The following material is an adaptation of a starship design from MACROSS 7 DYNAMITE a sequel to MACROSS 7 which is a sequel to the MACROSS TV Series. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.
GALAXY PATROL SHIP
RPG stats by MARK MCALISTER & MARC FLETCHER
Edited by DANIEL HENWOOD (dhenwood@hotmail.com)
Background info provided by the MACROSS ONLINE COMPENDIUM
BACKGROUND
The Galaxy Patrol Ship was designed to act as a patrol ship for offworld colonies, concentrating primarily on search and rescue and Customs patrols. The ship is based upon the hull of the Sentinel Class Stealth Carriers but has none of the stealth capabilities of that vessel, or variable fighter storage/hanger facilities. The ship is armed with a tri-barrelled laser cannon mounted in the fore section of the ship and missile launchers for defence purposes. It is also equipped with an advanced radar system as well as an emergency ready medlab facility for rescue purposes and procedures. As they are cheap to produce and easy to maintain these vessels are commonly found protecting the more remote colony worlds of the United Nations Government.
RPG STATS
- Vehicle Type: Patrol Ship
Government: United Nations Government
Manufacturer: UN Spacy
Crew:
- 76 total.
MDC BY LOCATION:
(1) Main Body 4,500
(2) Bridge 750
(2) Sensor Array (on top of Bridge (2) 100 each
Main Radar (Mounted on the fore section of the ship) 600
(3) Main Engines/Power Plants (3) 800 each
(3) Secondary Engines (2) 400 each
(3) Small Guidance Thrusters (10) 50 each
Triple-barreled Laser Cannon 400
Dual Barrel Beam Cannons(2) 200 each
(4) Clam Shell Section (2) 1000 each
Small Airlocks/Access Hatches (4 large) 100 each,(6 small) 50 each
Outer Hull (per 40ft area) 80
Interior walls (per 20ft) 15
NOTES:
- Depleting the MDC of the main body will put the ship out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
- Destroying the Bridge will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array atop the Bridge will have the same effect, but the command staff will not be killed instantly.
- Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
- When bottom shell sections are open, vertical ascent/descent thrusters are exposed.
SPEEDS:
- Speed (Sublight): 0.20 speed of light (37,200 miles per second)
Speed (Auxiliary Drives): Mach 2.0
Speed (Space Fold): 1 light year every 6 minutes
Planet bound:
- Can land and take off if necessary but not designed to maneuver in an
atmosphere. Can only land in a body of water (does not have landing gear).
- Maximum Range: Unlimited (estimated life span unknown)
STATISTICAL DATA:
Length: 134 m
Width: 22.4 m
Height: 30.5 m
Weight: 750,000 tons
- Fold System:
- ORTEC/Shinnakasu/General Galaxy Advanced Fold Cluster
- Sublight Drive:
- ORTEC/Centinel Impulse Drive Cluster
- Gravity Control System: Internal
Auxiliary Engine:
- Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
- Sensor System: Standard & Subspace Mass Detector
WEAPON SYSTEMS:
- RETRACTABLE TRI-BARRELED RAIL GUN: Located on the fore section of the ship is a retractable tri-barreled rail gun designed for Anti-ship use. The gun is capable of firing in a 180 degree radius, and 45 degree arc of fire in the upright position.
- PRIMARY PURPOSE: Defence
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 100,000 miles (160,000 km)
- DAMAGE: 3D6x100 M.D. (1D6x100 per barrel)
- RATE OF FIRE: 4 times per melee
- PAYLOAD: Unlimited.
- BEAM CANNONS (2): Located port and starbord of the ship are two beam cannons facing forward in a fixed position, capable of firing 15 degrees to the sides of the ship.
- PRIMARY PURPOSE: Anti-Warship
- SECONDARY PURPOSE: Defense
- RANGE: 1,000 miles (1,600 km)
- DAMAGE: 1D4x100 M.D. per shot
- RATE OF FIRE: Each turret can fire twice per round.
- PAYLOAD: Unlimited.
- MISSILE LAUNCHERS (2): Located on the port and starboard section of the ship Long Range Missle Launchers designed for anti-aircraft.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Warship
- MISSILE TYPES: Any type of UN Spacy Medium Range Missile can be used.
Smart missiles are commonly used to avoid hitting friendly aircraft.
- RANGE: Varies, typically 60 miles (80.4 km).
- SPEED: Varies, typically 1600mph (2571kmph).
- DAMAGE: Varies, typically 2D4x10 M.D.
- BLAST RADIUS: Varies, typically 15 feet.
- RATE OF FIRE: Volleys of 2, 4, 6, 8, or 10 missiles per launcher.
- PAYLOAD: Each launcher holds 50 missiles. 100 missles total.
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The ship is equipped with an anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for vertical ascent/descent only and can lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system will function so long as the main engines can supply energy to it.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the space fold system, the hyperspace communications relay allows faster-than-light communication between UN Spacy starships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at a rate of about 5 seconds per light year, so messages communicated over vast distances can still take days, weeks, or months to arrive.
- LIFE SUPPORT SYSTEMS: The ship's have sufficient life support to provide breathable air and comfortable temperatures for 100 people for up to 20 years (air is recycled). In an emergency the life support system can support up to 150 people at one time, though living conditions onboard will get extremely cramped at that point. The ship also holds sufficient food and water to support 100 people for up to 6 months.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the ship can communicate with up to 1,000 craft simultaneously at ranges of up to 900 miles . This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
- LONG-RANGE RADAR: The radar array of the ship is equally as impressive as the communication system, and can track and identify up to 2,000 craft simultaneously. The radar system has a 3,000 mile range.
- SPACE FOLD SYSTEM: For FTL propulsion, the ship is equipped with an ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster, capable of propelling the carrier through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft.
- SUBLIGHT ENGINES: As a backup to the Fold System, the ship is equipped with ORTEC/Centinel Impulse Drive Cluster engines that can propel the craft at speeds up to 0.20 speed of light (32,000 miles per second) in space. Note that these engines are mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems. In a planetary atmosphere the ship is limited to speeds of Mach 3 maximum due to hull stress.
- SUBSPACE MASS SENSORS: The ship is equipped with subspace sensors, which are based on the same principles as the hyperspace communications array. These sensors can essentially instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the ship, and the readings are used both for early warning and for navigation when travelling at sublight speeds. Readings taken with the subspace sensors are not very detailed (-25% penalty when trying to identify a detected object) and cannot detect objects of less than 60,000 kg (this includes most variable fighters).
- MEDLAB FACILITIES: The ship is equiped with the most up to date medical facilities in case of emergencies.
MECHA COMPLEMENT:
- None: Shuttles and other craft can connect to ship via the Airlocks however
REFERENCES USED IN THIS DESIGN
- Macross 7 Dynamite
- Macross 7 Dynamite Artbook
- Thanks go to Graham for the pics of the Zolan Galaxy Patrol Ship