The following material is an adaptation of the starship design from MACROSS 7, a sequel to the original Japanese MACROSS TV series. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

EINSTEIN CLASS RESEARCH EXPERIMENTAL SHIP

RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Layout adapted from DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

The Einstein Class Research vessel is an integral part of any New Macross Class Colonisation Fleet, as it is here aboard these giant vessels that the research and development needs of the Fleet are met. These hotbeds of invention, alteration and reverse engineering are where the Albert Einstein's and Stephen Hawking's of the 21st Century work. All manner of things that the Fleet might need are developed here, and in the event of the Fleet locating unknown mecha or Protoculture artifacts it is here that they would be brought for investigation.

In the event that a colony fleet encountered a habitable world, the Einstein vessel would work closely with the Riviera and Sunnyflower Class vessels of the Fleet to determine if the prospective colony world is capable of supporting life. Many area's of the Einstein vessels have extremely dangerous chemicals and equipment, which is why these vessels are highly compartmentalized, and in the event of a hull breach or other damage the immediate sections of the ship surrounding the hazard can be completely sealed off to prevent the spread of damage or loss of environmental control. The crew of the Einstein vessels are well trained in crowd control and can quickly evacuate guests to shelters or escape pods in the event of a serious emergency. Einstein vessels are linked to Uraga Class Escort Battle Carriers in much the same way that the New Macross Battle sections and City sections combine to form one larger ship. The Einstein vessels are controlled from the bridge of the attached Uraga carrier, and the carrier's VF squadrons provide protection for the colony vessel in case of attack. The carrier can disconnect from the Einstein if so required, and the Einstein vessel can control itself via an emergency bridge.

The Einstein vessels, like the other ships of the New Macross Class Fleets were developed at the same time as the New Macross colony vessels. Since 2030 at least one Einstein has been assigned to every New Macross Class Fleet.

RPG STATS

Government: New Unity Government (Earth)
Ship Type: Long Distance Colonization Research Vessel
Class: Einstein Class
Manufacturer: ORTEC Company/UN Spacy
Crew (not including Uraga Carrier): 27,500 total
Military Crew: 1,800
Civilian Crew/Scientists: 25,500
Police/Civil Defense: 200

MDC BY LOCATION:

(1) Main Body                                    60,000
    Small Airlocks/Access Hatches (200)             250 each
    Main Airlock                                  1,000
    Outer Hull (per 40ft area)                      120
    Interior walls (per 20ft)                        40
    External Engineering/Sensor Spokes (8)        2,000 each
    Lower Sensor Spoke                            1,200
    Exterior Central Line Pods (2)                6,750 each
    Exterior Rear Pods (2)                       10,000 each
    Connection Joint/Engineering Section          8,500
(2) Main Engines/Power Plant (2)                 12,500 each
(2) Auxiliary Engines (4)                         6,000 each
(3) Pin Point Barriers (4)                        5,000 each

NOTES:

  1. Depleting the MDC of the main body will essentially destroy the vessel. All internal systems will shut down, including life support and internal gravity. The colony ship itself will be an unsalvageable floating wreck, and any surviving colonists must be rescued quickly or will die from asphyxiation as the remaining atmosphere drains into space.
  2. Depleting the MDC of the main engines will force the ship to rely on its auxiliary engines. Depleting the MDC of the main engines AND auxiliary engines will leave the colony ship adrift in space. If in an atmosphere, the colony ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  3. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed(sublight): 0.16 speed of light (25,600 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Designed to land in a planetary ocean when necessary but not designed to maneuver in an atmosphere. The Einstein is NOT designed to land on the ground. If it does so the landing will inflict 3D6x1000 MD damage to the main body of the spacecraft (the lower sensor spoke will be automatically destroyed).
Maximum Range: Unlimited (estimated 30 year life span)

STATISTICAL DATA:

Length (main body): 1,250 m
Height (main body): 1,500 m
Length (connector/engineering section): 215 m
Length (overall, including Uraga): 2,015 m
Weight: Approximately 5,500,000,000 tons standard
Power System:
ORTEC/General Galaxy Main Reactor
Fold System:
ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster
Sublight Drive:
ORTEC/Centinel Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine:
Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
Sensors: Standard plus Subspace Mass Detector

DEFENSE SYSTEMS:

  1. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships and colony vessels, including the Einstein colony ships. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).

    The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) any breaks or weaknesses in the main hull, (2) the engineering section/battle carrier docking section, and (3) the main and auxiliary engines, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against attacking mecha to the VF pilots from the battle carrier.

    • PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as a weapon)
    • RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
    • DAMAGE CAPACITY: Can sustain up to 5,000 MD per round. Regenerates at a rate of 2,500 MD per melee round.
    • RADIUS: 200 ft (61 m)
    • DEFENSIVE MOVEMENT: Can move from one end of the vessel to the other in less than a single round. Trained operators can attempt to block attacks up to 8 times per melee (counts as a parry) and are at +7 to block. Untrained characters can parry up to their number of hand-to-hand attacks with their normal parry bonuses only.
    • PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function.
    • NOTE: If all four barriers are grouped in a single spot they can deflect a heavy particle beam attack, such as the one generated by the Macross Cannon, Zentraedi/Varauta command warships, and some Protodeviln. However, the beam will completely destroy all four barriers and put incredible strain on the pinpoint barrier system, to the point where it may short out. After deflecting an energy beam, roll percentile dice on the table below to determine additional effects/damage.
      • 01-15: Lucked out, system will be operational in 1D6 hours.
      • 16-30: Minor damage, system will require 4D6 hours to repair.
      • 31-45: Major damage, system will require 2D6x10 hours to repair (yes, DAYS of work).
      • 46-60: Completely destroyed! System can be rebuilt, but will require new parts and 2D6 DAYS of work to replace.
      • 61-75: Major damage, system will require 2D6x10 hours to repair.
      • 76-90: Minor damage, system will require 4D6 hours to repair.
      • 91-95: Lucked out, system will be operational in 1D6 hours.
      • 96-00: It's a miracle! Trivial damage only, system will be operational again in only 4D6 melee rounds!

SYSTEMS OF NOTE:

MECHA COMPLEMENT (STANDARD):

NONE However, the landing bays of the Einstein have enough room and resources to adequately support up to 3 squadrons (36 fighters) of VFs if necessary. More VF's may be onboard the Einstein vessel for research purposes though. However these VF's will normally be disassembled, and non-operational.

REFERENCES USED IN THIS DESIGN