The following material is a US Navy Aircraft. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

F/A-18E/F SUPER HORNET

RPG Stats by DAVID WYNDER (Spartan689@yahoo.com )
Edited by DANIEL HENWOOD (dhenwood@hotmail.com )
Background info provided by the FAS.ORG

BACKGROUND

The Super Hornet is an upgrade to the C/D Night version of the F-18 Hornet. The Super Hornet provides greater range, endurance, payload similar to the A-6 which was retired from the US Navy. The aircraft is very similar to it's predecessor being just over four feet longer. They also boast a 25% increase in wing surface area and the ability to carry 33% more fuel than the other versions. The engines have been replaced with more powerful engines to increase payload capacity and provide more thrust.

RPG STATS

Vehicle Type: F/A-18E/F Super Hornet
Class: All Weather Fighter/Attack Aircraft
Manufacturer: McDonnell Douglas Aerospace
Crew: F/A-18E: 1 Pilot; F/A-18F: 2 Pilot and Weapon Systems Officer

MDC BY LOCATION:

(1) Main Body                                   180
(2) Cockpit                                      90
    Wings (2)                                    70 each
    Tails (2)                                    40 each

NOTES:

(1) Destruction of the main body will shut the unit down completely.
(2) Destruction of the cockpit will kill the pilot and Weapon Systems Officer. Requires a called shot with a -4 penalty to hit.

SPEEDS:

FLYING, FIGHTER CONFIGURATION:
Mach 1.8+ (1200+ mph) max speed at 10,000+ metres above sea level. Max altitude 13,865 metres
MAX ENGINE THRUST:
9,977 kg x2 from engines

STATISTICAL DATA:

HEIGHT:
16 ft (4.88 m)
WIDTH:
44.9 ft (13.68 m)
LENGTH:
60.3 ft (18.5 m)
WEIGHT:
Mass empty: 29,520 lbs
Maximum: 66,000 lbs
RANGE:
1,275 miles
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two General Electric F-414-GE-400 Turbofan Engines

WEAPON SYSTEMS:

  1. GENERAL ELECTRIC VULCAN M61A-1 20MM AUTOCANNON: This weapon is mounted internally in the nose and is only able to fire at targets directly in front of the Super Hornet.

  2. BODY/WING HARD POINTS: The Super Hornet is equipped with eleven hardpoints on its body and wings. Two wingtip harpoints, six wing hardpoints, two nacelle fuselage harpoints, and finally one centerline hardpoint. A full anti-air loadout would consist of four AIM-9X Sidewinders, two AIM-7M Sparrows, and eight AIM-120 AMRAAMs.

  3. ECM JAMMER Used to defeat hostile radar, the ECM, (Electronic Counter Measures,) jammer will confuse all radar so that the fighter can not be detected or locked onto with radar guided weapons. This does not give away the position of the fighter but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures.)

  4. CHAFF/FLARE DECOY DISPENSORS: Located in the rear middle section of the F-18's fuselage are the counter-measures dispensors. Triggered by the pilot they will release either a chaff cloud or single flare depending on what the pilot chooses. They are used to confuse enemy missiles attacking the fighter. Smart missiles get a 20% bonus when rolling on the below chart.

STANDARD EQUIPMENT FOR THE F/A-18E/F SUPER HORNET:

COMBAT BONUSES FOR MCDONNELL-DOUGLAS F/A-18E/F TRAINING:

BASIC FIGHTER COMBAT TRAINING

ADVANCED F/A-18E/FCOMBAT TRAINING



REFERENCES USED IN THIS DESIGN