The following material is an adaptation of a starship design from the Japanese TV series MACROSS. Please feel free to use, copy, and
distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are
welcome.
SDF-1 MACROSS SUPER DIMENSION FORTRESS
RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Background info provided by the MACROSS ONLINE COMPENDIUM
BACKGROUND
July 17th 1999 saw the fate of humanity changed for ever. At 00:30 the Space Station New Frontier 36,000 km above the Phoenix Islands detected the appearance of an enormous object near the moon approaching the Earth at a rate of 5.88 km per second. The United Nations Space Agency warnedthe leaders of Earth who formulated plans to warn the people. Five and a half hours after its initial detection it is determined that the object is not a meteor, although the Governments of Earth report it as such. At 18:15 (Japan Standard Time) the object, at this point codenamed "EVA" (evangel, which means, the Gospel of the Coming) enters the atmosphere above Burma. Due to the extreme temperatures and shock waves associated with its descent in to the Earths atmosphere it reduces the summit of Mount Everest by nearly 1000 metres, destroys Moscow and Stockholm, and inflicts damage while passing over all parts of Europe. As it travels over Iceland and Greenland it causes volcanoes to erupt in Canada, and falls on to South Ataria Island at the southern most tip of the Ogasawara Islands. Immediately the United Nations made investigations into the unknown object and discovered it not to be a meteorite but an alien spaceship. It wass designated with the codename ASS-1 (Alien Starship-1). Governments across the globe report that an asteroid 3 km in diameter and composed of great quantities of metal hit the island, keeping its true nature a secret so as to avoid worldwide panic. In the wake of the calamatious results of the ASS-1's descent to Earth the existence of aliens is treated as top secret until order can be restored. The first investigations reveal that the ASS-1 is in fact an Alien Warship populated by aliens five times the size of humans. With the threat of alien invasion hanging over their heads the countries of the world formed a single Earth United Nations Government. The establishment of OTEC, an alien technology analysis research institute, through joint Japanese, American, Russian, German, English, French collaboration begins work to rebuild the ASS-1 and develop technologies from it. In January of 2009 the ASS-1 was christened SDF-1 Macross, (Super Dimensional Fortress.)
The official commisioning of the SDF-1 Macross took place on February 7th 2009, however the celebrations were interrupted by the appearance of an alien fleet of vessels which the SDF-1 automatically fired on starting Space War One. The SDF-1 Macross, its crew and unexpected civilian population survived the constant attacks of the Zentraedi as they travelled back from Pluto, they survived Bodolza's Main Fleet attack and the SDF-1 killed Bodolza and destroyed his base causing his Fleet to flee. After all of this the SDF-1 settled into Macross lake, with the new Macross City growing around it. The UN Armed Forces headquarters were moved inside the SDF-1, into the midsection of the ship where Macross City formerly resided. In 2012 the SDF-1 received a makeover replacing the Prometheus and Daedalus Carriers for ARMD platforms, replacing temporary bolted on gun emplacements for permanent weapon emplacements to serve as protection for the UN Armed Forces Headquarters, and Macross city. The SDF-1's last combat engagement was during the 30th Armistice Celebration in 2040 when the virturoid pop idol Sharon Apple took control of the SDF-1's Intelligence Net Core and raised the SDF-1 out of Macross Lake to use its automated systems to fire on 1st Lieutenant Isamu Dyson. Lt. Dyson defeated Sharon Apple by crashing through the Macross's armour plating and destroying the Intelligence Net Core. UN Spacy engineers and technicians replaced the core as soon as everyone was awakened from Sharons hypnotic trance. From the SDF-1 Sharon Apple was able to take control of the Earth Defence Force orbital lasers and the experimental X-9 Ghost as the SDF-1 is the hub of the Earth defence network.
RPG STATS
- Vehicle Type: Super Dimension Fortress
Government: United Nations Government
Manufacturer: Supervision Army/OTEC & UN Spacy
Crew:
- 20,000(originally), with 58,000 civilians (reduced to 56,000 and then 40,000 by attrition) during 2009 & 2010 due to an unexpected fold mishap.
Notable Ships of Class:
- SDF-1 Macross Crashed on Earth on July 1, 1999. Rebuilt by the UN Spacy and renamed SDF-01 Macross.)
Notable Captains of the SDF-1:
- Captain Henry J Gloval First Captain of the SDF-1 Macross
- Captain Higgins Captain during the Sharon Apple incident
MDC BY LOCATION:
Macross Cannon Booms (2) 10,000 each
(1) Main Body 30,000
(2) Main Engines/Leg units (2) 10,000 each
(3) Command Tower 3,500
(3) Sensor Array (rear of Command Tower) 850
High Speed 178 cm Rail Cannons (4) 1,000 each
Guided Converging Beam Cannons (8) 650 each
Anti-Warship Missile Launchers (12) 250 each
Anti-Mecha Laser Turrets (100) 100 each
Anti-Mecha Missile Turrets (24) 150 each
Airlocks/Access Hatches (150) 200 each
Armored outer hull (per 40ft area) 300
Interior walls (per 20ft area) 20
Prometheus See Prometheus Stats
Daedalus See Daedalus Stats
ARMD Platforms (2) See ARMD Stats
(4) Pin Point Barriers (4) 5,000 each
(5) Omni-Directional Barrier System 50,000
NOTES:
- Depleting the MDC of the main body will put the SDF-1 out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
- Depleting the MDC of the main engines will force the ship to rely on its
secondary engines. Depleting the MDC of the main engines AND secondary
engines will leave the ship adrift in space. If in an atmosphere, the
ship will crash (destruction of the main engines will render the
antigravity system useless due to loss of power).
- Destroying the command tower will instantly kill the command staff and
deprive the ship of all forms of long range communications, radar and
targeting. The range and targeting capabilities of the secondary systems
are equal to that of a VF-1 Valkyrie.
The ship can still operate, but is at -3 on initiative, -3
to strike, and number of attacks per melee of the weapon systems are
reduced by half. Destroying the main sensory array on top of the command
tower will have the same effect, but the command staff will not be killed
instantly.
- The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500
MD per melee round). If destroyed, a barrier will completely regenerate
within four seconds (2 melee rounds). See the Pinpoint
Barrier System entry for details.
- When activated, the Energy Barrier forms a sphere around the battle
fortress that can absorb up to 100,000 MDC in a single round. If damaged
or destroyed, the sphere regenerates at a rate of 2,500 MDC per melee
round. See the Energy Barrier System entry below
for details. The barrier will cease to function if ship's mainbody of engines take damage over 50% of their MDC capacity.
SPEEDS:
- Speed (Sublight): 0.20 speed of light (37,200 miles per second)
Speed (Auxiliary Drives): Mach 2.0
Speed (Space Fold): 1 light year every 6 minutes
Planet bound:
- Can land and take off if necessary but not designed to maneuver in an
atmosphere for extended periods of time.
- Maximum Range: Unlimited (estimated life span unknown)
STATISTICAL DATA:
Length: 1,210 m (prior to 2012)/ 1200 (post-2012)
Width: 496 m (prior to 2012)/ 600 (post 2012)
Height: 312 m
Weight: 18,000,000 tons (pre-2012) / 22,000,000 tons (post 2012 overhaul)
- Fold System:
- Overtechnology Macross fold system cluster
- Sublight Drive:
- Overtechnology Macross nozzle cluster
- Gravity Control System: Overtechnology Macross gravity control system
Auxiliary Engine:
- Overtechnology Macross nozzle cluster
- Sensor System: Overtechnology Macross Advanced Tracking Cluster
Pre-2012 Storm Attacker Mode SDF-1 / Post 2012 Storm Attacker SDF-1
WEAPON SYSTEMS:
- MACROSS CANNON: The SDF-1's most powerful weapon is the twin boomed Macross Cannon. Officially it is called an Overtechnology Macross bow-firing super-dimension-energy cannon with beam polarizing converging system, however it is more commonly referred to as Macross Cannon for ease of reference. The weapon consists of the two forward booms of the SDF-1 splitting apart and an energy buildup taking place which results in an energy beam up to 120,000 miles (192,000 km) long and 2 miles (3.2 km) wide that destroys EVERYTHING in its path. The weapon however uses an immense amount of power and once fired, the cannon takes a full 5 MINUTES (20 melee rounds) to recharge.
- PRIMARY PURPOSE: Heavy Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 60,000 miles (96,000 km) in an atmosphere. Double in
space.
- DAMAGE: Destroys EVERYTHING in its path, regardless of MDC and
movement. The only way to avoid obliteration is to avoid being in the
path of the beam! If used against a planet, the beam causes
3D6x1,000,000 MD (!), leaving only a crater 2D6x10 miles
long and 3D6x100 feet deep. The resulting shockwave will also cause
substantial damage to surrounding terrain for an additional 1D6x10
miles from the edge of the crater. (Note: A sufficiently
strong force field can deflect/absorb the beam if necessary. Examples
of such fields include multiple pinpoint barrier shields layered on
top of each other and barriers generated by stronger Protodeviln
beings. A force field must have AT LEAST 20,000 MDC capacity before
it can resist a heavy particle beam of this magnitude.)
- RATE OF FIRE: Once per 5 minutes (20 melees).
- PAYLOAD: Effectively Unlimited.
- HIGH-SPEED 178 CM RAIL CANNONS (4): In addition to the main cannon the SDF-1 is equipped with shoulder mounted, (in Storm Attacker mode,) rail cannons. The rail cannons replaced the heavy laser cannons of the original Supervision Army gunboat that the SDF-1 Macross used to be.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 5,000 miles (8,040 km) in an atmosphere. Double in
space.
- DAMAGE: 1D4x1000 M.D.
- RATE OF FIRE: Each cannon can fire twice per round.
- PAYLOAD: Effectively unlimited.
- GUIDED CONVERGING BEAM CANNONS (8): The SDF-1 features in addition to the rail cannons several beam cannons dotted across the surface of the ship giving additional punch to the SDF-1's firepower. These turrets can only fire along limited arcs, and only a maximum of four cannons can be brought to bear on a single target at any given time.
- PRIMARY PURPOSE: Anti-Warship
- SECONDARY PURPOSE: Ship-to-Ship Defense
- RANGE: 100 miles (160 km) in an atmosphere. Double in
space.
- DAMAGE: 2D4x100 M.D.
- RATE OF FIRE: Each turret can fire once per round.
- PAYLOAD: Unlimited.
- ANTI-MECHA LASER TURRETS (100): Originally the SDF-1 fixed on pivoting placements damaged Defender Destroids to the hull of the SDF-1 to act as additional anti-mecha turrets. During its overhaul in 2012 the SDF-1 Macross replaced the Defender turrets for dedicated laser turrets. The laser turrets are spread across the surface of the SDF-1 and provide a wide angle of fire covering every angle, with roughly 180 degree angle of fire.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Defense
- RANGE: 30 miles (48.2 km) in an atmosphere. Double in
space.
- DAMAGE: 1D8x20 M.D. each. Laser turrets can be directed to fire in volleys of 3 or more at single targets.
- RATE OF FIRE: Each laser can fire four times per melee, and can be
combined in any volley combination of 3 or more lasers, up to 20
lasers. Volleys can be directed at different targets.
- PAYLOAD: Unlimited.
- ANTI-MECHA MISSILE LAUNCHERS (24): In addition to the laser turrets, the SDF-1 is equipped with anti-mecha missile launchers for close to medium range defence against mecha. Each launcher contains 10 missile tubes allowing volleys of up to 10 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 10 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Warship
- MISSILE TYPES: Any type of UN Spacy Medium Range Missile can be used.
Smart missiles are commonly used to avoid hitting friendly aircraft.
- RANGE: Varies, typically 60 miles (80.4 km).
- SPEED: Varies, typically 1600mph (2571kmph).
- DAMAGE: Varies, typically 2D4x10 M.D.
- BLAST RADIUS: Varies, typically 15 feet.
- RATE OF FIRE: Volleys of 2, 4, 6, 8, or 10 missiles per launcher.
- PAYLOAD: Each launcher holds 8 missiles. Once the missiles are
expended the launcher is reloaded within 1 round via an automated
system. The reload system holds 50 missiles per launcher.
- PINPOINT BARRIER DEFENCE SYSTEM: Developed onboard the SDF-01 Macross during Space War One, the Pinpoint
Barrier System is a standard defense system on board all UN Spacy starships as a defensive system. The system
generates four small disc-shaped force fields that can be positioned
anywhere along the ship to deflect missiles, energy beams or
projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and
can absorb up to 5,000 MD in damage, which then regenerates within four
seconds (2 melee rounds). The barriers can also be layered on top of
each other to generate a field which provides 20,000 MDC and can even
deflect heavy particle beams (usually).
The four barriers are controlled by operators in the command tower of the
carrier. These operators are instructed to defend (1) the command tower,
bridge, and sensor array, (2) main engines, (3) hangar bays, and (4)
weapon systems, in that order. The operators primarily concentrate on
defending the ship against larger spacecraft and leave defense against
mecha attacking the carrier to the VF pilots.
- PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be
used as a weapon)
- RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
- DAMAGE CAPACITY: Can sustain up to 5,000 MD per round.
Regenerates at a rate of 2,500 MD per melee round.
- RADIUS: 200 ft (61 m)
- DEFENSIVE MOVEMENT: Can move from one end of the carrier to the
other in less than a single round. Trained operators can attempt to
block attacks up to 8 times per melee (counts as a parry) and are at
+7 to block. Untrained characters can parry up to their number of
hand-to-hand attacks with their normal parry bonuses only.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is
functional (see below) and engines are intact. If main engines are
destroyed, the barrier will loose power and not function.
- NOTE: If all four barriers are grouped in a single spot they
can deflect a heavy particle beam attack, such as the one generated
by the Macross Cannon, Zentraedi/Varuta command warships, and some
Protodeviln. However, the beam will completely destroy all four
barriers and put incredible strain on the pinpoint barrier system, to
the point where it may short out. After deflecting an energy beam,
roll percentile dice on the table below to determine additional
effects/damage.
- 01-15: Lucked out, system will be operational in 1D6 hours.
- 16-30: Minor damage, system will require 4D6 hours to
repair.
- 31-45: Major damage, system will require 2D6x10 hours to
repair (yes, DAYS of work).
- 46-60: Completely destroyed! System can be rebuilt, but
will require new parts and 2D6 DAYS of work to
replace.
- 61-75: Major damage, system will require 2D6x10 hours to
repair.
- 76-90: Minor damage, system will require 4D6 hours to
repair.
- 91-95: Lucked out, system will be operational in 1D6 hours.
- 96-00: It's a miracle! Trivial damage only, system will
be operational again in only 4D6 melee rounds!
- OMNIDIRECTIONAL BARRIER DEFENCE SYSTEM: Used only once as an extension of the Pin Point Barrier Defence. The Omnidirectional Barrier completely encircles the battle fortress in a nearly-impregnable force field sphere. The disadvantage of the barrier system is that no weapons can be fired, nor any fighters/support craft launched or recovered while the shield is up. Due to a flaw in the system the barrier overloaded during its first use, completely destroying the North American Ontario Quadrant. Because of this disastrous mishap and other problems the omnidirectional barrier system has not been used again since, and has not been installed in any other UN Spacy spaceships.
- PRIMARY PURPOSE: Defense (the omnidirectional barrier system
cannot be used as a weapon)
- RANGE: The barrier generates a spherical force field with a
radius of 3000 ft (910 m) around the exact center of the ship.
- DAMAGE CAPACITY: Can sustain up to 100,000 MD in a single
round. Regenerates at a rate of 2,500 MD per melee round.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is
functional (see below) and engines are intact. If main engines are
destroyed, the barrier will loose power and not function.
- NOTE: The barrier can deflect a heavy particle beam attack,
such as the one generated by the SDF-01 Macross, Zentraedi/Varuta
command warships, and some Protodeviln. When hit by a heavy particle
beam the shield will take 25,000 MDC damage, with the rest of the
beam being deflected around the shield.
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The SDF-1 is equipped with an
anti-gravity propulsion system used for planetary landings and liftoffs.
The system is good for vertical ascent/descent only and can lift the ship at
speeds of up to 1,320 feet (400 m) per minute. The system will function so
long as the main energy system (in the rear 1/3 of the ship) can supply
energy to it. (Note: The first time this system was used on the SDF-01
the antigrav generators tore away from the ship. The generators were later
replaced and the areas around them were structurally enforced to prevent a
repeat of the disaster.)
- HYPERSPACE COMMUNICATIONS: The ship is equipped with a hyperspace communications relay allowing faster-than-light communication between ships and planet side bases. This system was heavily damaged in the initial crash of the SDF-1 on South Ataria Island and could not be salvaged. The UN Spacy did not develop hyperspace communications until after the end of Space War 1 when scientists and technicians were able to examine similar systems aboard
captured Zentraedi warships.
- LIFE SUPPORT SYSTEMS: The SDF-1 has sufficient life support to
provide breathable air and comfortable temperatures for up to 70,000 people
for up to 20 years (air was recycled). In an emergency the life support
system could support up to 140,000 people at one time. The ship contains
enough food and water onboard to support the crew for up to 5 years (with
recycling).
- LONG-RANGE TRACKING SENSORS: The SDF-1 command tower is equipped
with a complex sensor system that can track and identify up to 1,500 craft
simultaneously. The system had a 2,000 mile/3,200 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the SDF-1 is equipped
with an fold system capable of propelling the ship through hyperspace at
speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes.
The range of the fold drive is theoretically unlimited except by the life
expectancy of the spacecraft (which is unknown).
- SUBLIGHT ENGINES: As a backup to the Fold System, the SDF-1 is
equipped with impulse engines that could propel the craft at speeds up to 0.20
speed of light (37,200 miles per second) in space. Note that these engines
are mainly intended for rapid movement inside a planetary system and are not
suited for long voyages between star systems. In a planetary atmosphere the
ship is limited to speeds of Mach 2.0 maximum due to hull stress.
- SUBSPACE MASS SENSORS: As part of the SDF-1's sensor systems, the
fortress is equipped with subspace sensors that can essentially instantly
detect mass readings and movement of objects up to 1 AU (93 million miles)
distant from the carrier. Readings taken with the subspace sensors are not
very detailed (-25% penalty when trying to identify a detected object) and
cannot detect objects of less than 60,000 kg (this includes most Zentraedi and
UN Spacy mecha).
- MACROSS CITY/UN MILITARY COMMAND CENTRE: During Space War One the population of South Ataria Island had to be transplanted into the SDF-1 due to an accident due to the SDF-1's first fold. After the end of Space War One the population exited the SDF-1 and created a new Macross City around the Super Dimensional Fortress. In its place, within the mid-section of the SDF-1 the UN Armed Forces setup their headquarters. Although this gave them the opportunity to move the SDF-1 is neccesary the mighty ship has not moved except during the Sharon Apple incident in 2040, and when the Daedalus and Prometheus Carriers were replaced with ARMD platforms on the SDF-1's 'arms'.
MECHA COMPLEMENT:
- QF-3000E Ghost: 120
- VF-1 Valkyrie: 212 (2009 February 7, 120 VF-1A, 12 VF-1D, 50 VF-1J, 30 VF-1S)
- VF-1 Valkyrie: 300+ (2010 February 11, VF-1 Super Valkyries)
- Tomahawk Destroid: 440 (Initially stationed on docked SLV-111 Daedalus)
- Defender Destroid: 40 (Initially stationed on docked SLV-111 Daedalus)
- Spartan destroid: 85 (Initially stationed on docked SLV-111 Daedalus)
- Phalanx Destroid: 20 (Initially stationed on docked SLV-111 Daedalus)
- Monster Destroid: 3 (Initially stationed on docked SLV-111 Daedalus)
- Support Craft: Numerous
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Starship Guide: SDF-01 Macross Entry"
- Super Dimensional Fortress Macross TV series
- Macross DYRL
- Macross Plus: Episode 4