The following material is an adaptation of the starship design from MACROSS 7-TRASH,set in the same place and time as the Macross 7 series, a sequel to the original Japanese MACROSS TV series (which becameRobotech here in the U.S.).


HEAVEN CLASS CEMETERY SHIP



RPG Stats by Mark McAlister

BACKGROUND

Heaven, (Cemetery Ship of the New Macross 7 Emigration Fleet) is a middle class ship providing cemeteries for those preferring the traditional ways, containing temples, churches, and also contain some residential districts. Some refer to it as the 'ghost ship', but its environment is not bad. Heaven Class Ships are linked to the Bolognese Class Stealth Frigates in much the same way that the New Macross Battle sections and City sections combine to form one larger ship. The Frigates can disconnect from the Heaven Class Ship if neccessary, and the Heaven Class Ship is equipped with an emergency bridge to control the ship whilst the Frigate is detached.

RPG STATS

Government: New Unity Government (Earth)
Ship Type: Long Distance Cemetery Ship


Class: Heaven Class
Manufacturer: ORTEC Company/UN Spacy


Crew (not including Frigate):
Military Crew: 1,000
Civilian Crew: 3,000
Police/Civil Defense: 300
Permanent Civilian Populace: 30,000

MDC BY LOCATION:

(1) Main Body                                   150,000
(2) Atmospheric Dome                             30,000
(2) Atmospheric Dome (Per 40 ft area)               200
    Small Airlocks/Access Hatches (250)             250 each
    Main Airlock                                  1,000
    Outer Hull (per 40ft area)                      120
    Interior walls (per 20ft)                        40
    Connection Joint/Engineering Section         25,000
(3) Main Engines/Power Plant (2)                 50,000 each
(3) Auxiliary Engines (4)                         7,000 each
(4) Pin Point Barriers (4)                        5,000 each

NOTES:

  1. Depleting the MDC of the main body will essentially destroy the Ship. All internal systems will shut down, including life support and internal gravity. The colony ship itself will be an unsalvageable floating wreck, and any surviving colonists (and marine life) must be rescued quickly or will die from asphyxiation as the remaining atmosphere drains into space.
  2. The semi-transparent ocean dome is protected by the Pin Point Barrier Defence System and not a Projectile Sheild. Therefore in If the atmospheric dome is destroyed while in space (1D6x10) percent of the colonists inside will be instantly killed due to explosive decompression.
  3. Depleting the MDC of the main engines will force the ship to rely on its auxiliary engines. Depleting the MDC of the main engines AND auxiliary engines will leave the colony ship adrift in space. If in an atmosphere, the colony will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  4. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed(sublight): 0.16 speed of light (25,600 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Designed to land in a planetary ocean when necessary but not designed to maneuver in an atmosphere. The Heaven Class Ship is NOT designed to land on the ground. If it does so the landing will inflict 3D6x1000 MD damage to the main body of the spacecraft.
Maximum Range: Unlimited (estimated 30 year life span)

DEFENSE SYSTEMS:

  1. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships and colony Ships, including the Heaven Class ships. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).

    The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) any breaks or weaknesses in the projectile shield and/or ocean dome, (2) the engineering section/Frigate docking section, and (3) the main and auxiliary engines, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against attacking mecha to the VF pilots from the battle carrier.

SYSTEMS OF NOTE:

MECHA COMPLEMENT (STANDARD):

NONE! However, the landing bays in the Heaven Class Ship has enough room and resources to adequately support up to 3 squadrons (36 fighters) of VFs if necessary.


REFERENCES USED IN THIS DESIGN

Macross 7 Trash