The following material is an adaptation of mecha from MACROSS PLUS and
MACROSS 7, both sequels to the original Japanese MACROSS TV series (which became Robotech in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author/s and do not claim that it is your own work. Comments and suggestions are welcome.
QVF-11 "THUNDERBOLT"
DRONE VARIABLE FIGHTER
RPG Stats by MARC FLETCHER
Edited by DANIEL HENWOOD
(dhenwood@hotmail.com)
Background info provided by the
MACROSS ONLINE COMPENDIUM
BACKGROUND
The VF-11 Thunderbolt is the standard tactical variable
fighter for the UN Spacy forces as of 2040. The mecha is a direct descendant
of the original VF-1 Valkyrie and has several design similarities to the
now-antique fighter, including variable soldier and gerwalk modes, a head
laser external gun pod, and optional add-on boosters for increased range and
maneuverability. The VF-11 replaced the older VF-4
Lightning III as the UN Spacy's main combat mecha in 2030, and
has been in service now for almost a decade. Thunderbolts are found all over
human-colonized space, on long-distance colony ships, colonized planets, and
deep space military forces. The design is starting to become outdated, however,
and is scheduled to be replaced by the VF-19
Excalibur, the winning design of the Project Super Nova
competition. However, due to the large numbers of Thunderbolts stationed all
across the galaxy it will probably be several years yet before the VF-19 can
be produced in sufficient numbers to retire the VF-11 from service.
There is one interesting footnote in the development of the Thunderbolt.
During the early tests of the prototype VF-11s the addition of the forward
canard wings was a subject of great debate with the engineers and test
supervisors. Although the canards provided increased maneuverability for the
fighter, they also created additional aerodynamic drag which lowered the top
speed of the variable fighter in a planetary atmosphere. Despite the drawbacks many
of the test pilots were in favor of the canard wing, including Captain
Milia Jenius of the Eagle Nest Aerial Tactics Center, who was involved in
testing of the final VF-11 prototypes. The event which clinched the decision
to include the canard wings eventually came when Captain Jenius piloted the
VFX-11 prototype on a rescue mission to save a UN chief advisor. The
successful rescue of the individual and the data collected from the prototype
during the rescue operation led to the decision to include the canard wing on
the VF-11, as well as later VFs designed by Shinshi Inudstries.
The QVF-11 however is a Drone version of the VF-11 Thunderbolt. In the past many Variable Fighters have been fitted with Artificial Intelligence brains designed to control a Variable Fighter. General Gomez of the UN Spacy procured lots of QVF-11's for his X-9 Ghost program, the next evolution in Artificial Intelligence controlled fighters designed not only to replace the QVF-11, but also Variable Fighter pilots altogether. As the X-9 ghost was shown to be unstable the QVF-11 will remain as the drone fighter of the UN Armed Forces for a long time yet.
RPG STATS
Vehicle Types:
- VF-11A: First manufactured version. Initially equipped with a
shorter barrel on the anti-aircraft laser and a dual-visor sensor system in
the head.
- VF-11B: Standard UN Spacy version, circa 2040. Lengthened barrel
on the head anti-aircraft laser and redesigned single-visor sensor system.
- VF-11C: Upgraded version of the VF-11B, featuring enhanced
communication/navigation systems. Fleet-wide upgrade of all VF-11B fighters
to VF-11C versions begun in 2040.
- VF-11D: Two-seater version for training and recon operations.
- VF-11D Jamming Bird Custom: Custom
version produced on board the Macross 7 colony fleet. Contains
sound energy technology.
- VF-11MAXL-Kai: Custom version
produced on board the Macross 7 for Sound Force.
Contains sound energy technology.
- VF-11 Full Armor: Heavy armor
variant of VF-11A, B, C, or D.
- QVF-11: Drone variant of the VF-11 Thunderbolt
Class: Tactical Variable Fighter
Manufacturer: Shinsei Industries
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION:
Head Laser 30
(1) Head 75
Hands (2) 50 each
Arms (2) 100 each
Legs & Thrusters (2) 200 each
(2) Main Body 300
Canard Forward Wings (2) 30 each
Main Wings (2) 120 each
Tails (2) 50 each
Multipurpose Gun Pod 100
Anti-Projectile Shield 150
Reinforced Pilot Compartment/Escape Pod 150
NOTES:
- Destroying the head of the fighter will knock out the mecha's major
sensor systems, including all of the optics systems (infrared, nightvision,
thermal). Radar and communications will be unaffected.
- Depleting the MDC of the main body will destroy the mecha. The pilot and
cockpit section/escape pod will be automatically ejected from the doomed mecha
before it explodes by the mecha's main computer.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 90 mph (144 kmph)
- LEAPING, SOLDIER CONFIGURATION:
- 30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 300 mph (480 kmph) maximum speed limit in an Earth-like atmosphere. Can
also hover in place indefinitely.
- FLYING, GERWALK CONFIGURATION:
- Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like
atmosphere. Can also hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Mach 3.5+ (2345 mph/3752 kmph) max speed at 10,000 meters or less above
sea level. Mach 8.2+ (5494 mph/8790 kmph) max speed at 10,000-42,000
meters above sea level. Max altitude of 42,000 meters without rocket
booster assistance. Maximum rate of ascent is 28,500 meters/minute. G
limits are +22 to -14.5 standard Earth gravities.
- MAX ENGINE THRUST:
- 28,000 kg x2 from main engines, plus 10,000 kg x4 from optional super
booster units or 120,000 kg x2 from optional solid-fuel rocket boosters.
STATISTICAL DATA:
- HEIGHT:
- 41.34 ft (12.92 m) in soldier configuration.
- 22.05 ft (6.89 m) in gerwalk configuration.
- 15.39 ft (4.81 m) in fighter configuration.
- WIDTH:
- 17.46 ft (5.45 m) at shoulders in soldier configuration.
- 35.84 ft (11.20 m) in gerwalk or fighter configuration with wings
at maximum extension.
- LENGTH:
- 11.17 ft (3.49 m) in soldier configuration.
- 28.54 ft (8.92 m) in gerwalk configuration.
- 49.63 ft (15.51 m) in fighter configuration.
- WEIGHT:
- 9000 kg.
- PHYSICAL STRENGTH:
- Equal to a P.S. of 50
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Two Shinsei Industries/Pratt & Whitney/Rolls Royce FF-2025G
thermonuclear turbine engines. Several additional Pratt & Whitney HMM-
5B high-maneuverability vernier thrusters for additional mobility are
mounted at key positions along the mecha's hull. Additional thruster
options include paired super booster units and added propellant storage
or dual solid-fuel rocket boosters.
- COMPATIBLE FAST PACKS:
- Dorsal:
NP-BP-01,
NP-BP-02,
NR-BP-T1,
NR-BP-E2,
NP-BP-10,
NP-BP-11,
NP-BP-12,
NR-BP-E7,
NR-BP-19,
NR-BP-19-SES
- Arm:
NP-AR-01,
NP-AU-T1
- Leg:
NP-FB-11,
NP-FB-19
WEAPON SYSTEMS:
- ANTI-AIRCRAFT PULSE LASER: The QVF-11 mounts a single pulse laser
for use in air combat skirmishes and for defensive purposes. The laser is
mounted on the head of the mecha in soldier mode, and is located in
the central dorsal section of the main body pointed rearward in fighter
and gerwalk modes. The laser can only fire to the REAR of the fighter
in these modes; it cannot be turned to fire along another arc.
- PRIMARY PURPOSE: Anti-aircraft
- SECONDARY PURPOSE: Anti-missile/defensive
- RANGE: 4000 feet (1200 m)
- DAMAGE: 2D4 M.D.
- RATE OF FIRE: The laser can be fired in rapid pulses up to 4
blasts per round. A rapid fire blast counts as a burst of up to 4
shots.
- PAYLOAD: Effectively Unlimited.
- MULTIPURPOSE GUN POD W/ANTI-ARMOR BAYONET: A gun pod similar to the
old GU-11 used by the VF-1 Valkyries, this is the primary weapon of the
QVF-11. The new gun pod also features a mecha-sized bayonet mounted on the
front of the weapon, for use in close combat with mechanized opponents.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 feet (1200 m)
- DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long
burst, or 2D6x10 M.D. for a full melee burst. Bayonet does 1D4x10 M.D.
per strike.
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: 400 rounds per clip equals 40 short bursts, 20 long
bursts, or 10 full melee bursts. Additional ammo clips can be inserted,
but exchanging clips requires 2 melee actions. Two spare clips are
stored behind the anti-projectile shield.
- BIFORS ALL-ENVIRONMENT HIGH-MANEUVERABILITY MINI-MISSILE CLUSTERS/LRM LAUNCHER: The legs of the QVF-11 are equipped with two concealed missile launcher bays, that can each hold up to 21 new high-maneuverability mini-missiles from Bifors in each bay, or one Long Range Missile. (NOTE: These are NOT the medium-range versions of the high-maneuverability missiles seen in Macross Plus #1). When armed, the missile launcher assembly rises out of the leg units, allowing all missiles to be fired at once if necessary. The missiles can be fired in any mode; fighter, gerwalk, or soldier. Any type of mini-missile can be used in the launchers, but usually only the Bifors high-maneuverability mini-missiles are used. The Long Range Missile however can be of any type.
- PRIMARY PURPOSE: Assault
- MISSILE TYPES: Any type of standard UN Spacy
Mini-Missile, or the new Bifors high-maneuverability mini-missiles.
- RANGE: 1 mile (1.6 km).
- DAMAGE: 1D4x10 M.D.
- RATE OF FIRE: Volleys of 1-21 missiles per launcher, per
round. One volley counts as one attack. If necessary, all 42 missiles
(!) can be fired in a single round by expending two attacks.
- BONUSES: +3 to strike, +1 to dodge.
- PAYLOAD: 21 missiles per launcher; 42 total.
OR
- LONG RANGE MISSILES
- Primary Purpose: Heavy Assault
- Secondary Purpose: Anti-Spacecraft
- Missile Types: Any type of standard UN Spacy Long Range Missile can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: Volleys of 1-2 missiles.
- Payload: One per launcher; 2 maximum.
- WING HARD POINTS:
Two fixed hard points are mounted on each wing of the QVF-11 for a total of
4 hardpoints on the fighter. These hardpoints can be used to hold a
variety of different ordinance types, including long, medium, or short
range missiles, or even the new medium-range high-maneuverability (MRHM)
missiles (after 2040). One long range, one MRHM, 3 medium range, or 5
short range missiles can be mounted per hardpoint.
NOTE: Due to the location of the hard points, ALL missiles must be
fired or ejected before the QVF-11 can convert into soldier mode. For
this reason the hard point missiles are usually fired within the first
few passes of an attack.
- LONG RANGE MISSILES
- Primary Purpose: Heavy Assault
- Secondary Purpose: Anti-Spacecraft
- Missile Types: Any type of standard UN Spacy
Long Range Missile
can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: Volleys of 1-4 missiles.
- Payload: One per hardpoint; 4 maximum.
- MEDIUM RANGE MISSILES
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of standard UN Spacy
Medium Range Missile
can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: 1-3 missiles per hardpoint.
- Payload: Three per hardpoint; up to 12 maximum.
- SHORT RANGE MISSILES
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of standard UN Spacy
Short Range Missile
can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: 1-5 missiles per hardpoint.
- Payload: Five per hardpoint; up to 20 maximum.
- MEDIUM RANGE HIGH MANEUVERABILITY MISSILES
- Primary Purpose: Anti-Mecha
- Secondary Purpose: Surgical Strikes
- Mega-Damage: 2D6x10 M.D.
- Rate of Fire: One per hardpoint.
- Range: 80 miles.
- Payload: One per hardpoint; 4 maximum.
- Note: Not available prior to 2040.
- HAND TO HAND COMBAT: If necessary, the pilot of the VF-11 can
engage in melee combat rather than use a weapon. The variable fighter is
extremely agile and can execute most typical hand to hand combat moves, such as
punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D4 M.D.
- Full Strength Punch: 2D6 M.D.
- "Booster" Punch: 3D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 1D6 M.D.
- Kick: 1D6 M.D.
- Leap Kick: 2D6 M.D.
- Body Flip/Throw: 1D4 M.D.
- Body Block/Tackle: 1D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-11:
- ANTI-PROJECTILE SHIELD: A new addition to modern VFs, the
VF-11 is equipped with an external shield that is mounted on the central
rear dorsal section of the mecha in fighter mode, and on the left arm in
soldier and gerwalk modes. On a successful parry in soldier or gerwalk
mode, the shield can be used to block missiles or projectiles, thus
protecting the main body from harm. Although constructed of super-strong
materials, the shield is NOT regenerable and must be ejected once its MDC
is depleted.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet
away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The QVF-11 is equipped with a homing device that enables rescue teams to locate a disabled craft. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly
responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive
optical heat
sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables
the pilot to see in the dark, in shadows, and through smoke, and also
adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can
be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the
enemy, the pilot can activate the VF-11's self-destruct system, which will
cause the fighter to explode after a delay of up to 60 minutes (time is set
by the pilot). The explosive damage is contained within a 20 foot (6 m)
area and inflicts 1D6x10 M.D. to everything within the radius of the
explosion. All internal systems are obliterated. The escape pod will be
automatically ejected prior to the explosion unless the pilot overrides
the ejection sequence.
- ARTIFICIAL INTELLIGENCE (AI) COMBAT COMPUTER:The QVF series Drone is equipped with UN Spacy's standard AI combat computer which is less advanced than the X-9. This allows the drone to operate autonomously during missions without input from human controllers. The AI is smart enough to wage a battle but does not have the level of learning and self-preservation of the X-9. All drones fight till they are destroyed regardless of odds. Only a human controller can recall the drones once they begin battle. The combat computer can store and analyze data during combat with hostile forces. The combat computer tracks and identifies specific enemy target, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously. The Ai computer of the QVF-11 is not without its faults and problems. When operating with manned forces sometimes the drone will attack it's own forces when it is damaged. Any time the drone receives more than 50 points of damage to Main Body roll below to see if AI is damaged and malfunctions
01-65: No Malfunction
66-85: The drone locks onto a single enemy target and tries to destroy it at all cost. It will ignore any other enemy even if attacked by them. And it will even ty to ram the chosen enemy if it is out of weapons. If target is destroyed the drone will return to normal operation.
86-95: The drone goes berserk and attacks any aircraft (military or civilian) it can detect, regardless of whose side it is one. Controllers at a UN Spacy base of operation (Ship usually), they must roll againest Computer operation at -20%
96-00: As above, but the drone will no longer responds to remote control signals. The drone will go on a rampage and attack any aircraft it can detect until it is destroyed.
COMBAT BONUSES FOR QVF-11 THUNDERBOLT VF TRAINING:
The QVF-11 can operate autonomously or can be directed via remote control from a UN Spacy Base or a UN Spacy warship. The stats below represent bonuses for operators trained in remote control operation of the drone. In order to pilot the drone the operator must have following: Computer Operation, Radio Scrambler, Read Sensory Instruments. Untrained operators can only get basic thunderbolt training.
ADVANCED QVF-11 COMBAT TRAINING
- Advanced training for operators of the QVF-11.
- 3 attack per melee (plus those of the operator).
- Add one additional action/attack at levels three, six, nine and twelve
- +2 to dodge in soldier mode, +4 in gerwalk, +6 in jet mode.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Full speed ram - 1D3x100 M.D. to both the target and the drone.
QVF-11 THUNDERBOLT DRONE AI COMBAT STATS
- 5 attacks per melee
- +1 on initiative.
- +3 to strike
- +3 to parry
- +2 to dodge in solder mode, +4 in gerwalk, +6 in jet mode.
- +4 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
- Optics Systems 60%
- Detect Ambush 60%
- Detect Concealment 55%
- Navigation 85%
- Pilot VF 70%
- Weapon Systems 60%
- Read Sensory Instruments 60%
REFERENCES USED IN THIS DESIGN