Communications Engineer OCC
Communications in a Galaxy spanning organisation is paramount. It is the duty of the Communications Engineer to ensure that these lines of communication stay operational, and if they do fail that they are fixed immediately. Comms Engineers are trained to operate in any environment as much of the UNG and UN Armed Forces communications equipment is in space. Comms engineers can make a lot of money if they choose to leave the UN Armed Forces and work in the private Sector. Communications engineers can begin training at the age of 15, and undergo three years of communications training before they are fully qualified The minimum starting age for a Communications Engineer is 18
Pre-requisite Requirements
IQ 9
OCC SKILLS
Radio: Basic +25%
Radio: Scrambler +15%
Radio: Satellite Relay +20%
Laser Comms +15%
Maths: Basic & Advanced +10
Electrical Engineering +15
Weapon Systems +10%
Read Sensory Equipment +15%
Surveillance Systems +10%
Computer Operation +15%
WP-Automatic Pistol
WP-Automatic Rifle
Hand to Hand:Basic (Can be upgraded to Expert for one skill)
OCC Related Skills
Choose 7 skills. (2 additional skill at levels 3 & 6,1 additional at levels 9 & 12)
Communications - Any (+15%)
Domestic - Any
Electrical - Any (+10%)
Espionage - Wilderness Survival only
Mechanical - Any (+5%)
Medical - First Aid only (+10)
Military - None
Physical - Any, except acrobatics
Pilot - Any, except Variable Fighters & Mecha Combat
Pilot Related - Any (+5)
Rogue - Computer Hacker only (+10%)
Science - Any
Technical - Any (+10%)
WP - Any
Secondary Skills
Select 4 other skills with no bonuses
Wages, Rank & Experience
The Communications Engineer starts on 1500 credits per month and a starting rank of Corporal.
Standard Equipment:
- Portable Toolbelt
- Spacesuit
- Communications Technical Manuals (Hard Copy)
- Laptop Computer (with Tech Manuals saved on it)
- H&K PD8 Semi-Automatic Pistol
- 2 Work Uniforms
- 2 Parade Uniform
- 1 Dress Uniform
- Field Kit with:
- Rations (Two weeks worth)
- Canteen
- Thermal Blanket
- 3 Signal Flares
- Infrared Distancing Binoculars
- Pocket Flashlight
- Compass
- Combat/Survival Knife
- First Aid Kit with:
- Healing Salve
- Dressing
- Tourniquet
- Bandages
- Painkillers
- Stimulants
- First Aid Booklet
- Cash Card with 1D6x1000 Credits
© 2001 dhenwood@hotmail.com