The following material is an adaptation of the starship design from
MACROSS 7, a sequel to the original Japanese MACROSS TV
series (which became Robotech here in the U.S.). Please feel free to use, copy,
and distribute it as you see fit. All I ask is that you give proper credit to
the author and do not claim that it is your own work. Comments and suggestions
are welcome.
RIVIERA CLASS RESORT SHIP
RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Background
text by DAVE
DEITRICH (deitrich@mcs.net)
Background info
provided by the MACROSS ONLINE
COMPENDIUM

BACKGROUND
The Riviera Resort Vessel is one of the most
advanced civilian vessels ever designed for UN Spacy colony missions (outside of
the New
Macross city vessels). The colony ship is shaped like a giant spiral
seashell and contains an artificial ocean surrounded by over 10 km of simulated
beachfront property. The ocean provides the citizens of the colony fleet with a
wide variety of water sports, including swimming, yachting, surfing, jet skiing,
and trolling. Artificially generated waves of varying strengths produce areas of
shoreline that are calm or choppy to suit the tastes of the vacationer, while
the life support systems keep the temperature of the vessel at a pleasant summer
temperature with a refereshing breeze rolling in off the water. The hotels and
restaurants along the shoreline are regarded as the most luxurious in known
space and are exteremly popular among the colonists.
The Riviera vessels also provide additional services for the colony
fleet other than entertainment. Kelp and seaweed are grown and farmed along the
bottom of the ocean, while many different kinds of fish are bred and raised to
provide the colony with additional food supplies. While not capable of producing
foodstuffs on the same magnitude as Sunflower agriculture vessels, the
Riviera farms produce seafoods and other delicacies that are highly sought after
by the colonists. The crew of the Riviera also engages in ocean research,
constantly working to discover new ways to use the sea to produce more for the
colonists. In the event that a colony fleet encountered a habitable water world,
the Riviera would work closely with Einstein research vessels to
determine if the world is suitable for supporting a long-term colonization
effort.
Because of the strict environmental requirements
of the simulated ocean and the sea life contained within it, Riviera
vessels have extremely advanced and fault-tolerant life support systems. The
vessels are highly compartmentalized, and in the event of a hull breach or other
damage large sections of the ship can be completely sealed off to prevent loss
of environmental control in the intact areas. Riviera vessels are linked to Ark
Royal-class Escort Battle Carriers in much the same way that the New
Macross Battle sections and City sections combine to form one larger ship.
The Riviera vessels are controlled from the bridge of the docked carrier, and
the carrier's VF squadrons provide protection for the colony vessel in case of
attack. The carrier can disconnect from the Riviera if necessary, and the vessel
is equipped with an emergency bridge to control the ship when the carrier is
detatched. The staff and crew of the Riviera vessels are well trained in crowd
control and can quickly evacuate guests to shelters or escape pods in the event
of a serious emergency.
Riviera vessels were developed around the same time as the New
Macross colony vessels were released, and since 2030 at least one Riviera
has accompanied every UN Spacy colony mission. The vessel's entertainment and
farming facilities have helped greatly in maintaining colony morale. Only one
Riviera ship have been lost so far; the Riviera 05 was captured by the
Varuta shortly after landing on the planet Rax and was later destroyed after the
captured civilians had been transferred in the Protodeviln's spiritia farms. The
Riviera 07 was also captured by the Protodeviln but was rescued during an
all-out counterstrike by the Macross 07 military forces. The ship was
later repaired and returned to service.
RPG STATS
Government: New Unity Government (Earth)
Ship
Type: Long Distance Colonization Marine Resort/Research
Vessel
Class: Riviera Class
Manufacturer: ORTEC Company/UN
Spacy
- Crew (not including Escort Carrier): 74,300 total (plus tourists)
- Military Crew: 1,000
- Civilian Crew: 3,000
- Police/Civil Defense: 300
- Permanent Civilian Populace: 70,000
- Visitors/Tourists: up to 80,000 max
- Notable Ships of Class:
- Riviera 05 (launched 2034 as part of the Macross 05 colony
fleet. Captured and destroyed by the Varuta in 2045)
- Riviera 07 (launched 2036 as part of the Macross
07 colony fleet. Captured by Protodeviln in 2046 but recaptured by UN
Spacy forces during the final battle of the UN Spacy/Varuta war)
MDC BY LOCATION:
(1) Main Body 150,000
Projectile Shield (Closed) 100,000
Projectile Shield (Per 40 ft area) 500
(2) Ocean Dome 30,000
(2) Ocean Dome (Per 40 ft area) 200
Small Airlocks/Access Hatches (300) 250 each
Main Airlock 1,000
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 40
External Engineering/Sensor Spokes (9) 1,500 each
Lower Sensor Spoke 1,000
Connection Joint/Engineering Section 25,000
(3) Main Engines/Power Plant (2) 50,000 each
(3) Auxiliary Engines (4) 7,000 each
(4) Pin Point Barriers (4) 5,000 each
NOTES:
- Depleting the MDC of the main body will essentially destroy the vessel.
All internal systems will shut down, including life support and internal
gravity. The colony ship itself will be an unsalvageable floating wreck, and
any surviving colonists (and marine life) must be rescued quickly or will die
from asphyxiation as the remaining atmosphere drains into space.
- In "Shell Up" mode, the semi-transparent ocean dome is completely covered
by the projectile shield. Therefore in order to attack the dome in this mode
the projectile shield must be penetrated or destroyed first. If the ocean dome
is destroyed while in space (1D6x10) percent of the colonists inside will be
instantly killed due to explosive decompression.
- Depleting the MDC of the main engines will force the ship to rely on its
auxiliary engines. Depleting the MDC of the main engines AND auxiliary engines
will leave the colony ship adrift in space. If in an atmosphere, the colony
will crash (destruction of the main engines will render the antigravity system
useless due to loss of power).
- The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500
MD per melee round). If destroyed, a barrier will completely regenerate within
four seconds (2 melee rounds). See the Pinpoint
Barrier System entry for details.
SPEEDS:
- Speed(sublight): 0.16 speed of light (25,600 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range
Unlimited (1 light year every 6 minutes)
Planet bound:
- Designed to land in a planetary ocean when necessary but not designed to
maneuver in an atmosphere. The Riviera is NOT designed to land on the
ground. If it does so the landing will inflict 3D6x1000 MD damage to the main
body of the spacecraft (the lower sensor spoke will be automatically
destroyed).
- Maximum Range: Unlimited (estimated 30 year life span)
STATISTICAL DATA:
Length (overall, excluding Uraga Class Carrier): 6,300 m (20,790 ft)
Weight: Approximately 10,700,000,000 tons standard
- Power System:
- ORTEC/General Galaxy Main Reactor
- Fold System:
- ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster
- Sublight Drive:
- ORTEC/Centinel Impulse Drive Cluster
- Gravity Control System: Internal
Auxiliary Engine:
- Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
- Sensors: Standard plus Subspace Mass Detector
DEFENSE SYSTEMS:
- PINPOINT BARRIER DEFENSE SYSTEM: Originally
developed by researchers onboard the SDF-01 Macross during Space War One, the
Pinpoint Barrier System is a standard defense system on board all UN Spacy
starships and colony vessels, including the Riviera colony ships. The system
generates four small disc-shaped force fields that can be positioned anywhere
along the ship to deflect missiles, energy beams or projectiles. Each pinpoint
barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in
damage, which then regenerates within four seconds (2 melee rounds). The
barriers can also be layered on top of each other to generate a field which
provides 20,000 MDC and can even deflect heavy particle beams (usually).
The four barriers are controlled by operators in the command tower of the
carrier. These operators are instructed to defend (1) any breaks or weaknesses
in the projectile shield and/or ocean dome, (2) the engineering section/battle
carrier docking section, and (3) the main and auxiliary engines, in that
order. The operators primarily concentrate on defending the ship against
larger spacecraft and leave defense against attacking mecha to the VF pilots
from the battle carrier.
- PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be
used as a weapon)
- RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
- DAMAGE CAPACITY: Can sustain up to 5,000 MD per round.
Regenerates at a rate of 2,500 MD per melee round.
- RADIUS: 200 ft (61 m)
- DEFENSIVE MOVEMENT: Can move from one end of the vessel to the
other in less than a single round. Trained operators can attempt to block
attacks up to 8 times per melee (counts as a parry) and are at +7 to block.
Untrained characters can parry up to their number of hand-to-hand attacks
with their normal parry bonuses only.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is
functional (see below) and engines are intact. If main engines are
destroyed, the barrier will loose power and not function.
- NOTE: If all four barriers are grouped in a single spot they can
deflect a heavy particle beam attack, such as the one generated by the
Macross Cannon, Zentraedi/Varuta command warships, and some Protodeviln.
However, the beam will completely destroy all four barriers and put
incredible strain on the pinpoint barrier system, to the point where it may
short out. After deflecting an energy beam, roll percentile dice on the
table below to determine additional effects/damage.
- 01-15: Lucked out, system will be operational in 1D6 hours.
- 16-30: Minor damage, system will require 4D6 hours to repair.
- 31-45: Major damage, system will require 2D6x10 hours to repair
(yes, DAYS of work).
- 46-60: Completely destroyed! System can be rebuilt, but will
require new parts and 2D6 DAYS of work to replace.
- 61-75: Major damage, system will require 2D6x10 hours to
repair.
- 76-90: Minor damage, system will require 4D6 hours to repair.
- 91-95: Lucked out, system will be operational in 1D6 hours.
- 96-00: It's a miracle! Trivial damage only, system will be
operational again in only 4D6 melee rounds!
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The Riviera colony vessels are
equipped with an anti-gravity propulsion system used for planetary landings
and liftoffs. The system is good for vertical ascent/descent only and can lift
the ship at speeds of up to 1,320 feet (400 m) per minute. The system will
function so long as the main engines can supply energy to it.
- HOLOGRAPHIC PROJECTION SYSTEM: The ocean dome and the interior of
the projectile shield both contain sophisticated holographic projection system
which are used to generate images of terran skies. These images help to calm
colonists and make them feel like they are living in a city on Earth and not
on a ship voyaging through space. The holographic system is often used to
divide time on the vessel into day and night segments. During the day the
holographic system blocks the outside view and projects artificial sunlight
over the city, and at night the system is turned off to provide an uninhibited
view of the passing stars.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the
space fold system, the hyperspace communications relay allows
faster-than-light communication between the Riviera ships and other vessels or
planetary bases. Hyperspace communications are still not instantaneous,
however. Audio/video communication travels through hyperspace at a rate of
about 1 second per 4000 light years, so messages communicated over vast
distances can still take seconds or minutes to arrive.
- LIFE SUPPORT SYSTEMS: The resort colony have sufficient life
support to provide breathable air and comfortable temperatures for 400,000
people, plus the entire marine ecosystem contained within the artificial
ocean, for up to 30 years. In an emergency the life support system can support
up to 600,000 people for a short time. The ocean's ecosystem can provide food
and other necessary supplies indefinitely for up to 1,000,000 people, making
it a vital part of the colony fleet's support structure.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The Riviera has
modest communications facilities that can communicate with up to 250 craft
simultaneously at ranges of up to 900 miles (1,440 km). This range can be
boosted indefinitely by using satellites or other spacecraft as to relay
communications.
- LONG-RANGE RADAR: The radar array of the Riviera is also modest
compared to that of the docked escort battle carrier. The system can track and
identify up to 500 craft simultaneously and has a 200 mile/320 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the vessel is equipped with
an ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster, capable of
propelling the carrier through hyperspace at speeds up to 3.28x10^10 mps
(5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive
is theoretically unlimited except by the life expectancy of the spacecraft.
The fold drive is powerful enough to propel both the battle carrier and resort
block through hyperspace when they are connected.
- SUBLIGHT ENGINES: As a backup to the Fold System, the colony vessel
is equipped with ORTEC/Centinel Impulse Drive Cluster engines that can propel
the craft at speeds up to 0.16 speed of light (25,600 miles per second) in
space. Note that these engines are mainly intended for rapid movement inside a
planetary system and are not suited for long voyages between star systems. In
a planetary atmosphere the carrier is limited to speeds of Mach 1 maximum due
to hull stress. As with the fold drives, the engines are powerful enough to
propel the craft when battle carrier is attached.
- SUBSPACE MASS SENSORS: Like the battle carriers, the Riviera colony
vessels are equipped with subspace sensors for early warning of approaching
objects and navigation at sublight speeds. These sensors can almost instantly
detect mass readings and movement of objects up to 1 AU (93 million miles)
distant from the carrier which are above 60,000 kg in mass (which means that
the sensors usually cannot detect objects as small as variable fighters).
Readings taken with the subspace sensors are not very detailed (-25% penalty
when trying to identify a detected object) and are usually used for tracking
purposes only.
MECHA COMPLEMENT (STANDARD):
NONE! However, the landing bays in the Riviera has enough
room and resources to adequately support up to 3 squadrons (36 fighters) of
VFs if necessary.

REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Starship Guide: Riviera Resort Vessel Entry"
- "Doe's All The Worlds' Starship Guide: Uraga Escort Battle Carrier
Entry"
- Macross 7 TV episodes 8, 48, 49