Pre-requisite requirements
IQ9 & PS9. A high IQ, PE and PP are preferred but not necessary.
OCC SKILLS
Radio: Basic +10% Electrical Engineer +15% Mecha Electronics +15% Mechanical Engineer +15% Mecha Mechanics +20% Weapons Engineer +15% Computer Operation +15% Maths: Basic +20% Maths: Advanced +20% Pilot Automobile +10% Pilot Robot & Power Armour (Basic) Read Sensory Instruments +10% WP:Automatic Pistol WP:Automatic Rifle Hand to Hand:Basic (Can be upgraded to Expert for one skill)=20
OCC RELATED SKILLS
Choose 2 skills. (2 additional skill at levels 4, 8 & 12, 1 additional at level 15)
Communications - Any (+10%) Domestic - Any Electrical - Any (+15%) Espionage - Wilderness Survival only Mechanical - Any (+15%) Medical - First Aid only (+10%) Military - Any, except demolitions=20 Physical - Any, except acrobatics Pilot - Any, except Variable Fighter & Mecha Combat Pilot Related - Any Rogue - None Science - Any (+10%) Technical - Any (+10%) WP - Any
Secondary Skills
(Select any 4 other skills with no bonuses)
Wages & Rank
The Military Specialist starts at the rank of Junior Technician after their 4 years Mecha Engineering training, with a starting wage of 1500 credits a month.
Standard Equipment:
Special Assignment
The Military Specialist has access to everything they could possibly want or need if they can persuade the QuarterMaster and their Superiors that it is necessary.
Experience Points/Levels
The Military Specialist uses the Military Specialist chart in regard to experience points and levels.