The following material is an adaptation of a US Navy Warship. Please
feel free to use it as you see fit. All I ask is that you give proper credit to
the author and do not claim that it is your own work. Comments and suggestions
are welcome.
THEODORE ROOSEVELT CLASS
CARRIER (IMPROVED NIMITZ)
RPG Stats by NATHAN GRIER & MARC FLETCHER
Edited by and Based on Daniel Henwood's Naval stats
Background info provided by the FAS.org Website, Navy Fact File, and Warships1

BACKGROUND
RPG STATS
Government: United States of America (US Navy)
Ship Type: Nuclear Attack Carrier
Class: Theodore Roosevelt
Manufacturer: Newport News shipbuilding
- Crew: 3,508 Navy, 2,512 Air Wing, 72 Marines
- Notable Ships of Class:
- USS George Washington
- USS John C. Stennis
MDC BY LOCATION:
(1) Main Body 5500
(2) Command Tower 900
(2) Sensor Array (behind command tower) 200
Hanger 1000
(3) Flight Deck 2000
Aircraft Elevators (4) 400 each
(4) Propellors (4) 300 each
MK 29 Sea Sparrow Octuple Launcher (3) 190 each
MK 15 MOD 2 Vulcan CIWS (4) 150 each
MK 32 MOD 14 Torpedo Tubes (2) 200 each
Outer Hull (per 40ft area) 100
Interior walls (per 20ft) 10
NOTES:
- Depleting the MDC of the main body will put the carrier out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
- Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
- Destroying the flight deck will greatly impair the carriers ability to deploy and recover aircraft.
- Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.
SPEEDS:
- Speed: 32 knots
- Maximum Range: 800,000-1,000,000 miles
STATISTICAL DATA:
- Length: 1,092 ft
Width: 134 ft Beam, Flight Deck 254 ft
Weight: 102,000+ tons fully loaded
- Engines:
- 2 Westinghouse A4W pressured water nuclear reactors (280,000 hp)
- 4 x Reserve diesels engines of 10,720hp
- Radar Systems:
- AN/SPS-64 Surface Radar
- Furuno 900 Surface Radar
- AN/SPS-67 Surface Radar
- AN/SPS-49 Air Search Radar
- SPS-48E 3D Radar
- TAS Mk23 Air search Radar
WEAPON SYSTEMS:
- MK29 RIM-7P ESSM SEA SPARROW ANTI-AIRCRAFT MISSILE LAUNCHER (3): Two of these systems defend the starboard side and one the port.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Missile/Anti-surface
- RANGE: 9.2 Miles (14.8 KM)
- SPEED: 2,660 mph
- DAMAGE: 2D6 x 10 M.D.
- RATE OF FIRE: 1-3 per turn
- BLAST RADIUS: 50 feet
- PAYLOAD: 8 per launcher, 16 reloads per launcher.
- RELOAD: Requires 5 mins to reload entire launcher.
- MK 15 BLOCK 1 20MM VULCAN PHALANX (CIWS) (4): The Primary Close in defensive weapon of the carriers are the primary defence against inner range aircraft
and missiles. These guns are almost totally automated and are very effective against low flying aircraft/missiles. These are
mounted at various corners of ship and near command tower.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 1 mile (1.6 Km)
- DAMAGE: 5D6 MD per 60 rd burst, and 1D6 x10 for 100rd burst
- RATE OF FIRE: 5 bursts per round
- PAYLOAD: 1550 rounds
- BONUSES: +4 to strike
- AN/SLQ-32 (V) 3 ELECTRONIC WARFARE SUITE: Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers
will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give
away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic
Counter-Counter Measures.)
- PRIMARY PURPOSE: Block Enemy Radar/Sonar
- RANGE: 30 miles
- RULES: Confuses all radar/sonar within 30 miles, but can be
defeated by ECCM, if the ECCM operator gets a higher Sensory Instruments
percentage roll against the ECM operator.
- MK 36 SUPER RAPID-BLOOMING OFF BOARD CHAFF/ FLARE DECOY DISPENSORS (4): The carriers counter-measures dispensors consist of six six-barrelled 130mm
Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO
chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.
01-50 Missile/s detonated by Chaff/Flare
51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
76-00 No effect, missile is still on target
- Payload: Three of each type (per launcher) Reloads are automatic with 3 reloads per launcher before a manual reload is required. Stores hold 10 full reloads of the system.
SYSTEMS OF NOTE:
- LIFE SUPPORT SYSTEMS: The carriers have sufficient Food, water, fuel and amenities to support up to 6000 people for up to 6 months. In an emergency the carrier can support up to 8000 people at one time, though living conditions onboard will get extremely cramped at that point.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the carrier can communicate with up to 500 craft simultaneously at ranges of up to 900 miles (1,440 km). This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
- LONG-RANGE RADAR: The radar array of the carrier is equally as impressive as the communication system, and can track and identify up to 500 craft simultaneously. The radar system has a 2,000 mile/3,200 km range.
- DECOYS: SLQ-25A Nixie towed torpedo decoy.
- LIFTS: There are four lifts that move aircraft from the hanger deck to flight deck. Each one can move 47 tons each or two aircraft usually.
- CATAPULTS: There are 4 of these systems onboard which can launch two aircraft per round.
AIRCRAFT COMPLEMENT (STANDARD):
- F-14 Tomcats: 11
- F-18 Hornets: 36
- EA-6B Prowlers: 4
- E-2C Hawkeyes: 4
- S-3-A/B Vikings: 6
- ES-3A Shadows: 2
- Sh-60 Seahawks: 8
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Warships Guide: US Navy Nimitz Class/Theodore Roosevelt Class Aircraft Carrier Entry"