The following material is an adaptation of mecha from MACROSS
theoriginal Japanese MACROSS TV series. Please feel free to use, copy,
and distribute it as you see fit. All I ask is that you give credit to the
Author, and do not claim it as your own work. Comments and suggestions are
welcome.
DEFENDER ADR-04-MK X ANTI-AIRCRAFT DEFENCE ROBOT
- Revised Stats by DANIEL
HENWOOD (dhenwood@hotmail.com)
- Layout Style Adapted from DAVE
DEITRICH (deitrich@mcs.net)
- Background info provided by the MACROSS ONLINE COMPENDIUM
BACKGROUND
The Defender Anti-Aircraft Defence Robot is designed
to provide ground effective defence against enemy aircraft. Due to the design of
the Defender it is only capable of holding the one weapon system. This being the
dual Erlikon 78mm high speed cannons attached to each arm. Using the Erlikon
Contraves developed for the purpose of super far-range firing in space, the
Defender required an adequate sensor suite to compliment the weapons. The Sensor
suite on top of the Destroid gives it almost unparalled range and bonuses to
target enemy mecha and aircraft that other Destroids and even some later model
Variable Fighters can't, so long as the sensor suite is operational.
The Defender was a major part of the Defence Forces of the SDF-1 during its
return to earth from the edge of the solar system. Many Defenders with damaged
or destroyed legs where affixed to the hull of the SDF-1 at the waist to act as
additional anti-aircraft/anti-mecha defence.
By the year 2020 the UN Armed Forces had decided to fully embrace the
Variable Fighter as its mecha of choice, leaving all Destroids with an uncertain
future. With no upgrades and a general phasing out, Destroids such as the
Defender were either used for parts, targets at UN Test Centres, or
decommisioned and sold to civilians, normally for demolition and construction
work after some minor alterations.
Only a few branches of the UN Armed Forces still use the Defender. The UN
Army, UN Space Marines. As both are generally ground based combat units, they
saw a need for large, heavily armoured weapons platforms, and still employ the
Defender and other Destroids in front line combat roles. The UN Spacy also in
some rare cases uses the Defender for static defence purposes. However the
Defender is most often seen as part of Colony World Defence Forces Mecha
Battalions.
RPG STATS
Vehicle Types: Defender ADR-04-MK X
Class:
Air Defence Robot
Manufacturer: Viggers/Chrauler
Crew: One
pilot wearing Tactical Life Support System
MDC BY LOCATION:
Radar/Sensor Unit 60
Searchlights (2) 30 each
Upper Arms (2) 200 each
(1) Main Body 320
Legs (2) 250 each
Forearm Cannons (4) 90 each
Reinforced Pilot Compartment 200
NOTES:
- Depleting the MDC of the main body will destroy the mecha. The pilot will
be automatically ejected from the doomed mecha before it explodes by the
mecha's main computer.
SPEED:
- TOP SPEED RUNNING:
- 80 mph (128.72 kmph)
STATISTICAL DATA:
- HEIGHT:
- 11.27 m
WIDTH:
8.6 m
LENGTH:
4.3 m
MASS:
27,100 kg
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Kranss-Maffai MT828 thermonuclear reaction furnace
AUXILLARY POWER PLANT:
GE EM10T fuel generator
WEAPON SYSTEMS:
- ERLIKON 78 MM LIQUID-COOLED HIGH-SPEED TYPE 966 PFG AUTOMATIC
CANNONS(4): The Defender has only one weapon system mounted to its
chasis. The dual autocannons on either arm are designed for range and
destructive capability enabling them to knock enemy aircraft and mecha out of
the under a hail of cannon rounds.
- PRIMARY PURPOSE: Assault/Defence
- RANGE: 10 miles (16 km)
- DAMAGE: 2D6x10 MD short burst, 4D6x10 MD long burst (per arm)
- RATE OF FIRE: 4 short bursts (10 rnds each barrel) 2 long bursts (20 rnds barrel) (Ammo is PER arm)
- PAYLOAD: 200 rounds per arm. Total 400
- HAND TO HAND COMBAT: If necessary, the pilot of the Defender can
engage in melee combat rather than use a weapon. The Destroid although not
particularly agile but can execute most typical hand to hand combat moves,
such as punches and kicks, rolling with impacts, etc.
DAMAGE:
- Punch: 1D4 M.D.
- Kick: 1D6 M.D.
- Body Block/Tackle: 1D4 M.D.
- Stomp: 1D4 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE DEFENDER:
- AUTO-PILOT: The Defender is equipped with a computerized
auto-pilot. Although not as complex as those equipped in Variable Fighters, it
can be reasonably trusted to get the Destroid from point A to point B safely.
The onboard computer will alert the pilot when the Robot is near its
destination, and can also be set to automatically signal when sensors detect
objects near the mecha.
- COMBAT COMPUTER W/HUD DISPLAYS: The Defender is equipped with a
combat computer that can store and analyze data during combat with hostile
forces. The entire cockpit canopy of the Defender is a large HUD display,
which allows the computer to display large amounts of data to the pilot and
even highlight enemies and missile attacks with overlaid graphics. The combat
computer tracks and identifies specific enemy targets, and has a database of
over 15,000 images stored in memory. The computer can identify and track up to
500 targets simultaneously.
- EJECTOR SEAT: The reinforced cockpit of the Defender contains an
ejector seat which can be fired when the mecha is destroyed. The ejecter seat
contain thrusters firing it high into the air before the parachute attached
opens. The ejector seat also contains a powerful locator beacon. The combat
computer is programmed to automatically eject the pilor if the mecha is
destroyed (main body MDC reduced to 0), but this can be overridden if the
pilot is feeling suicidal for some reason.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection and
alarm system are linked with the shields and will sound an alarm if there is a
rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The ejector seat of the Defender is equipped with a
homing device that enables rescue teams to locate a disabled Destroid or
ejected pilot. The range of the signal is 400 miles (640 km). Most UN Spacy
ships, Variable Fighters and Destroids can locate and track homing signals,
and the onboard computers will automatically notify their pilots if such a
signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly responsible
for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be visible
to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
heat sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables the
pilot to see in the dark, in shadows, and through smoke, and also adds a +10%
bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can be
boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a Destroid by the enemy, the
pilot can activate the Defender's self-destruct system, which will cause the
Robot to explode after a delay of up to 60 minutes (time is set by the pilot).
The explosive damage is contained within a 20 foot (6 m) area and inflicts
1D6x10 M.D. to everything within the radius of the explosion. All internal
systems are obliterated. The pilot will be automatically ejected prior to the
explosion unless the pilot overrides the ejection sequence.
- STANDARD SURVIVAL KIT: All UN Destroid come equipped with a
portable survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared distancing
binoculars, a small mirror, a pocket knife, dehydrated and concentrated food
(can be stretched into a five day supply for one person) and basic first aid
items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The Defender's cockpit is
pressurized, and also provides additional air feeds to the pilot's flight suit
that provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even during
high-g turns, thus decreasing the possibility of pilot's blacking out in
combat.
COMBAT BONUSES FOR DEFENDER COMBAT TRAINING:
ADVANCED DEFENDER COMBAT TRAINING
- Advanced training for pilots specializing in the Defender ADR-04-MK X.
- 2 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and
fifteen.
- +0 on initiative.
- +1 to strike (+3 to strike with cannons)
- +1 to parry
- +2 to dodge
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.