The following material is an adaptation of mecha from MACROSS theoriginal Japanese MACROSS TV series. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give credit to the Author, and do not claim it as your own work. Comments and suggestions are welcome.

DEFENDER ADR-04-MK X ANTI-AIRCRAFT DEFENCE ROBOT

Revised Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Layout Style Adapted from DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

DEFENDER

BACKGROUND

The Defender Anti-Aircraft Defence Robot is designed to provide ground effective defence against enemy aircraft. Due to the design of the Defender it is only capable of holding the one weapon system. This being the dual Erlikon 78mm high speed cannons attached to each arm. Using the Erlikon Contraves developed for the purpose of super far-range firing in space, the Defender required an adequate sensor suite to compliment the weapons. The Sensor suite on top of the Destroid gives it almost unparalled range and bonuses to target enemy mecha and aircraft that other Destroids and even some later model Variable Fighters can't, so long as the sensor suite is operational.

The Defender was a major part of the Defence Forces of the SDF-1 during its return to earth from the edge of the solar system. Many Defenders with damaged or destroyed legs where affixed to the hull of the SDF-1 at the waist to act as additional anti-aircraft/anti-mecha defence.

By the year 2020 the UN Armed Forces had decided to fully embrace the Variable Fighter as its mecha of choice, leaving all Destroids with an uncertain future. With no upgrades and a general phasing out, Destroids such as the Defender were either used for parts, targets at UN Test Centres, or decommisioned and sold to civilians, normally for demolition and construction work after some minor alterations.

Only a few branches of the UN Armed Forces still use the Defender. The UN Army, UN Space Marines. As both are generally ground based combat units, they saw a need for large, heavily armoured weapons platforms, and still employ the Defender and other Destroids in front line combat roles. The UN Spacy also in some rare cases uses the Defender for static defence purposes. However the Defender is most often seen as part of Colony World Defence Forces Mecha Battalions.

RPG STATS

Vehicle Types: Defender ADR-04-MK X
Class: Air Defence Robot
Manufacturer: Viggers/Chrauler
Crew: One pilot wearing Tactical Life Support System

MDC BY LOCATION:

    Radar/Sensor Unit                  		 60
    Searchlights (2)                     	 30 each
    Upper Arms (2)                		200 each
(1) Main Body                			320
    Legs (2)                       		250 each
    Forearm Cannons (4)                          90 each
    Reinforced Pilot Compartment		200

NOTES:

  1. Depleting the MDC of the main body will destroy the mecha. The pilot will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.

SPEED:

TOP SPEED RUNNING:
80 mph (128.72 kmph)

STATISTICAL DATA:

HEIGHT:
11.27 m
WIDTH:
8.6 m
LENGTH:
4.3 m
MASS:
27,100 kg
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Kranss-Maffai MT828 thermonuclear reaction furnace
AUXILLARY POWER PLANT:
GE EM10T fuel generator

WEAPON SYSTEMS:

  1. ERLIKON 78 MM LIQUID-COOLED HIGH-SPEED TYPE 966 PFG AUTOMATIC CANNONS(4): The Defender has only one weapon system mounted to its chasis. The dual autocannons on either arm are designed for range and destructive capability enabling them to knock enemy aircraft and mecha out of the under a hail of cannon rounds.

    • PRIMARY PURPOSE: Assault/Defence
    • RANGE: 10 miles (16 km)
    • DAMAGE: 2D6x10 MD short burst, 4D6x10 MD long burst (per arm)
    • RATE OF FIRE: 4 short bursts (10 rnds each barrel) 2 long bursts (20 rnds barrel) (Ammo is PER arm)
    • PAYLOAD: 200 rounds per arm. Total 400

  2. HAND TO HAND COMBAT: If necessary, the pilot of the Defender can engage in melee combat rather than use a weapon. The Destroid although not particularly agile but can execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc.

    DAMAGE:

    • Punch: 1D4 M.D.
    • Kick: 1D6 M.D.
    • Body Block/Tackle: 1D4 M.D.
    • Stomp: 1D4 M.D. (only effective against small objects)

STANDARD EQUIPMENT FOR THE DEFENDER:


COMBAT BONUSES FOR DEFENDER COMBAT TRAINING:

ADVANCED DEFENDER COMBAT TRAINING