Pre-requisite requirements
ME11, PS11 & PP11 or higher preferred.
OCC SKILLS
Radio: Basic +10% Land Navigation +15% Pilot Trucks +10% Detect Ambush +15% Wilderness Survival +10% Camouflage +15% Running Swimming Climbing WP-Automatic Pistol WP-Automatic Rifle WP-Heavy Weapons Hand to Hand:Basic (Can be upgraded to Expert for one skill)
OCC RELATED SKILLS
Choose 7 skills. (2 additional skill at levels 3 & 6,1 additional at levels 9 & 12)
Communications - Any (+10%) Domestic - Any Electrical - Basic Electronics only Espionage - Intelligence only (+10%) Mechanical - Basic Automotive and Aircraft only Medical - First Aid only (+10) Military - Any Physical - Any, except acrobatics Pilot - Any, except Variable Fighters & Mecha Combat (+10) Pilot Related - Any (+5%) Rogue - None Science - Basic & Advanced maths only (+10%) Technical - Any (+10%) WP - Any
Secondary Skills
(Select any 6 other skills with no bonuses)
Wages & Rank
The Mercenary makes whatever the Company, Battalion, Regiment Commander decides. If they are independant it can be anywhere from 1,000 to 10,000 credits a month.
Standard Equipment:
Special Assignment
Whatever they can afford, or their
employer or Mercenary Commander provides them with (GM's discretion)
Experience Points/Levels
The Mercenary uses the same chart
as the UN Soldier in regard to experience points and levels.
© 1998 dhenwood@hotmail.com