The following material is an adaptation of a starship design from MACROSS M3, a sequel to the original Japanese MACROSS TV series. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

HARUNA CLASS STEALTH CRUISER

RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Technical Advice & Images by MARK MCALISTER (mcalister@cytechcis.net)
Background info provided by the MACROSS ONLINE COMPENDIUM


BACKGROUND

With design and production of the Haruna Class of Stealth Cruisers beginning shortly after Space War I this class of ship is one of the first UN Spacy vessels to emrge after the war. Built on the captured Factory Satellite the Haruna Cruisers are heavily influenced by Zentraedi and Meltrandi designs, being something of a mixture of styles culminating in an aesthetically pleasing vessel. The ship itself is heavily armed with dual barrelled Particle Beam cannons and Anti-Warship missiles, making it a more than adequate front-line combat warship Whilst they are designed for frontline combat, the Haruna Class Stealth Cruisers are not intended for heavy starship combat against Zentraedi and Meltrandi warships which greatly outgun them. Its weapons are designed for both offence, and defence, with a large number of anti-warship missile launchers sequestered in the booms on the side of the ship.

Although they are not Carriers the Haruna Class of Cruisers do carry three dozen Variable Fighters for defensive purposes, which are stored within the main body and side boom sections of the ship. When the fighters are being prepped for launch they are loaded into cylindrical canisters that rotate the Variable Fighters into position for launching. When the Cruiser is ready to launch its Variable Fighters the Cruiser's side booms open outwards with launch rails sliding out from the forward section of the booms and locking into position on both sides of the ship, allowing fighters to launch forwards of the ship. The fighters inside of their canisters are positioned onto the launch rails and the canisters then withdraw to aloow the fighter to launch, and the canister to load another fighter. Due to the size of the ship and the launch rails the ship is capable of launching 3 fighters per launch rail per melee. (Total 6 VF's launched per melee.) It takes 3 melee's to launch all of the ships fighters. This system of loading and launching fighters is an early version of the system used to launch Special Forces fighters on board the New Macross Class of Carriers.

RPG STATS

Government: New Unity Government (Earth)
Ship Type: Stealth Cruiser
Class: Haruna Class
Manufacturer: ORTEC Company/UN Spacy
Crew: 434 total
Command Tower: 18
Main Ship: 350
VF Pilots: 36
Troops: 30

Notable Ships of Class:
Algenicus: Command Ship of the Dancing Skulls Special Forces Squadron commanded by Max and Milia Jenius)
Red Moon: Commanded by Max Jenius and the birthplace of Mylene Jenius

MDC BY LOCATION:

(1) Main Body                                   9,000
(2) Command Tower                               1,750
(2) Sensor Array (behind Command Tower)           800
    Side Booms Sections (2)                     2,500 each 

    Launch Rails (2)                              600 each

(3) Main engines (2)                            2,500 each
(3) Secondary Engines (2)                       1,000 each
    Small Guidance thrusters (30)                 200 each

    Main Anti-Warship Missile Launchers (24)      400 each
    Dual Barrel Particle Beam Cannons (3)         200 each
    Retractable Laser Turrets (16)                300 each

    Small Airlocks/Access Hatches (40)            250 each
    Large Airlocks (1)                            600 each
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20

(4) Pin Point Barriers (4)                      2,500 each

NOTES:

  1. Depleting the MDC of the main body will put the Cruiser out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  4. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed(sublight): 0.20 speed of light (32,000 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Can land if necessary but not designed to maneuver in an atmosphere.
Maximum Range: Unlimited (estimated 30 year life span)

STATISTICAL DATA:

Length: 350 metres
Weight: 150,000 tons (empty) / 175,000 tons (standard)
Fold System:
ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster
Sublight Drive:
ORTEC/Centinel Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine:
Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
Radar System: Hyperspace Sensor Pod

WEAPON SYSTEMS:

  1. DUAL BARREL PARTICLE BEAM CANNONS (3): A heavier version of the particle beam cannons used on the SDF-1 and Zentraedi ships, the Dual Barrel P-Beam Cannons are large, but provide a heavy punch forward and rear, with two facing forward, and one facing aft.

  2. HEAVY ANTI-WARSHIP MISSILE LAUNCHERS (24): In addition to the Dual Barrel Particle Beam Cannons the Cruiser is equipped with Heavy Anti-Warship Missiles which launch from ejection ports on the boom sections of the Cruiser. The missiles provide heavy supporting fire for the cruiser when entering combat, and can potentially end a batle with a single salvo of missiles.

  3. RETRACTABLE LASER TURRETS (16): As a final line of defense the Cruisers are armed with 16 automated laser turrets that retract into the ship's hull when not in use. These short-range lasers are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft if they get too close. The lasers are located at key points along the spacecraft's hull. At most 4 lasers can be directed against a single target at any time.

  4. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Haruna Class Stealth Cruisers. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).

    The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bay, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.

SYSTEMS OF NOTE:

MECHA COMPLEMENT (STANDARD):

REFERENCES USED IN THIS DESIGN