Zentran Advisors receive the same basic skills as Zentran soldiers but have enhanced cerebral abilities. Exedore Folmo for example had massive cerebral enhancements that increased his brain power and memory. His fear of losing this ability though caused him to maintain himself in macron form.
Zentraedi get the following racial bonuses.
Zentran Attributes
IQ 4D6+4
ME 4D6
MA 3D6
PS 3D6+3
PP 3D6
PE 3D6+3
PB 3D6
Spd 3D6
Hitpoints: PEx100 + 1D6x100 per level. If micronized, divide by 100 SDC : 3000 plus any SDC bonus from physical skills is multiplied by 100 and added. If
micronized, divide by 100. SIZE: 28+1D12 feet tall. When micronized, divide by 6 (i.e. a 35 ft. tall Zentradi would be 5'10" micronized).
Pre-requisite requirements
Must be male Zentraedi, IQ 14, PE & PS 9
RCC SKILLS ADVISOR
Pilot Zentraedi Mecha +20% Mecha Combat: Zentraedi Mecha N/A Spaceship +15% Space shuttle +10% Intelligence +10% History: Zentraedi +20% Lore: Zentraedi +20% Tactics/Strategy +15% Weapons Systems +10% Read Sensory Instruments +10% Navigation: All +10% Radio:Basic +10% Math: Basic +10% Language Zentraedi 95% Literacy Zentraedi 95% WP: Energy Pistol WP: Energy Rifle Hand to Hand: Expert
RCC RELATED SKILLS
Choose 6 skills. (1 additional skill at level 3. 2 Extra skills at levels 6, 9 & 12)
Communications - Any (+10%) Domestic - None Electrical - None Espionage - Any, except disguise, impersonate, forgery (+10%) Mechanical - None Medical - First Aid only (+5%) Military - Any (+10%) Physical - Any, except acrobatics (+5%) Pilot - Any Mecha or Aerospace (+10%) Pilot Related - Any (+5%) Rogue - None Science - Math only Technical - EVA, and Language/Literacy only WP - Any
Secondary Skills
(Select any 4 other skills with no bonuses)
Wages & Rank
Zentraedi recieve no wages.
Standard Equipment:
Energy Rifle, Uniform, Armour, Sheild (if
required,) Mecha/Pod
Experience Points/Levels
The Zentran Advisor uses the
Zentraedi Soldier chart in regard to experience points and levels.
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