The following material is an adaptation of an Official Mecha from the MACROSS timeline, based on the original Japanese MACROSS TV series, for which no official pictures exist. The below stats are based on knowledge taken from the FBz-99 Zaubergaran. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the Author and do not claim that it is your own work. Comments and suggestions are welcome. (Name is proposed as no official name has yet been released)


WINGTHROP SB-10 STARWING SPACE BOMBER

RPG Stats by Daniel Henwood (dhenwood@hotmail.com
Background info provided by the MACROSS ONLINE COMPENDIUM
Line Images courtesy of Kenneth Olsen of the Robotech Research Website

BACKGROUND

Designed to provide additional heavy support to UN Armed Forces units, the SB-10 Starwing was commisioned as the winner in a competition to provide a Heavy Bomber capable of trans-atmospheric flight,whilst carrying heavy payloads of missiles and bombs. As the SB-10 Starwing is not transformable it has a much higher payload rating as it does not require the extra space required for the machinery to allow it transform. If it could transform however it would be a truly terrifying craft as it is four to five times the size of the average variable fighter utilised by the UN Armed Forces.

One drawback noted during its production design phase was the immense size of the craft and the ease with which enemy craft and sensor operators would have in picking it up on their sensors. To correct this problem the SB-10 was coated in a passive stealth coating similar to that of the VF-17 Nightmaremaking it invisible to sensors in perfect conditions, and at worst about the size of a small meteorite thus fooling many sensor operators into thinking it to be one if it maintained a similar approach.

Due to its mission parameters and size the SB-10 Starwing is almost completely defenceless and must be protected by escort variable fighters, to ensure its survival as it has no weapons other than those in its internally mounted bays, unless it is carrying drones on the four retractable hardpoints on its ventral surface. The drones are usually carried and deployed by the SB-10 at UN test centres to carrying the small lightweight drones to the combat area.

RPG STATS

Vehicle Type:
Space Bomber
Class: SB-10/10 StarWing Space Bomber
Manufacturer: Wingthrop
Crew: One pilot & one copilot/navigator wearing Tactical Life Support System. A rear seat for a third person can also be added if necessary for specific missions.

MDC BY LOCATION:

(1) Main Body                                      1800
(2) Wings (2)                                      850 each
(3) Engines (4)                                    500 each
    Drone Hardpoints (4)                           100 each
    Reinforced Pilot Compartment/Escape Pod        450

NOTES:

(1)
1.Depleting the MDC of the main body will destroy the craft. The cockpit section/escape pod will be automatically ejected from the doomed craft before it explodes by the Starwing's main computer.
(2)
2.Destruction of one or both wings will completely disable the aircraft, sending it into an uncontrolled spin and eventually crashing
(3)
3.Destroying an engine will reduce overall speed/thrust by 25% and cause a -1 penalty to dodge. Each destroyed will reduce airspeed by 25%. If all engines are destroyed the craft will lose all power and can glide to the ground

SPEEDS:

FLYING:
Mach 0.97 (650 mph/1040 kmph) max speed at 10,000 meters or less above sea level. Mach 1.7 (1140 mph/1820 kmph) max speed at 10,000-30,000 meters above sea level. Mach 5.15 (3451 mph/5221 kmph) max speed for 30 seconds maximum to allow the SB-10 to achieve orbital velocity over an Earth-class planet

STATISTICAL DATA:

HEIGHT:
10 m
WIDTH:
97.5 m (Wingspan)
LENGTH:
66 m (Central Body)
WEIGHT:
305,270 kg Typical Takeoff weight

CARGO:
Small compartment behind pilot's seats for personal belongings.

WEAPON SYSTEMS:

  1. INTERNAL BOMB BAY: 1.The SB-10 Starwing features an internal bomb bay where the entire 80,000 lbs of ordanance carried by this craft are stored.

    • LONG RANGE MISSILES
      • Primary Purpose: Heavy Assault
      • Secondary Purpose: Anti-Spacecraft
      • Missile Types: Any type of UN Spacy Long Range Missile can be used.
      • Range: Varies with missile type.
      • Damage: Varies with missile type.
      • Rate of Fire: One to ten missiles per action.
      • Payload: 38 maximum.
    • MEDIUM RANGE HIGH MANOUVERABILITY MISSILES
      • Primary Purpose: Assault
      • Secondary Purpose: Anti-Mecha
      • Missile Types: Any type of UN Spacy Medium Range Missile can be used.
      • Range: Varies with missile type.
      • Damage: Varies with missile type.
      • Rate of Fire: 1-10 per action.
      • Payload: 84 maximum.
    • MEDIUM RANGE MISSILES
      • Primary Purpose: Assault
      • Secondary Purpose: Anti-Mecha
      • Missile Types: Any type of UN Spacy Medium Range Missile can be used.
      • Range: Varies with missile type.
      • Damage: Varies with missile type.
      • Rate of Fire: 1-18 per action.
      • Payload: 84 maximum.
    • SHORT RANGE MISSILES
      • Primary Purpose: Assault
      • Secondary Purpose: Anti-Mecha
      • Missile Types: Any type of UN Spacy Short Range Missile can be used.
      • Range: Varies with missile type.
      • Damage: Varies with missile type.
      • Rate of Fire: 1-30 per action.
      • Payload: 192 maximum.
    • STANDARD BOMBS (UNGUIDED MISSILES)
      • Primary Purpose: Ground Assault
      • Secondary Purpose: Anti-Fortification
      • Missile Type: Standard UN Spacy bombs, usually high explosive or fragmentation.
      • Mega-Damage: 1D6x10 M.D.
      • Rate of Fire: Volleys of 1 to 30 missiles per attack.
      • Payload: 192 maximum.
      • Note: Bombs can be laser-guided or unguided. Unguided bombs are -4 to strike a stationary ground target, -6 to strike a moving target(s), and -10 to hit a small moving target like a mecha or vehicle. Guided bombs do not have these penalties, but require a spotter to illuminate the target with a laser designator. If the designator loses sight of the target the previous penalties immediately apply.

STANDARD EQUIPMENT FOR THE SB-10:


COMBAT BONUSES FOR SB-10 BOMBER TRAINING:

BASIC COMBAT TRAINING

ADVANCED SB-10 COMBAT TRAINING


REFERENCES USED IN THIS DESIGN