The following material is an adaptation of a Russian Navy Warship. Please feel free to use it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.
NEUSTRASHIMYY CLASS
(1154) FRIGATE
RPG Stats by Nathan Grier and Marc Fletcher
Edited by and based on Daniel Henwood's Naval RPG Stats
Background info provided by the FAS Website & Warships1 Website

BACKGROUND
The Neustrashimy ("Redoubtable") class frigate had a very long development. Design of the Neustrashimy class began in 1972. The class was originally intended to combat enemy submarines and surface ships and provide defense for task forces and convoys. During the design process more mission requirments were added to the class and the ship increased in size along with them, going from a planned displacement of 800 tons to more than 4000.
Finally apporved in 1982 the Neustrashimy was to combat submarines and provide anti-submarine, anti-ship, and anti-aircraft defence. The Neustrashimy class was intended to replace the Krivak class but only one ship, the Neustrashimy, was completed. Construction on two other ships was halted before they could be completed and were scrapped in 1998.
RPG STATS
Government: Russia (Russian Navy)
Ship Type: Anti-Submarine Frigate
Class: Neustrashimyy (1154)
- Crew: 210 total
MDC BY LOCATION:
(1) Main Body 1935
(2) Command Tower 600
(2) Sensor Array (behind command tower) 180
Helicopter Hanger 200
(3) Helicopter Landing Deck 600
(4) Propellors (2) 300 each
AKA-100 100mm Gun (1) 275 each
Kinzal Launcher (4) 100 each
Kh-35 Uran Launcher (2) 150 each
Kashtan CIWS (2) 150 each
RPG-60 ZAPAD (1) 75 each
TYPE 53 Torpedo Launchers (2) 200 each
Outer Hull (per 40ft area) 100
Interior walls (per 20ft) 10
NOTES:
- Depleting the MDC of the main body will put the Frigate out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
- Destroying the command tower will instantly kill the command staff and
deprive the ship of all forms of long range communications, radar and
targeting. Destroying the main sensory array behind the command
tower will have the same effect, but the command staff will not be killed
instantly.
- Destroying the flight deck will greatly impair the Frigates ability to deploy and recover Helicopter.
- Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.
SPEEDS:
- Speed: 32 knots
- Maximum Range: 5,175 miles
STATISTICAL DATA:
- Length: 425.29 ft (129.63 m)
Width: 51.18 ft (15.6 m)
Weight: 4,250 tons (Fully Loaded)
- Engines:
- Two M70 Gas Turbines (20,000 Shaft Horsepower)
- Two M90 Boost Gas Turbine Engines (37,000 Shaft Horsepower)
- Radar Systems:
- Volga Surface Radar (2)
- Nayada Surface Search Radar
- MR-700M (Phased Array) 3D Radar
- Sonar Systems:
- MG-312 Hull Mounted Sonar
- Platina Towed Array Sonar
WEAPON SYSTEMS:
- AKA-100 100MM GUN MOUNTS (1): This fully automatic lightweight gun is accurate against fast, highly maneuverable surface targets, air targets and shore bombardment threats. One of these guns are mounted forward of the bridge.
- PRIMARY PURPOSE: Anti-Ship/Surface targets
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 10 miles (16 KM)
- DAMAGE: 3D6 x 10 M.D.
- RATE OF FIRE: 20 rounds per melee
- PAYLOAD: 350 round magazine stored below
- NOTE: Several other types of ammo can be selected: Chaff, illuminating, and practice rounds
- KINZAL VERTICAL LAUNCHING SYSTEM - 9M330 MISSILE (4): The primary anti-aircraft/missile weapon of the frigate it is situated in eight armoured silos.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Missile
- RANGE: 7.5 miles
- SPEED: Mach 2.5
- DAMAGE: 2D6 x 10
- BLAST RADIUS: 100 feet.
- RATE OF FIRE: 1-4 each launcher per round.
- PAYLOAD: 32 total
- KH-35 URAN LAUNCHERS(2): Anti-warship cruise missile developed similiar to the Nato Harpoon missile. Missile cruises at 15m and drops to sea-skimming alititude about 3 to 5m above surface. Looks very simliar to harpoon and has gained the nickname "harpoonski".
- PRIMARY PURPOSE: Anti-Warship
- MISSILES TYPE: Self-guided missiles
- RANGE: 78 miles (130 KM)
- SPEED: Mach 0.9
- DAMAGE: 2D4 x100
- BLAST RADIUS: 50 ft
- RATE OF FIRE: Volleys of 1-2 missiles
- PAYLOAD: 8 each launcher 16 total
- KASHTAN (CIWS) (2): Built by the Instrument Design Bureau and Tulamashzavod JSC in Tula, it provides defence against missiles, aircraft and small craft. Two systems are fitted, combining missile launcher, 30 mm twin gun, and radar/optronic director. Each system has 8 missiles reloadable by automation.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 1 mile (30mm) 1.5 km (9M311)
- DAMAGE: 10D6 MD per 60 rd burst, and 2D6 x10 for 100rd burst (30mm) 1D6x10 (9M311)
- PAYLOAD: 30mm (6000 rounds each), 9M311 (32 each)
- RATE OF FIRE: 5 bursts per round gun , 1-4 missiles per round
- BONUSES: +2 to strike 30mm
- RGB-60 ZAPAD (1): Twelve Tubed ASW Mortar used for combating submerged enemies
- PRIMARY PURPOSE: Anti-Submarine/Submerged Targets
- MISSILE TYPE: Mortar
- RANGE: 3.72 miles (6 Km)
- DAMAGE: 1D4x100 M.D.
- BLAST RADIUS: 50 feet.
- RATE OF FIRE: Volleys of 12 each
- PAYLOAD: 96 total
- 533 MM SET 65ME TORPEDO LAUNCHER TUBES (2): The secondary Anti-Submersible weapon of the destroyer. These three barrelled torpedo launcher tubes fire heavy warhead torpedo's designed to destroy submarines, and/or sea based installations with a single torpedo.
- PRIMARY PURPOSE: Anti-Submarine
- SECONDARY PURPOSE: Assault
- RANGE: 9.5 miles (15.2 Km)
- DAMAGE: 1D4x100 M.D.
- BLAST RADIUS: 50 feet.
- RATE OF FIRE: 1 per torpedo per launcher per round. Volleys of 1 to 3 torpedo's per volley.
- PAYLOAD: Each launcher carries 3 torpedoes, along with 4 reloads.
- RU-100 VETER: (SS-N-16 STALLION) An anti-submarine weapon developed to be launched from the ship it will travel like a missile and release a type 40 torp on search and destroy. This missile is launched from torpedo tubes and functions as a standoff torpedo system.
- PRIMARY PURPOSE: Anti-Submarine
- RANGE: 62 miles (99 Km) release point.
- DAMAGE: 1D4x100 M.D.
- SPEED: 690 MPH
- BLAST RADIUS: 50 feet.
- RATE OF FIRE: see torpedo tubes
- PAYLOAD: Any number can be carried instead of torpedoes.
- ELECTRONIC WARFARE SUITE
Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures.)
- PRIMARY PURPOSE: Block Enemy Radar/Sonar
- RANGE: 30 miles
- RULES: Confuses all radar/sonar within 30 miles, but can be defeated by ECCM, if the ECCM operator gets a higher Sensory Instruments percentage roll against the ECM operator.
- PK-16 CHAFF/ FLARE DECOY DISPENSORS (2): The ships counter-measures dispensors consist of two 130mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.
01-50 Missile/s detonated by Chaff/Flare
51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
76-00 No effect, missile is still on target
- Payload: Three of each type (per launcher) Reloads are automatic with 3 reloads per launcher before a manual reload is required. Stores hold 10 full reloads of the system.
- PK-10 CHAFF/ FLARE DECOY DISPENSORS (8): The ships counter-measures dispensors consist of two 130mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.
01-50 Missile/s detonated by Chaff/Flare
51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
76-00 No effect, missile is still on target
- Payload: Three of each type (per launcher) Reloads are automatic with 3 reloads per launcher before a manual reload is required. Stores hold 10 full reloads of the system.
SYSTEMS OF NOTE:
- LIFE SUPPORT SYSTEMS: The frigates have sufficient Food, water, fuel and amenities to support up to 210 people for up to 6 months. In an emergency the frigate can support up to 300 people at one time, though living conditions onboard will get extremely cramped at that point.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the Frigate can communicate with up to 500 craft simultaneously at ranges of up to 900 miles (1,440 km). This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
- LONG-RANGE RADAR: The radar array of the frigate is equally as impressive as the communication system, and can track and identify up to 500 craft simultaneously. The radar system has a 2,000 mile/3,200 km range.
- ENGINES: The Frigate features eight engines, consisting of two Rolls Royce Spey SM1A 34000 HP Gas Turbine engines, two Alstom1.5 MW 4400 HP Electric Motors, and four GEC-Alsthom Paxman Valenta 12 RP2000CZ, 7000 hp
- DECOYS: Sea Gnat (Outfit DLB) decoys and a Type 182 towed torpedo decoy. The Sea Gnats are mounted on Hunting Engineering 130mm six-barrel launchers for Anti-Torpedo defence.
AIRCRAFT COMPLEMENT (STANDARD):
- Ka-27 Helix HELICOPTER: 1
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Warships Guide: Russian Navy Neustrashimyy Class Frigate Entry"