The following material is an adaptation of the starship design from
MACROSS FLASHBACK 2012, an OAV sequel to the original Japanese
MACROSS TV series
(which became Robotech here in the U.S.) and the Macross Movie (1984).
Please feel free to use, copy, and distribute it as you see fit. All I ask
is that you give proper credit to me and do not claim that it is your own
work. Comments and suggestions are welcome.
THE MEGAROAD COLONY SHIPS
RPG Stats by DAVE DEITRICH
(deitrich@mcs.net)
Background info provided by the
MACROSS ONLINE COMPENDIUM

Launch of the SDF-2 Megaroad-01 in September, 2012
BACKGROUND
Space War One taught mankind one extremely painful and humbling lesson; the
human race was not immortal. Humanity came terrifyingly close to becoming
extinct, with only several hundred thousand men, women, and children surviving
the Zentraedi's final assault on the planet Earth. Determined to make sure
that the human race never came that close to destruction again, the new Unity
Government publicly announced the Emigration of Humankind plan in
September of 2011 (most of the plan had already been finalized and put into
production in early 2010, unknown to Earth's surviving population).
Protoculture cloning technology would be used to quickly rebuild Earth's
population, and long-range colonization missions would be sent forth to find
and settle on habitable worlds around the galaxy to ensure that humankind
would never again be limited to one planet. The UN Spacy began sending forth
calls for civilian volunteers who would be willing to take part in these
historic journeys, and were quickly overwhelmed by requests from people who
were ready to risk all to escape the recovering Earth.
The SDF-2 Megaroad-01 was the first Terran colony ship to be
completed. Construction of the vessel had begun in June 2010, utilizing the
half-completed hull of Earth's second battle fortress, which had been
abandoned on the moon during the final battle of Space War One. The
Megaroad-01 was completed in September 2012 and launched during a
planet-wide celebration. Commanded by war hero Misa Hayase Ichijyo,
the ship departed the Solar System with an escort fleet of Zentraedi warships,
headed towards the center of the galaxy. Simultaneously with the launch of
the Megaroad-01 the UN Spacy began construction of the
Megaroad-02 and Megaroad-03, both based on the
Megaroad-01's design. Both ships were completed and launched 2014.
Thereafter mass-production of Megaroad-class colony ships began and soon
long-range colony fleets were routinely being launched from the Solar System
at a rate of 1-2 per year.
The Megaroad-class colony vessels are immense ships, over 30% longer than
Zentraedi Nupetiet-Vernitzs command cruiser and with much greater internal
volume. The front part of the spacecraft is hollow and contains an entire
city that is much larger and more spacious than the one constructed by the
Macross citizens trapped aboard the SDF-1. The colony-city can hold up to
80,000 colonists in relative comfort, with citizens enjoying a fairly high (if
not luxurious) quality of living. The rear portion of the Megaroad vessels
house the command tower, variable fighter landing bays, power systems, and engines of
the spacecraft, as well as living quarters for the military pilots and crew.
Megaroad-class vessels are not designed to engage in direct ship-to-ship
combat with enemy forces, as this would greatly endanger the civilian
colonists aboard. Therefore the armament of the colony ships is fairly light,
instead relying upon their fighter wings and escort vessels to protect them
from harm. The Megaroad ships still serve as flagships for the colony fleets
however, and contain an impressive array of sensors and communications gear to
help them command and coordinate battles. Captains of Megaroad-class vessels
are sworn to do everything they possibly can to protect the civilian lives
aboard their vessels, and will not place their ships in danger if they can at
all avoid it.
Megaroad colony ships served as the UN Spacy's primary exploration and
colonization vessels from 2012 until 2030, and during that time 30 colony
fleets were launched from Earth and the older human colonies. Unfortunately
not all these colonization missions have met with success, and several
Megaroad fleets have vanished without a trace in various parts of the galaxy.
The most famous of these "missing fleets" is the original SDF-2
Megaroad-01 and escorts, which abruptly ceased all transmissions while
exploring near the center of the galaxy in 2016 (though this fact was not
revealed to the general public until many years later). Another notable lost
vessel was the Megaroad-13, which discovered and colonized a new
Earth-like planet that they named Varuta several dozen light
years coreward of the Solar System in 2025. The colony prospered for almost
two decades but then went silent in 2043. It was later revealed that the
Megaroad-13 crew had been taken over by the Protodeviln, a race of
incredibly powerful beings that had been imprisoned on an ice world in the
Varuta system. This led to the emergence of the Varuta Empire and
subsequently the UN Spacy/Varuta War of 2045. These disappearances along with
several others prompted the UN Spacy to re-evaluate their colony ships design,
resulting in the development of the New
Macross-class colony ships in 2030. Although Megaroad-class vessels
are no longer constructed, those who have not yet discovered Earth-like
planets to settle are still exploring the far reaches of the galaxy, and will
undoubtedly remain in service for many years to come.
RPG STATS
- Vehicle Class: Megaroad-class Colony Ships
Type: Multi-generation Long-range Colony Vessel
Government: New Unity Government (Earth)
Manufacturer: ORTEC Company/UN Spacy
Crew:
- Command Tower: 110
- Ship Crew: 5,830
- VF Pilots: 324 + 192 reserve
- Troops: 1,240
- Civilian Colonists: 80,000
Notable Ships of Class:
- SDF-2 Megaroad-01 (launched 2012, disappeared near center of
galaxy in 2016. Fate unknown.)
- Megaroad-13 (launched 2020, discovered and colonized planet
Varuta in 2025. Crew and colonists taken over by Protodeviln in 2043, ship
scrapped by Varuta empire shortly afterwards.)
MDC BY LOCATION:
(1) Forward 2/3 of Ship (Colony) 60,000
(2) Rear 1/3 or Ship (Command Section, Main Engines) 175,000
Left Wing (Crew Quarters, Landing Bays) 100,000
Right Wing (Crew Quarters, Landing Bays) 100,000
Main Laser Cannons (2, front) 2,000 each
(3) Command Tower 10,000
(3) Sensor Array (Top of Command Tower) 1,000
(4) Main Thrusters (4) 20,000 each
(4) Secondary Thrusters (4) 2,500 each
Guidance Thrusters (30) 300 each
Airlocks/Access Hatches (150) 200 each
Semi-transparent outer hull per 40ft area (forward 2/3) 100
Armored outer hull per 40ft area (rear 1/3, wings) 250
Interior walls (per 20ft area) 20
(5) Pin Point Barriers (8) 5,000 each
NOTES:
- Depleting the MDC of the front 2/3 section of the Megaroad ship will
essentially destroy the city-colony contained within the ship. (2D4x10)
percent of the colonists inside the city will be killed instantly due to
explosive decompression, and all internal structures and facilities will
be destroyed. The ship can still function and is maneuverable (for what
it's worth) but its use as a colony ship will be lost. If the forward
section is destroyed the main laser cannons will also be rendered
inoperable.
- Depleting the MDC of the rear 1/3 section of the Megaroad ship will
destroy the ship, due to loss of the power systems and main engines. All
internal systems will shut down, including life support and internal
gravity. The Megaroad itself will be unsalvageable, and any surviving
colonists must be rescued quickly or they will die as the heat and
atmosphere of the city-colony drains into space.
- Destroying the command tower will instantly kill the command staff and
deprive the ship of all forms of long range communications, radar and
targeting. The range and targeting capabilities of the secondary systems
are equal to that of a VF-4 Lightning III.
The ship can still operate, but is at -3 on initiative, -3
to strike, and number of attacks per melee of the weapon systems are
reduced by half. Destroying the main sensory array on top of the command
tower will have the same effect, but the command staff will not be killed
instantly.
- Depleting the MDC of the main engines will force the ship to rely on its
secondary engines. Depleting the MDC of the main engines AND secondary
engines will leave the ship adrift in space. In an atmosphere, the
Megaroad will still be able to land using antigravity engines (provide the
rear 1/3 of the spacecraft is intact) but will not be able to take off
again.
- The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500
MD per melee round). If destroyed, a barrier will completely regenerate
within four seconds (2 melee rounds). See the Pinpoint
Barrier System entry for details.
SPEEDS:
- Speed(sublight): 0.16 speed of light (25,600 miles per second)
Speed(Auxiliary Drives): Mach 2.5
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
- Can land and take off if necessary but not designed to maneuver in an
atmosphere for extended periods of time.
- Maximum Range: Unlimited (estimated 30 year life span)
STATISTICAL DATA:
Length: 17,160 ft (5,200 m)
Length (command tower only): 792 ft (240 m)
Weight: 285,000,000 tons (empty) / 351,000,000 tons (standard)
- Fold System:
- ORTEC Heavy Duty Fold System Cluster
- Sublight Drive:
- ORTEC/Rolls Royce/Shinnakasu Impulse Drive Cluster
- Gravity Control System: Internal
Auxiliary Engine:
- ORTEC Rocket Motor Cluster
- Radar System: Stealth Aegis Pod
WEAPON SYSTEMS:
- HEAVY LASER CANNONS (2): Although not intended to engage directly
in ship-to-ship combat, Megaroad-class vessels carry two heavy lasers on
the front of the hull that can do impressive damage if necessary. These
cannons are modelled after the main laser cannons used on most Zentraedi
warships. The cannons are fixed forward and can only fire at targets
directly in front of the ship.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 5,000 miles (8,040 km) in an atmosphere. Double in
space.
- DAMAGE: 1D6x1000 M.D.
- RATE OF FIRE: Each cannon can fire once every other round.
- PAYLOAD: Unlimited.
- RETRACTABLE LASER TURRETS (126): The Megaroad colony ships have
retractable laser turrets mounted at various strategic places along the
hull. These short-range lasers are intended primarily for anti-aircraft
and anti-mecha defense, but can do moderate damage against enemy
spacecraft if they get too close. When not in use gun turrets are
concealed within the hull underneath a sliding hatch. At most 21 lasers
can be brought to bear on a single target.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 30 miles (48.2 km) in an atmosphere. Double in
space.
- DAMAGE: 1D6x20 M.D. each. Several lasers can be directed to
fire in volleys of 3 or more. A volley of 3 beams does 3D6x20 M.D., a
volley of 6 beams does 6D6x20 M.D., and so on. A full volley of 21
beams aimed at a single target does 4D6x100 M.D. (!) if it hits.
- RATE OF FIRE: Each laser can fire once per melee, and can be
combined in any volley combination of 3 or more lasers, up to 21
lasers. Volleys can be directed at different targets.
- PAYLOAD: Unlimited.
- HEAVY MISSILE LAUNCHERS (12): Megaroad-class vessels contain twelve
missile launcher tubes for launching ICBM-like missiles during combat.
Resembling torpedo launchers, six are mounted on each wing of the ship
recessed into the hull and fire forward only. Like the heavy laser
cannons, the missile launchers are intended to be used in defense against
enemy warships.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 3,000 miles (4,824 km)
- SPEED: Mach 2+ (1340 mph/2140 kmph) in an atmosphere.
- DAMAGE: 4D6x1000 M.D.
- BLAST RADIUS: 3,000 feet (915 m)
- RATE OF FIRE: Each launcher tube holds one missile and must be
reloaded after firing. Reloading a launcher tube takes 1 minute (4
melee rounds). If loaded, all 12 tubes can fire at once for a volley
of 12 nuclear missiles (!).
- PAYLOAD: Megaroad ships carries 60 missiles in storage that can
be readied for firing in about 30 minutes. Additional missiles can be
carried if deemed necessary, however.
- NOTE: These missiles CANNOT be used by variable fighters. Each
missile is approximately the same size as a
VF-11 Thunderbolt. Variable
fighters that require nuclear ordinance usually carry RMS-1 Anti-Warship long range missiles.
- PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by
researchers onboard the SDF-01 Macross during Space War One, the Pinpoint
Barrier System became a standard defense system on board all UN Spacy
starships, starting with the Megaroad colony ships. The system
generates four small disc-shaped force fields that can be positioned
anywhere along the ship to deflect missiles, energy beams or
projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and
can absorb up to 5,000 MD in damage, which then regenerates within four
seconds (2 melee rounds). The barriers can also be layered on top of
each other to generate a field which provides 20,000 MDC and can even
deflect heavy particle beams (usually).
The Megaroad vessels carry two PPB systems as opposed to a single system
on most UN Spacy vessels. If one group of four is disabled or destroyed
(e.g. by deflecting a heavy particle beam) the other will continue to
function.
The barriers are controlled by operators in the command tower of the ship.
These operators are instructed to defend (1) the command tower, bridge,
and sensor array, (2) any breaks or weaknesses in the front 2/3 of the
ship around the city-colony, (3) main engines, and (4) hangar bays and
weapon systems, in that order. The operators primarily concentrate on
defending the ship against larger spacecraft and leave defense against
mecha attacking the carrier to the VF pilots and laser turrets.
- PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be
used as a weapon)
- RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
- DAMAGE CAPACITY: Can sustain up to 5,000 MD per round.
Regenerates at a rate of 2,500 MD per melee round.
- RADIUS: 200 ft (61 m)
- DEFENSIVE MOVEMENT: Can move from one end of the carrier to the
other in less than a single round. Trained operators can attempt to
block attacks up to 8 times per melee (counts as a parry) and are at
+7 to block. Untrained characters can parry up to their number of
hand-to-hand attacks with their normal parry bonuses only.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is
functional (see below) and engines are intact. If main engines are
destroyed, the barrier will loose power and not function.
- NOTE: If all four barriers are grouped in a single spot they
can deflect a heavy particle beam attack, such as the one generated
by the Macross Cannon, Zentraedi/Varuta command warships, and some
Protodeviln. However, the beam will completely destroy all four
barriers and put incredible strain on the pinpoint barrier system, to
the point where it may short out. After deflecting an energy beam,
roll percentile dice on the table below to determine additional
effects/damage.
- 01-15: Lucked out, system will be operational in 1D6 hours.
- 16-30: Minor damage, system will require 4D6 hours to
repair.
- 31-45: Major damage, system will require 2D6x10 hours to
repair (yes, DAYS of work).
- 46-60: Completely destroyed! System can be rebuilt, but
will require new parts and 2D6 DAYS of work to
replace.
- 61-75: Major damage, system will require 2D6x10 hours to
repair.
- 76-90: Minor damage, system will require 4D6 hours to
repair.
- 91-95: Lucked out, system will be operational in 1D6 hours.
- 96-00: It's a miracle! Trivial damage only, system will
be operational again in only 4D6 melee rounds!
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The Megaroad colony vessels are
equipped with an anti-gravity propulsion system used for planetary landings
and liftoffs. The system is good for vertical ascent/descent only and can
lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system
will function so long as the main energy system (in the rear 1/3 of the ship)
can supply energy to it.
- HIGHWAYS AND PUBLIC TRANSPORTATION: The city-colony inside the
Megaroad has an extensive series of roadways for quick transportation of
supplies and troops throughout the area. The city also has an extensive
public transportation system of buses and subway lines to help citizens get
around. Usually only colony officials, maintenance/transport staff, and
military personnel are allowed to own vehicles.
- HOLOGRAPHIC PROJECTION SYSTEM: The semi-transparent windows
surrounding the city-colony contain a sophisticated holographic projection
system which is used to generate images of terran skies over the windows.
These images help to calm colonists and make them feel like they are living in
a city on Earth and not on a ship voyaging through space. The holographic
system is often used to divide time on the vessel into day and night segments.
During the day the holographic system blocks the outside view and projects
artificial sunlight over the city, and at night the system is turned off to
provide an uninhibited view of the passing stars.
- HYDROPONIC FOOD GARDENS: The lower decks of the Megaroad vessels
contain an extensive hydroponics facility for growing food to feed the
colonists and crew. The techniques used to grow food onboard the colony are
so effective that they can feed the 80,000 colonists and 7,696 troops onboard
the Megaroad on an ongoing basis, making the colony self-sufficient.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the
space fold system, the hyperspace communications relay allows
faster-than-light communication between the New Macross ships and other
vessels or planetary bases. Hyperspace communications are still not
instantaneous, however. Audio/video communication travels through hyperspace
at a rate of about 1 second per 4000 light years, so messages communicated over vast distances can still take seconds or minutes to arrive.
- LIFE SUPPORT SYSTEMS: The Megaroad vessels have sufficient life
support to provide breathable air and comfortable temperatures for up to
90,000 people for up to 30 years (air is recycled). In an emergency the life
support system can support up to 120,000 people at one time, though living
conditions onboard will get extremely cramped at that point. The colony also
has enough water onboard to support the population for up to 15 years (with
recycling). Food can also be supplied indefinitely to the crew provided that
the hydroponic gardens onboard remain intact (see above). If these gardens
fail for whatever reason the Megaroad has enough emergency rations onboard for
approximately 2 weeks.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive
communications array of the Megaroad command tower can communicate with up to
1,000 craft simultaneously at ranges of up to 900 miles (1,440 km). This
range can be boosted indefinitely by using satellites or other spacecraft as
to relay communications.
- LONG-RANGE RADAR: The radar array of the command tower is equally
as impressive as the communication system, and can track and identify up to
2,000 craft simultaneously. The radar system has a 1,000 mile/1,600 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the Megaroad is equipped
with an ORTEC Heavy Duty Fold System Cluster, capable of propelling the colony
ship through hyperspace at speeds up to 9.83x10^9 mps (1.57x10^10 kmps), or 1
light year per 10 minutes. The range of the fold drive is theoretically
unlimited except by the life expectancy of the spacecraft.
- SUBLIGHT ENGINES: As a backup to the Fold System, the battle
carrier is equipped with ORTEC/Rolls Royce/Shinnakasu Impulse Drive Cluster
engines that can propel the craft at speeds up to 0.16 speed of light (25,600
miles per second) in space. Note that these engines are mainly intended for
rapid movement inside a planetary system and are not suited for long voyages
between star systems. In a planetary atmosphere the carrier is limited to
speeds of Mach 2.5 maximum due to hull stress.
MECHA COMPLEMENT (STANDARD):
- VF-4 Lightning III: 300 (25 Squadrons) on
active status. An additional 15 squadrons (180 planes) are stored in
holding bays and can be readied within 2D6 hours. NOTE: After 2022
the VF-4 Lightning III fighters were phased out and replaced with VF-11 Thunderbolt variable fighters.
- VF-14 Heavy Bombers: 48 (4 Squadrons,
one in reserve).
- Shuttles and Support Craft: 64
NOTE: The landing bays of the Megaroad vessels have enough room to hold
an additional 6 squadrons (72 fighters) if necessary, though the bays would be
extremely cramped at that point.
REFERENCES USED IN THIS DESIGN