The following material is an adaptation of mecha from MACROSS ZERO a follow on OVA to the original Japanese MACROSS TV series. Please feel free to use, as you see fit. All I ask is that you give credit to the Author, and do not claim it as your own work. Comments and suggestions are welcome.

CHEYENNE ANTI-AIR INTERCEPTION ROBOT

Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Layout Style Adapted from DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

CHEYENNE

BACKGROUND

The Cheyenne class of Destroid was developed to serve as a carrier-borne anti-air interception robot to supplement the carriers CIWS, (Close In Weapon Systems.) Produced and deployed primarily on the CVN-99 Asuka II in the year prior to the SDF-1's fateful launch the Cheyenne was ideally suited to the defensive role it had been developed for. Being lighter and slimmer in design that other Destroids in development meant that it could have wheels mounted on the knee's and ankles for high speed manouvering and acceleration. Something that other Destroids could not have to do weight and stress considerations. This permits the Cheyenne to move rapidly across the carriers deck, and on the ground as well when deployed shore-side.

As a precaution against losing the Cheyenne into the sea a large rocket motor powered by the main reactor is attached to the back of the destroid which allows it to remain aloft for several minutes, and can also be used to slow a descent if the robot goes overboard. This also allows the Cheyenne to effectively glide down from its top-side carrier pill-boxes, similar to the mounting points that damaged Destroids were attached to on the exterior of the SDF-1. The Cheyenne uses these pill boxes for additional cover and stability, but is able to leave when it wishes.

The Cheyenne features an impressive weapons package for its size, featuring twin gatling guns, and twin rocket pods, which all take targetting data from the radar dome fitted to the right shoulder of the robot. A missile launcher variant is also available which has had the gatling gun arms and rocket pods removed in favour of large four barreled missile launchers. Due to the modular design of the robot this allows for an easy change over of weapons packages, and provides the carrier with a variety of mission profile possibilities.

RPG STATS

Vehicle Types: Anti-Air Interception Robot
Class: Cheyenne
Manufacturer:
Crew: One pilot wearing Tactical Life Support System

MDC BY LOCATION:

(1) Main Body                             250
    Legs (2)                              180 each
    Gatling Gun Arms (2)                  150 each
    Rocket Pods (2)                        50 each
    Hands (2)                              30 each
    Radar/Sensor Unit                     100
    Searchlights (2)                       25 each
    Reinforced Pilot Compartment          150

NOTES:

  1. Depleting the MDC of the main body will destroy the mecha. The pilot will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.

SPEED:

TOP SPEED (RUNNING):
75 mph (120.7 kmph)
TOP SPEED (WHEELS):
150 mph (241.4 kmph)

STATISTICAL DATA:

HEIGHT:
11.58 metres (38 feet)
WIDTH:
LENGTH:
MASS:
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Thermonuclear reaction furnace
AUXILLARY POWER PLANT:
Solid fuel generator

CHEYENNE

WEAPON SYSTEMS:

  1. SIX BARRELED ANTI-AIR GATLING GUN(2): The Cheyenne's primary weapons are the arm mounted gatling guns, which are capable of reversing themselves at the elbow joint to give the Cheyenne the use of the robotic hands position at the rear of the cannon arms. The guns on either arm are designed for range and destructive capability, enabling them to destroy enemy aircraft, missiles and mecha attacking their carrier or defensive point.

    • PRIMARY PURPOSE: Assault/Defence
    • RANGE: 1 mile (1.6 km)
    • DAMAGE: 2D6x10 MD short burst, 4D6x10 MD long burst (per arm)
    • RATE OF FIRE: 4 short bursts (30 rnds each barrel) 2 long bursts (60 rnds barrel) (Ammo is PER arm)
    • PAYLOAD: 1000 rounds per arm. Total 2000

  2. SIX TUBED ROCKET LAUNCHER(2): In addition to the primary weapons, the Cheyenne has two rocket launcher pods for launching light and signal flares, and conventional non-guided rockets. This allows the Cheyenne to provide suppresive fire or attack hard targets within its line of sight, such as other mecha, or buildings.

    • PRIMARY PURPOSE: Assault/Defence
    • RANGE: 2 miles (3.2 km)
    • SPEED: 500 mph (804 Kmph)
    • DAMAGE: 1D6x10 per rocket
    • RATE OF FIRE: 1 or 2 per launcher per attack
    • PAYLOAD: 6 rockets per launcher. Total 12

  3. FOUR TUBED MISSILE LAUNCHER VARIANT(2): As an alternative to the standard weapons of the Cheyenne, a missile variant was developed replacing the gatling guns and rocket launchers for two large missile launchers affixed to the shoulder joints of the Cheyenne, a fore-runner to the Phalanx Destroid that would be developed on the SDF-1 Macross. The missile variant has only the launchers, and no rockets or gatling guns.

    • PRIMARY PURPOSE: Assault/Defence
    • RANGE: 50 miles (80 km)
    • SPEED: 1500 mph (2411 Kmph)
    • DAMAGE: 3D6x10 per rocket
    • RATE OF FIRE: 1 or 2 per launcher per attack
    • PAYLOAD: 4 rockets per launcher. Total 8

  4. ANTI-PERSONNEL MACHINE GUN: Ventral mounted on the central body of the Cheyenne, the anti-personnel machine gun is for use against close range infantry.

    • PRIMARY PURPOSE: Anti-Personnel
    • RANGE: 1,000 metres
    • DAMAGE: 5D6 S.D.C.
    • RATE OF FIRE: 20 rounds per burst. Rate of fire equal to the pilot's combined number of attacks
    • PAYLOAD: 2000 rounds

  5. HAND TO HAND COMBAT: If necessary, the pilot of the Cheyenne can engage in melee combat rather than use a weapon. The Destroid is quite agile for a Destroid, and can execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc.

    DAMAGE:

    • Punch: 1D4 M.D.
    • Kick: 1D6 M.D.
    • Body Block/Tackle: 1D4 M.D.
    • Stomp: 1D4 M.D. (only effective against small objects)

STANDARD EQUIPMENT FOR THE CHEYENNE:


COMBAT BONUSES FOR CHEYENNE COMBAT TRAINING:

ADVANCED CHEYENNE COMBAT TRAINING

REFERENCES USED IN THIS DESIGN