Pre-requisite requirements
PE9. A high ME, PS & PP are
also preferred but not necessary.
OCC SKILLS
Radio: Basic +10% Land Navigation +15% Pilot Tanks/APC's +10% Read Sensory Equipment +10% Weapon Systems +10% Wilderness Survival +10% Camouflage +15% Running Swimming Climbing WP-Automatic Pistol WP-Automatic Rifle WP-Heavy Weapons Hand to Hand:Basic (Can be upgraded to Expert for one skill)
Military Occupational Speciality(M.O.S.)
Choose one M.O.S.
before choosing OCC Related Skills, this is the area that the Marine has
specialised in.
UN Navy Marine(6 weeks MOS training)
The UN Navy
Marine is one of numerous Marines based aboard UN Navy Vessels such as the
Prometheus & Daedalus Class Vessels, and their training is centred in the
Navy's area.
MOS Skills
Pilot Boat: Motor & Hydrofoil +10%
UN Spacy Marine(6 weeks MOS training)
These men &
women are the Marines that provide onboard security on the UN Spacy's Fleet
Vessels, they also conduct planetery assaults and ship to ship boardings for
assault or customs reasons.
MOS Skills
EVA +10% Zero-G Movement +10%
Landing Craft Coxswain(10 weeks Boat
training)
Skilled Boat operators are an essential part of the Marine Forces
due to their waterbased nature. Beach's are attacked by highspeed Rigid Raider
landing craft and larger vehicle carrying boats all of which are piloted by
these accomplished Marines.
MOS Skills
Pilot Boat: Motor & Hydrofoil +20% Pilot Boat: Sail type +20% Warships & Patrol Boats +10% Navigation +10%
Mechanical Transport(Driver)(6 weeks Driver
training)
Transport on the land is as important to a Marine as transport by
air and sea. Truck and jeep drivers are needed to ferry equipment and personnel
behind the battlefield lines to where they are needed.
MOS Skills
Trucks +15% Automobiles +15% Automotive Mechanics +10% Land Navigation +10%
Tank/APC Driver(12 weeks Driver training)
On the
Battlefield the Tank's and Armoured Personnel Carriers are the workhorses of the
Marines. Tank/APC Drivers engage in conventional non-mecha combat and ferry
troops around the battlefield protecting them from enemy fire until they reach
their destination.
MOS Skills
Tanks & APC's +10% Weapon Systems +15% Automotive Mechanics +10% Land Navigation +10%
Destroid Commando Pilot/Gunner(1 year at the School of
Armor)
The lumbering Destroids are still used by the Marines for their raw
firepower. After completing Destroid Pilot or Gunner training the Marine goes
into a Destroid Unit holding the rank of Corporal.
MOS Skills
Pilot Robots & P.A.: +10% Destroid Pilot Elite: +25% Destroid Combat: Choose type Navigation: +10% Weapon Systems: +15%
Field Medic(8 months MOS training)
Marines are
injured on a frequent basis in combat and without Medical attention will die. At
least one Field Medic is attached to each Platoon. Although they are not upto
the level of Doctors they can usually keep a Marine alive until they can get
them to a Field Hospital.
MOS Skills
Paramedic +10% Pathology +5%
Combat Engineer(3 months MOS training)
Engineers are
trained to both create bridges, and other strategic points, disarm explosives on
them and set explosives on them. Combat Engineers are frequently called into
check the way ahead for other Marine Units.
MOS Skills
Demolitions +10% Demolitions Disposal +10% Trap & Mine Detection +15%
Computer Operations(10 weeks MOS training)
Not
everyone is in a frontline role. There are many administrators and office
workers in the Marines that keep the wheels rolling. A few of these however
specialise in Computer Espionage for the Marines either remotely or on
site.
(Pre-requisites: IQ10)
MOS Skills
Computer Operations +10% Computer Programming +10% Computer Hacking +5% (Optional - GM's choice)
Electrical Engineer(3 months MOS training)
Electrical
equipment breaks down and needs repairing. In some cases with the Marines though
its already fine and 'needs' breaking. Which is where the Electrical Engineer
comes in.
MOS Skills
Basic Electronics +10% Any two Electrical Skills, +5%
Mechanical Engineer(3 months MOS training)
As with
the Electrical Engineer, mechanical things break and need fixing. The Mechanical
Engineer can fix anything from a broken engine on a truck to the power generator
for the base.
MOS Skills
Basic Mechanics +10% Any two Mechanic Skills +5%
Intelligence(8 weeks MOS training)
Good Intelligence
means successful missions and the saving of lives. Intelligence Officers are
either Office bound or out in the field. Either way they are generally ruthless
and dedicated to protecting humanity.
(Pre-requisites: IQ10)
MOS Skills
Computer Operations +5% Military Intelligence +20% Interrogation +15% Surveillance +15%
Power Armour Specialist(3 months MOS training)
The
P.A. Specialist is a highly specialised individual that may find themselves
posted anywhere in the realm of the UNG,(United Nations Government.) Utilising
the Cyclops Power Armour they would be the first ones to board an enemy vessel
and take the heaviest fire. Only the bravest and most foolhardy apply for this
MOS.
MOS Skills
Pilot Robots & P.A. +10% Pilot Elite: UNSM Power Armour +25% Mecha Combat: UNSM Power Armour Navigation +15%
Marine Sniper(3 months MOS training)
(Pre-requisites:
ME14 & PE 12)
Although a distasteful thought, the UN Armed Forces does
use Snipers for Special Operations. Snipers work either alone or in pairs, one
as the shooter and one as the sniper. They will spend hours, days or weeks
tracking their target and waiting for the best shot before disappearing into the
undergrowth. Snipers are only ever used against Military targets of the
oppostion, and never against civilian or UN personnel.
MOS Skills
Combat Sniper (See Rules) Prowl +25% Detect Concealment +10% Camouflage +25% Intelligence +20% WP-Bolt Action Rifle
Special Forces(6 months MOS
Training)
(Pre-requisites: IQ8, PS12, ME10, PP14, also must have completed
three years as another MOS before applying for the Special Forces MOS.)
UNSM
Special Force's are one of the most feared units amongst the Anti-UN, and
Renegade Zentraedi, the Special Forces units are intelligent, resource-ful and
deadly individuals from a wide background.
MOS Skills
SCUBA +10% Lore: Special Forces Tactics +20% Intelligence +20% Pilot Robots & PA +10% Pilot Elite: UNSM Power Armour +20% Mecha Combat: UNSM Power Armour N/A Navigation: All +15% Parachuting +15% WP-Knife
OCC RELATED SKILLS
Choose 6 skills. (2 additional skill at
levels 3 & 6,1 additional at levels 9 & 12)
Communications - Any (+10%) Domestic - Any Electrical - Basic Electronics only Espionage - Intelligence only (+10%) Mechanical - Basic Automotive and Aircraft only Medical - First Aid only (+10) Military - Any Physical - Any, except acrobatics Pilot - Any, except Variable Fighters & Mecha Combat (+10) Pilot Related - Any (+5%) Rogue - None Science - Basic & Advanced maths only (+10%) Technical - Any (+10%) WP - Any
Secondary Skills
(Select any 4 other skills with no bonuses)
Wages & Rank
The UNSM Marine starts on 800 credits per
month and a with a starting rank of Marine/Private.
Standard Equipment:
Special Assignment
The UNSM Marine has access with special
permission to use just about any piece of equipment if it is necessary to
complete their mission.
Experience Points/Levels
The UNSM Marine uses the same chart
as the UN Soldier in regard to experience points and levels.
© 1998 dhenwood@hotmail.com