The following material is an adaptation of mecha from MACROSS the
original Japanese MACROSS TV series. Please feel free to use, copy, and
distribute it as you see fit. All I ask is that you give credit to the Author,
and do not claim it as your own work. Comments and suggestions are welcome.
PHALANX SDR-07-MK II SPACE DEFENCE ROBOT
- Revised Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
- Layout Style Adapted from DAVE
DEITRICH (deitrich@mcs.net)
- Background info provided by the MACROSS ONLINE COMPENDIUM
BACKGROUND
The Phalanx Space Defence Robot was one of the later
models developed by the UN Armed Forces. Unlike the other Destroids it was not
designed on Earth but in fact on the SDF-1 itself during its return journey to
Earth. The Phalanx was developed for Fleet Defense of the Prometheus and
Daedalus, once they had converted for use in space. The Phalanx began
development in July of 2009 July and the first Phalanx rolled out in December
2009. The is also a small number of variant Phalanx's, one of which sports
gatling guns in the head unit.
By the year 2020 the UN Armed Forces had decided to fully embrace the
Variable Fighter as its mecha of choice, leaving all Destroids with an uncertain
future. With no upgrades and a general phasing out, Destroids such as the
Spartan were either used for parts, targets at UN Test Centres, or decommisioned
and sold to civilians, normally for demolition and construction work after some
minor alterations.
Of all the Drestroids, the Phalanx is used least by modern branches of the UN
Armed Forces. Only the the UN Army and UN Space Marines utilise a few, and this
is mainly for remote base defence. Some civilan companies have bought the
Phalanx and use it for transporting heavy loads, but this requires a massive
alteration of the missile pods. The most common use of the SDR-04-MK XII in post
2020 is as Base Defence on Colony Worlds and targets for UN Armed Forces Test
Ranges.
RPG STATS
Vehicle Types: Phalanx SDR-04-MK XII
Class:
Space Defence Robot
Manufacturer: SDF-1 Macross onboard weapons plant
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION:
Tri-Searchlight unit 90 each
Shoulder Joints (2) 100 each
Legs (2) 250 each
(1) Main Body 350
Missile Pods (2) 250 each
Reinforced Pilot Compartment 200
NOTES:
- Depleting the MDC of the main body will destroy the mecha. The pilot will
be automatically ejected from the doomed mecha before it explodes by the
mecha's main computer.
SPEED:
- TOP SPEED RUNNING:
- 45 mph (72.3 kmph)
STATISTICAL DATA:
- HEIGHT:
- 12.05 m
WIDTH:
10.8 m
LENGTH:
5.1 m
MASS:
47200 kg
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Kranss-Maffai MT828 thermonuclear reaction furnace
AUXILLARY POWER PLANT:
Shinnakasu Industry CT 03 minature thermonuclear generator
WEAPON SYSTEMS:
- HOWARD SHIN-SHM-10 DERRINGER SHORT-RANGE HIGH-MANOEUVERABILITY
SELF-GUIDED MISSILE POD (2): .
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defence
- MISSILES TYPE: Short-range high-manoeuverability self-guided
missiles (Warhead varies)
- RANGE: By Warhead type
- DAMAGE: By Warhead type
- RATE OF FIRE: Volleys of 1, 2, 4, 6, 8, 10, 12 (per pod)
- PAYLOAD: 22 missiles, 44 in total
- HAND TO HAND COMBAT: The Phalanx is not designed to engage in close
combat due to a distinct lack of hands or arms. The best that it can hope to
do is ram, body block, kick or sideslam with the missile pods. This is one
reason why Phalanx SDR's are normally held in reserve artillery roles as far
from the enemy as possible and are given protection by Spartan's and
Tomahawks.
DAMAGE:
- Side Slam: 1D4 M.D.
- Kick: 1D6 M.D.
- Body Block: 1D4 M.D.
- Stomp: 1D4 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE PHALANX:
- AUTO-PILOT: The Phalanx is equipped with a computerized auto-pilot.
Although not as complex as those equipped in Variable Fighters, it can be
reasonably trusted to get the Destroid from point A to point B safely. The
onboard computer will alert the pilot when the Robot is near its destination,
and can also be set to automatically signal when sensors detect objects near
the mecha.
- COMBAT COMPUTER W/HUD DISPLAYS: The Phalanx is equipped with a
combat computer that can store and analyze data during combat with hostile
forces. The entire cockpit canopy of the Phalanx is a large HUD display, which
allows the computer to display large amounts of data to the pilot and even
highlight enemies and missile attacks with overlaid graphics. The combat
computer tracks and identifies specific enemy targets, and has a database of
over 10,000 images stored in memory. The computer can identify and track up to
350 targets simultaneously.
- EJECTOR SEAT: The reinforced cockpit of the Phalanx contains an
ejector seat which can be fired when the mecha is destroyed. The ejecter seat
contain thrusters firing it high into the air before the parachute attached
opens. The ejector seat also contains a powerful locator beacon. The combat
computer is programmed to automatically eject the pilor if the mecha is
destroyed (main body MDC reduced to 0), but this can be overridden if the
pilot is feeling suicidal for some reason.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection and
alarm system are linked with the shields and will sound an alarm if there is a
rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The ejector seat of the Phalanx is equipped with a
homing device that enables rescue teams to locate a disabled Destroid or
ejected pilot. The range of the signal is 400 miles (640 km). Most UN Spacy
ships, Variable Fighters and Destroids can locate and track homing signals,
and the onboard computers will automatically notify their pilots if such a
signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly responsible
for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be visible
to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
heat sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables the
pilot to see in the dark, in shadows, and through smoke, and also adds a +10%
bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can be
boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a Destroid by the enemy, the
pilot can activate the Phalanx's self-destruct system, which will cause the
Robot to explode after a delay of up to 60 minutes (time is set by the pilot).
The explosive damage is contained within a 20 foot (6 m) area and inflicts
1D6x10 M.D. to everything within the radius of the explosion. All internal
systems are obliterated. The pilot will be automatically ejected prior to the
explosion unless the pilot overrides the ejection sequence.
- STANDARD SURVIVAL KIT: All UN Destroids come equipped with a
portable survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared distancing
binoculars, a small mirror, a pocket knife, dehydrated and concentrated food
(can be stretched into a five day supply for one person) and basic first aid
items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The Phalanx's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even during
high-g turns, thus decreasing the possibility of pilot's blacking out in
combat.
COMBAT BONUSES FOR PHALANX COMBAT TRAINING:
ADVANCED PHALANX COMBAT TRAINING
- Advanced training for pilots specializing in the Phalanx SDR-04-MK XII.
- 2 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and
fifteen.
- +0 on initiative.
- +1 to strike
- +1 to parry
- +1 to dodge
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.