The following material is an adaptation of an Official Mecha from the MACROSS timeline, based on the original Japanese MACROSS TV series, for which no official pictures exist. The below stats are based on knowledge taken from the FBz-99 Zaubergaran. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the Author and do not claim that it is your own work. Comments and suggestions are welcome. (Name is proposed as no official name has yet been released)
WINGTHROP SB-10 STARWING SPACE BOMBER
- RPG Stats by Daniel Henwood (dhenwood@hotmail.com
- Background info provided by the MACROSS ONLINE COMPENDIUM
Line Images courtesy of Kenneth Olsen of the Robotech Research Website
BACKGROUND
Designed to provide additional heavy support to UN Armed Forces units, the SB-10 Starwing was commisioned as the winner in a competition to provide a Heavy Bomber capable of trans-atmospheric flight,whilst carrying heavy payloads of missiles and bombs. As the SB-10 Starwing is not transformable it has a much higher payload rating as it does not require the extra space required for the machinery to allow it transform. If it could transform however it would be a truly terrifying craft as it is four to five times the size of the average variable fighter utilised by the UN Armed Forces.
One drawback noted during its production design phase was the immense size of the craft and the ease with which enemy craft and sensor operators would have in picking it up on their sensors. To correct this problem the SB-10 was coated in a passive stealth coating similar to that of the VF-17 Nightmaremaking it invisible to sensors in perfect conditions, and at worst about the size of a small meteorite thus fooling many sensor operators into thinking it to be one if it maintained a similar approach.
Due to its mission parameters and size the SB-10 Starwing is almost completely defenceless and must be protected by escort variable fighters, to ensure its survival as it has no weapons other than those in its internally mounted bays, unless it is carrying drones on the four retractable hardpoints on its ventral surface. The drones are usually carried and deployed by the SB-10 at UN test centres to carrying the small lightweight drones to the combat area.
RPG STATS
- Vehicle Type:
- Space Bomber
- Class: SB-10/10 StarWing Space Bomber
Manufacturer: Wingthrop
Crew: One pilot & one copilot/navigator wearing Tactical Life Support System. A rear seat for a third person can also be added if necessary for specific missions.
MDC BY LOCATION:
(1) Main Body 1800
(2) Wings (2) 850 each
(3) Engines (4) 500 each
Drone Hardpoints (4) 100 each
Reinforced Pilot Compartment/Escape Pod 450
NOTES:
- (1)
- 1.Depleting the MDC of the main body will destroy the craft. The cockpit section/escape pod will be automatically ejected from the doomed craft before it explodes by the Starwing's main computer.
- (2)
- 2.Destruction of one or both wings will completely disable the aircraft, sending it into an uncontrolled spin and eventually crashing
- (3)
- 3.Destroying an engine will reduce overall speed/thrust by 25% and cause a -1 penalty to dodge. Each destroyed will reduce airspeed by 25%. If all engines are destroyed the craft will lose all power and can glide to the ground
SPEEDS:
- FLYING:
- Mach 0.97 (650 mph/1040 kmph) max speed at 10,000 meters or less above sea level. Mach 1.7 (1140 mph/1820 kmph) max speed at 10,000-30,000 meters above sea level. Mach 5.15 (3451 mph/5221 kmph) max speed for 30 seconds maximum to allow the SB-10 to achieve orbital velocity over an Earth-class planet
STATISTICAL DATA:
- HEIGHT:
- 10 m
- WIDTH:
- 97.5 m (Wingspan)
- LENGTH:
- 66 m (Central Body)
- WEIGHT:
- 305,270 kg Typical Takeoff weight
- CARGO:
- Small compartment behind pilot's seats for personal belongings.
WEAPON SYSTEMS:
- INTERNAL BOMB BAY: 1.The SB-10 Starwing features an internal bomb bay where the entire 80,000 lbs of ordanance carried by this craft are stored.
- LONG RANGE MISSILES
- Primary Purpose: Heavy Assault
- Secondary Purpose: Anti-Spacecraft
- Missile Types: Any type of UN Spacy Long
Range Missile can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: One to ten missiles per action.
- Payload: 38 maximum.
- MEDIUM RANGE HIGH MANOUVERABILITY MISSILES
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of UN Spacy Medium
Range Missile can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: 1-10 per action.
- Payload: 84 maximum.
- MEDIUM RANGE MISSILES
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of UN Spacy Medium
Range Missile can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: 1-18 per action.
- Payload: 84 maximum.
- SHORT RANGE MISSILES
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of UN Spacy Short Range Missile can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: 1-30 per action.
- Payload: 192 maximum.
- STANDARD BOMBS (UNGUIDED MISSILES)
- Primary Purpose: Ground Assault
- Secondary Purpose: Anti-Fortification
- Missile Type: Standard UN Spacy bombs, usually high explosive or fragmentation.
- Mega-Damage: 1D6x10 M.D.
- Rate of Fire: Volleys of 1 to 30 missiles per attack.
- Payload: 192 maximum.
- Note: Bombs can be laser-guided or unguided. Unguided bombs are -4 to strike a stationary ground target, -6 to strike a moving target(s), and -10 to hit a small moving target like a mecha or vehicle. Guided bombs do not have these penalties, but require a spotter to illuminate the target with a laser designator. If the designator loses sight of the target the previous penalties immediately apply.
STANDARD EQUIPMENT FOR THE SB-10:
- STEALTH CONSTRCUTION: The SB-10 is designed with special materials and angled surfaces in order to help decrease the Wraith's radar reflection, thus making it ideal for recon and surgical strike missions.These features provide a constant +2 to initiative rolls made during combat by the SB-10. Note that this is a PASSIVE stealth system, and not an active one like a cloaking device. The +2 initiative bonus will continue so long as the aircraft is functional.
- AUTO-PILOT: The SB-10 is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto-pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
- COMBAT COMPUTER: The SB-10 is equipped with a combat computer that can store and analyze data during combat with hostile forces. Data collected by the combat computer can be displayed on the virtual environment cockpit of the mecha (see below), which allows the system to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
- ESCAPE POD: The entire reinforced cockpit of the SB-10 is a detachable escape pod that can be jettisoned when the bomber is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the craft is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening head and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a is a breach in the shields and what the levels of radiation are.
- HOMING SIGNAL: The escape pod of the SB-10 is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of the aircraft by the enemy, the pilot can activate the self-destruct system, which will cause the craft to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion.
All internal systems are obliterated. The escape pod will be
automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
- STANDARD SURVIVAL KIT: All UN Spacy aircraft come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass,infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The SB-10's cockpit is pressurized, and also provides additional air feeds to the pilot and crew's flight suits that provides them with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.
COMBAT BONUSES FOR SB-10 BOMBER TRAINING:
BASIC COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and
fifteen.
- +1 to strike.
- +1 to dodge
- +1 to roll with a punch or move with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Ram - 4D6 M.D. plus a 90% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
ADVANCED SB-10 COMBAT TRAINING
- Advanced training for pilots specializing in the SB-10 Starwing
- 2 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels four, seven, ten and twelve.
- +2 to strike
- +2 to dodge
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Ram - 8D6 M.D. plus a 90% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN
- Macross Plus Episode 2-3
- "Doe's All The Worlds' Mecha Guide: SB-10 StarWing
- Macross Plus: The Movie