be able to engage the originally unknown former giant crew of the SDF-1 should they turn up, and be hostile. Design of the Spartan began over a year after the designs for the 04 series Destroids began, with production beginning in 2005, and the first combat ready Spartans appearing in 2008. Unlike the other Destroids, the Spartan has no auxillary power plant, relying on a greater enhanced primary giving more power and endurance than the 04 series' power plants.

The Spartan being a Close Combat unit equiped with hand like appendages was one of the most widely used Robotes in the SDF-1 Defence Forces during the journey back from the edge of the solar system. The Spartan was used for defence on the deck of the SDF-1, provided protection against Zentraedi boarding actions, and was capable of assisting in clearing debris and erecting new buildings and defences with its massive claw hands.

By the year 2020 the UN Armed Forces had decided to fully embrace the Variable Fighter as its mecha of choice, leaving all Destroids with an uncertain future. With no upgrades and a general phasing out, Destroids such as the Spartan were either used for parts, targets at UN Test Centres, or decommisioned and sold to civilians, normally for demolition and construction work after some minor alterations.

Most branches of the UN Armed Forces still have a few Spartans around for heavy work required on base.. The UN Army and UN Space Marines especially so. As both are generally ground based combat units, they still employ the Spartan and other Destroids in front line combat roles. The most common use of the Spartan in post 2020 is in the civilian market. When Spartans where decommisioned and began to be sold to the public, construction and demolition companies where almost fighting to get hold of these immense Robots. Spartans can still be seen in cities oday, no longer defending them, but helping to build them. .

RPG STATS

Vehicle Types: Spartan MBR-07-MK II
Class: Main Battle Robot
Manufacturer: Centinental/Kransmann
Crew: One pilot wearing Tactical Life Support System

MDC BY LOCATION:

    Hands (2)                   		150 each
    Arms (2)                             	200 each
    Legs (2)                        		250 each
(1) Main Body                			350
    Shoulder Mounted Missile Pods (2) 		150 each
    Gun Cluster                                 150 
    Top Mounted Laser Turret                     50
    Battle Mace                                 100 
    Reinforced Pilot Compartment		200

NOTES:

  1. Depleting the MDC of the main body will destroy the mecha. The pilot will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.

SPEED:

TOP SPEED RUNNING:
65 mph (104 kmph)

STATISTICAL DATA:

HEIGHT:
11.31 m
WIDTH:
8.3 m
LENGTH:
6.1 m
MASS:
29,400 kg
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Gigenheimer Roy 2004 thermonuclear reaction furnace

WEAPON SYSTEMS:

  1. BIFORS 12-ROCKET CLOSE-IN SELF-GUIDED ROCKET LAUNCHERS (2): .

    • PRIMARY PURPOSE: Assault/Defence
    • SECONDARY PURPOSE: Riot Control/Civil Rescue
    • MISSILES TYPE: Short Range Guided Missiles (Warhead varies)
    • RANGE: By Warhead type
    • DAMAGE: By Warhead type
    • RATE OF FIRE: Volleys of 1, 2, and 4
    • PAYLOAD: 12 Short range guided missiles

  2. MAULER RQV-10 ANTI-AIRCRAFT LASER GUNS(2): .

    • PRIMARY PURPOSE: Anti-Aircraft
    • SECONDARY PURPOSE: Rear Flank Defence
    • RANGE: 4000 ft (1200 m)
    • DAMAGE: 4D6 MD per dual blast
    • RATE OF FIRE: As per Pilots number of attacks
    • PAYLOAD: Unlimited

  3. ASTRA TZ-IV GUN CLUSTER (2): Between the two shoulder mounted Rocket Launcher packs is the two TZ­IV Gun Cluster,consisting of 1 x laser gun, 1 x 32 mm MG, 1 x 180 mm grenade launcher, 1 x 12.7 mm MG, 1 x flamethrower used for Anti-Personnel work

    • ASTRA LASER GUN (2):

    • PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
    • RANGE: 2000 ft (600 m)
    • DAMAGE: 2D6 MD (per cluster)
    • RATE OF FIRE: As per pilots attacks
    • PAYLOAD: Unlimited

    • ASTRA 32MM MACHINE GUN (2):

    • PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
    • RANGE: 4000 ft (1200 m)
    • DAMAGE: 3D6 short burst, 1D6x10 long burst, 2D6x10 full melee burst (per gun)
    • RATE OF FIRE: 4 short, 2 long, 1 full melee per round
    • PAYLOAD: 200 rounds per gun (short=10 rnds, long=20 rnds, full melee=40 rnds)

    • ASTRA 12.7MM MACHINE GUN (2):

    • PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
    • RANGE: 4000 ft (1200 m)
    • DAMAGE: 1D6 short burst, 2D6 long burst, 1D4x10 full melee burst (per gun)
    • RATE OF FIRE: 4 short, 2 long, 1 full melee per round
    • PAYLOAD: 200 rounds per gun (short=10 rnds, long=20 rnds, full melee=40 rnds)

    • ASTRA 180MM GRENADE LAUNCHER GUN (2):

    • PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
    • RANGE: 4000 ft (1200 m)
    • DAMAGE: 4D6 (per launcher)
    • RATE OF FIRE: 1 per melee
    • PAYLOAD: 8 rounds per launcher

    • ASTRA FLAMETHROWER (2):

    • PRIMARY PURPOSE: Anti-Personnel
    • RANGE: 200 ft (60 m)
    • DAMAGE: 5D10 SDC (per flamethrower)
    • RATE OF FIRE: Twice per melee
    • PAYLOAD: 50 blasts per launcher

  4. HAND TO HAND COMBAT: The Spartan is designed as a Close Combat Destroid, although preferably an enemy would be kept at a distance, however the pilot of the Spartan can engage in melee combat rather than use a weapon. The Destroid is quite agile for a Destroid and can execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc, making full use of the deadily and immense Norman Banks CH2-TYPED claw hands.

    DAMAGE:

    • Restrained Punch/Slap: 1D4 M.D.
    • Full Strength Punch: 2D6 M.D.
    • Power Punch: 2D6+4 M.D
    • Kick: 1D6 M.D.
    • Body Block/Tackle: 1D4 M.D.
    • Tear/Pry with hands: 1D4 M.D.
    • Stomp: 1D4 M.D. (only effective against small objects)

STANDARD EQUIPMENT FOR THE SPARTAN:


COMBAT BONUSES FOR SPARTAN COMBAT TRAINING:

ADVANCED SPARTAN COMBAT TRAINING