The following material is an adaptation of mecha from MACROSS ZERO a follow on OVA to the original Japanese MACROSS TV series. Please feel free to use, as you see fit. All I ask is that you give credit to the Author, and do not claim it as your own work. Comments and suggestions are welcome.

OCTOS VARIABLE AMPHIBIOUS DESTROID

Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Layout Style Adapted from DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

Designed and manufactured by the Anti-UN Forces as a an amphibious destroid, the Octos is best used as a covert strike unit. Able to approach a target by seen unseen it can carry a squad of soldiers in its passenger compartment and unload them once it arrives. It is then able to use its multiple weapon systems to provide suppresive and supporting fire against the enemy. It is for this reason that the Octos features a variable system. For the transportation phase it would use submarine cruise mode. Upon arrival at te target area it can breach the surface and change to ground-combat quadruped mode once it hits the beach.

Rarely used, the Octos was first used in a major capacity against the island of Mayan in 2008. The year before the SDF-1 launched. Several octos were able to sneak up to the island and launch a devastating attack against its unarmed civilian population, and the under-manned UN contingent sent there to protect them. Like the SV-51, the Octos is an excellent design, and exceeds the mecha fielded by the United Nations Forces. Only a lack of numbers is its down fall.

RPG STATS

Vehicle Types: Variable Amphibious Destroid
Class: Octos
Manufacturer: Anti-United Nations
Crew: One pilot wearing Tactical Life Support System
Passengers: 5 to 6 (mostly commonly soldiers)

MDC BY LOCATION:

(1) Main Body                             240
    Legs (4)                               80
    Chain Gun (1)                         150
    Missile Launcher (1)                   50 each
    Searchlight                            25 each
    Reinforced Pilots Cockpit             100
    Reinforced Passenger Compartment      150

NOTES:

  1. Depleting the MDC of the main body will destroy the mecha. The pilot will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.

SPEED:

TOP SPEED (QUADRAPED WALKING):
40 mph (64 kmph)
TOP SPEED (WHEELS):
150 mph (241.4 kmph)
TOP SPEED (SURFACE):
20 knots (23 mph/37 kmph)
TOP SPEED (SUB-SURFACE):
30 knots (34 mph/54.7 kmph)

STATISTICAL DATA:

HEIGHT (GROUND COMBAT MODE):
14.63 metres (48 feet)
LENGTH (SUBMARINE CRUISE MODE):
20.72 metres (68 feet)
MASS:
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Thermonuclear reaction furnace
AUXILLARY POWER PLANT:
Electric generator

WEAPON SYSTEMS:

  1. CHAIN GUN: Identical in design to the gunpod carried by the SV-51, the Octos' chaingun does not have ammunition clips but an internal ammo drum which can only be reloaded back at its base of operations. The chain gun is located on the top right dorsal section of the mecha when it is in Ground Combat mode. It is not usable whilst in Submarine Cruise mode.

    • PRIMARY PURPOSE: Assault/Defense
    • RANGE: 4000 ft (1200 m)
    • DAMAGE: Does 3D6 M.D. per short burst, 6D6 M.D. per long burst, or 1D6x10 M.D. for a full melee burst.
    • RATE OF FIRE: 4 short bursts (10 rnds each barrel) 2 long bursts (20 rnds barrel) 1 full melee burst (40 rnds barrel)
    • PAYLOAD: 600 rounds in an internal ammo drum.

  2. SIX TUBED MISSILE LAUNCHER: For fire support during beach landings the Octos features a single missile launcher pod on the top left dorsal section of the craft. Unlike its UN counterparts the Octos does not carry flares or missiles for rescue missions. They are purely for offensive purposes. Not usable in submarine cruise mode.

    • PRIMARY PURPOSE: Assault
    • RANGE: 2 miles (3.2 km)
    • SPEED: 500 mph (804 Kmph)
    • DAMAGE: 1D6x10 per missile
    • RATE OF FIRE: 1 or 2 per per attack
    • PAYLOAD: 6 missiles

  3. LASER GUNS: (2) Top dorsal mounted laser guns provide additional punch to the Octos. The lasers resemble the head lasers found on the Variable Fighters of the UN Forces. The Octos' lasers are alrger and more powerful though.

    • PRIMARY PURPOSE: Anti-Mecha/Anti Vehicle
    • SECONDARY PURPOSE: Anti-Installation
    • RANGE: 4000 feet (1200 m)
    • DAMAGE: 2D4 M.D. per laser for a single shot, 2D4x10 M.D. for a burst (counts as one attack).
    • RATE OF FIRE: Single shots or bursts only. The cannons can be fire-linked so that firing both cannons at the same time counts as one attack (does double damage).
    • PAYLOAD: Effectively Unlimited.

  4. ANTI-PERSONNEL MACHINE GUN: Positioned on the ventral side of the main body, the machine gun is positioned for attacking infantry at close range and providing supporting suppresive fire of its own troops during beach heads.

    • PRIMARY PURPOSE: Anti-Personnel
    • RANGE: 1,000 metres
    • DAMAGE: 5D6 S.D.C.
    • RATE OF FIRE: 20 rounds per burst. Rate of fire equal to the pilot's combined number of attacks
    • PAYLOAD: 2000 rounds

  5. TORPEDO LAUNCHERS: (2) Situated within the arms of the Octos are two torpedo launchers. The only weapons that Octos is capable of using underwater. Although not capable of doing as much damage as torpedo's from more conventional submarines, the Octos is designed as a strike craft, able to fire at relatively unprotected area's of its target.

    • PRIMARY PURPOSE: Anti-Submerisble
    • RANGE: 6.8 Miles (11 KM)
    • DEPTH: 750m
    • DAMAGE: 4D4 x 10 M.D
    • BLAST RADIUS: 5 metres
    • RATE OF FIRE: 1 or 2 per round
    • PAYLOAD: 4 (2 per side)

  6. HAND TO HAND COMBAT: If necessary, the pilot of the Octos can engage in melee combat rather than use a weapon. The Destroid is quite agile for a Destroid, and can execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc.

    DAMAGE:

    • Punch: 1D4 M.D.
    • Kick: 1D6 M.D.
    • Body Block/Tackle: 1D4 M.D.
    • Stomp: 1D4 M.D. (only effective against small objects)

STANDARD EQUIPMENT FOR THE OCTOS:


COMBAT BONUSES FOR OCTOS COMBAT TRAINING:

ADVANCED OCTOS COMBAT TRAINING

REFERENCES USED IN THIS DESIGN