The following material is an adaptation of a Japanese Navy Warship. Please feel free to use it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

KONGO CLASS
AEGIS DESTROYER

RPG Stats by NATHAN GRIER and MARC FLETCHER
Edited by and based on Daniel Henwood's Naval RPG Stats
Background info provided by the Naval Technology Website

BACKGROUND

First constructed in 1993 the Kongo is Japans most powerful destroyer class. Though slightly larger the Kongo is very similar to the US Navy's Arleigh Burke and serves in the same rolls. The Kongo is equipped with the AEGIS missile system and is armed with a combination of Missiles, torpeados, and cannons.

RPG STATS

Government: Japan (JMSDF)
Ship Type: Guided Missile Destroyer
Class: Kongo AEGIS Destroyer
Manufacturer: Ingalls Shipbuilding and Bath Iron Works
Crew: 300 total

Notable Ships of Class:
DD 173 Kongo
DD 174 Kirishima
DD 175 Myoko
DD 176 Chokai

MDC BY LOCATION:

(1) Main Body                                    3250
(2) Command Tower                                 800
(2) Sensor Array (behind command tower)           165
    AEGIS Sensor Array (4)                        150 each
(3) Helicopter Landing Deck                       800
(4) Propellors (2)                                300 each

    OTO 127mm 5  Inch Gun  (1)                    275 
    MK 41 VLS  Missile System (2)                 300 each
    MK 15 MOD 2 Vulcan CIWS (2)                   150 each
    Mk141 Harpoon Quad Launchers (2)              170 each
    MK 32 MOD 14 Torpedo Tubes (2)                200 each

    Outer Hull (per 40ft area)                    100
    Interior walls (per 20ft)                      10

NOTES:

  1. Depleting the MDC of the main body will put the destroyer out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Destroying the flight deck will greatly impair the destroyers ability to deploy and recover Helicopter.
  4. Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.

SPEEDS:

Speed: 30 knots
Maximum Range: 4,500 miles

STATISTICAL DATA:

Length: 160.9 metres (528.2 ft)
Width: 21 metres (68.9 ft)
Weight: 9,485 tons (Fully Loaded)
Engines:
Ishikawajima Harima LM-2500 Gas Turbine Engines (4)
Radar Systems:
JRC OPS 20 Navigational Radar
RCA SPY-1D (3-D) Multi-Function Radar
JRC OPS 28C/D Surface Search Radar
RCA SPG 62 Gun Fire Control Radar
Sonar Systems:
AN/SQS-53B/C Hull Mounted Sonar
AN/SQR-19B Towed Array Sonar

WEAPON SYSTEMS:

  1. 5 INCH (54 CAL.) OTO / MELARA COMPACT (1): This fully automatic lightweight gun is accurate against fast,highly maneuverable surface targets, air targets and shore bombardment threats. One of these systems are mounted fore of the ship

  2. MK41 VERTICAL LAUNCHING SYSTEM:(2) The primary weapon of the AEGIS destroyers are two VLS Missile Launchers situated on the Fore Deck just behind the 5 Inch Gun and another located near aft adjacent to heliocopter pad. This system carries a varied assortement of weapons for many different missions; whether it be Anti-aircraft or Anti-sub it can carry something for it.

  3. MK 15 BLOCK 1 20MM VULCAN PHALANX (CIWS) (2): The Primary Close in defensive weapon of the destroyers are the primary defence against inner range aircraft and missiles. These guns are almost totally automated and are very effective against low flying aircraft/missiles. One is mounted on each end of the ships superstructure and one defends the forward arc and the other the aft arc.
  4. MK 141 HARPOON MISSILE LAUNCHERS (8): These are the principle Anti-Ship Missile Batteries aboard ship and are carried in two launchers, (featuring 4 tubes each,). They are designed to protect the Frigate and the rest of the Fleet that it is attached to by taking out enemy ships at long range before they can get to close to pose a higher threat.
  5. 324MM MK 32 MOD-14 TORPEDO LAUNCHER TUBES (2): The secondary Anti-Submersible weapon of the destroyer. These triple barrelled torpedo launcher tubes fire heavy warhead torpedo's designed to destroy submarines, and/or sea based installations with a single torpedo.
  6. AN/SLQ-32 (V) 3 ELECTRONIC WARFARE SUITE Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures.)

  7. MK 36 SUPER RAPID-BLOOMING OFF BOARD CHAFF/ FLARE DECOY DISPENSORS (4): The Destroyers Counter-measures dispensors consist of four six-barrelled 130mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.

SYSTEMS OF NOTE:

AIRCRAFT COMPLEMENT (STANDARD):

REFERENCES USED IN THIS DESIGN