The following material is an adaptation of mecha from MACROSS and MACROSS THE MOVIE, the film of the original Japanese MACROSS. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

NORTHROM QF-3000E GHOST

RPG Stats by Daniel Henwood (dhenwood@hotmail.com)
Design layout adapted from DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

The Northrom QF-3000E Ghost Fighter was an innovative design using the latest in AI technology, and a transatmospheric fighter designed by Northrom a company renowned for making heavy duty fighters, and bombers. Designed with blended and aesthetically pleasing body work for better agility in combat, the Ghost's only drawback is its size compared to other fighters which hampers its agility marginally. However the QF-3000E is designed to operate in any and all environments guidance thrusters and control fins on its surface. It also features a rear ventral mounted arrester hook for Naval Carrier landings.

The Ghost's AI is situated in the reinforced forward dorsal cockpit bay, looking something like a large single eye emerging from the surface of the fighter. This is in fact the primary sensor, the AI is behind this in its armoured cocoon protected against damage. The AI controls all of the fighters functions, and recieves updates from its supervisor based either on a groundside base, or UN Spacy ship. The Supervisor is able to supervise and direct numerous Ghost Fighters at once. The supervisor will transmit new mission parameters and orders, or target data to the Ghost Fighter/s so long as they are within communicatins range. If the QF-3000E goes outside of communications range it will attempt to get back into comms range with its supervisor so long as this does not conflict with its mission parameters/orders.

Due to the ability to not endanger human life in combat, the Ghost fighter, and its descendants (such as the X-9 Ghost of Macross Plus) are a favoured backup to the Variable Fighter as they are able to conduct missions that humans wouldn't or couldn't. They are also cheaper to manufacture than Variable Fighters, and the AI's can with re-programming potentially be put into Variable Fighters. Some tests in this area have been made (the QVF-1, and QVF-11 being the most notable) but they are normally only used for target practice. QF-3000E's however were the favoured combat vehicle on board the ARMD plaforms as 270 were stationed onboard, as opposed to the 78 SF-3A Lancer II Space Fighters, and the SDF-1 had 120 of these AI controlled fighters. Colony worlds unable to obtain pilots good enough for piloting VF's or unable to afford many Variable Fighters would commonly bolster their defences with AI Controlled QF-3000E Ghost Fighters.

RPG STATS

Vehicle Types:

Class: UN Spacy Un-Manned All-Environ Fighter
Manufacturer: Northrom
Crew: None, AI controlled

MDC BY LOCATION:

(1) Main Body                                     300
(2) Engine                                        150
(3) Reinforced AI cockpit                         100
    Missile Bays/Thrusters (2)                    100 each
    Forward Sensor                                 50

NOTES:

  1. Depleting the MDC of the Main Body will destroy the fighter.
  2. Destroying one thruster will reduce the flight speed of the fighter by 50%. Destroying both thrusters will render the Ghost immobile.
  3. Destroying the Reinforced AI Cockpit will destroy the Artificial Intelligence controlling the fighter. The fighter will automatically shutdown.

SPEEDS:

FLYING:
Mach 4, with thrusters providing temporary speed of Mach 5.2 to pemit Ghost fighter to breach atmosphere to obtain orbit.

STATISTICAL DATA:

LENGTH:
53 ft (16 m)

POWER PLANT:
Thermonuclear Fusion Reactor

WEAPON SYSTEMS:

  1. LARGE BORE LASER CANNONS: (6) Secured within large ports on the port and starboard sides of the Fighter are 6 Laser Cannons. The Cannons are firelinked together and fixed forward so the AI must line up the target to hit. The damage from the firelinked cannons enables them to destroy enemy mecha with single blasts against most mecha.'

  2. SHORT RANGE MISSILE LAUNCHERS: (8) Located in the side mounted thrusters are 8 missile launchers (4 per side) which provide additional weaponary for the Ghost Fighter. The QF-3000E will normally keep the missiles for specific mission parameters so as to be efficient and conserve ammunition.


STANDARD EQUIPMENT FOR THE QF-3000E:


COMBAT BONUSES FOR QF-3000E GHOST FIGHTER TRAINING:

QF-3000E GHOST FIGHTER COMBAT ATTRIBUTES


REFERENCES USED IN THIS DESIGN