The following material is an adaptation of the starship design from
MACROSS 7, a sequel to the original Japanese MACROSS TV series (which became
Robotech here in the U.S.). Please feel free to use, copy, and distribute it
as you see fit. All I ask is that you give proper credit to the author and
do not claim that it is your own work. Comments and suggestions are welcome.
WEST POINT CLASS
MACRO-TRAINING SHIP
RPG Stats by DANIEL HENWOOD
(dhenwood@hotmail.com)
Background text by DAVE DEITRICH
(deitrich@mcs.net)
Background info provided by the
MACROSS ONLINE COMPENDIUM
BACKGROUND
Barring injury or death in combat, the average career of a UN Spacy military
soldier is expected to last somewhere between 10 and 15 years. This poses a
serious problem for deep space colony missions, which can easily last for
decades before a suitable planet is found for settlement. In order for the
military to function at peak efficiency during these missions there must be
a steady inflow of new recruits to replace older soldiers who have retired or
been promoted. Shipping in new soldiers from terran homeworlds would be
prohibitively expensive as well as bad for morale (soldiers who were shipped
out would be separated from their families for decades). Therefore the UN
Spacy had to devise a way to train new recruits in the field during the course
of the colony missions. The West Point class Macro Training
Ships were designed to fulfill this need.
West Point ships are complete self-contained military academies. The central
hull of the vessels contain dormitories, classrooms, lecture halls and simulators
while the "wings" of the ships contain four enclosed biospheres simulating
different types of terrain, from a parade grounds and athletic fields to dense
jungles and forests. A typical military cadet's career begins with a rigorous
6-week basic training course, followed by specialization courses that can take
anywhere from 6 months to 4 years depending on the cadet's position. In wartime
the time it takes to train new recruits can be reduced up to 50%, though such
accelerated courses are much more stressful on the cadets than the standard
ones. West Point vessels can train recruits for any UN Spacy military profession,
from foot soldier to VF pilot. The academies also conduct refresher courses for
most branches of the military. Every military officer on a UN Spacy colony
mission is required to spend at least 2 weeks per year aboard a West Point vessel,
where they are educated in the latest advances and tactics from UN Spacy
Headquarters on Earth.
In an emergency, the West Point vessels are also capable of acting as the
command and control center for a colony fleet if the fleet's
Megaroad or New Macross
command vessel is lost. West Point ships are equipped with advanced sensor suites
equivalent to those found on New Macross and Uraga carriers. The center of
the ship contains a large multi-level situation room that is constantly staffed
and maintained during wartime in case of an emergency. West Point vessels also
contain powerful communication suites with military-grade encryption and
ECCM capabilities, providing a constant communications link between the colony
ships as well as secure communications back to UN Spacy headquarters.
Like most other colony ships the West Point vessels are unarmed and must rely
on an Uraga escort battle carrier docked at the
front of the ship for protection. However due to the sensitive military nature
of the vessels they are almost always assigned an escort fleet of 6 to 12
Bolognese or
Guantanamo class ships
for protection. In addition the large hangar bays onboard the West Point
ships can carry up to 8 squadrons of VFs (96 fighters). Although
primarily used for training, these squadrons can be fully equipped for
battle with only a few hours of warning.
West Point ships have proven very successful in the field and produce over
30% of the UN Spacy's new cadets every year. They are crucial to the
UN Spacy's overall colonization strategy, as well as ensuring the safety
of terran citizens out on the fringes of known space. Every UN Spacy colony
mission in service today has 1-3 West Point vessels assigned to it (depending
on fleet size), and there are no plans to replace or retire these vessels
any time in the near future.
RPG STATS
Government: New Unity Government (Earth)
Ship Type: Long Distance Mobile Training Facility/Command Vessel
Class: West Point Class
Manufacturer: ORTEC Company/UN Spacy
- Crew (not including Escort Carrier): 50,000 total
- Military Crew: 3,500
- Civilian Crew: 500
- Instructors/Staff: 2,000
- Recruits/Trainees: 40,000 (average)
- Military Police: 1,000
- Permanent Civilian Populace: 3,000
MDC BY LOCATION:
(1) Main Body 67,500
(2) Upper Habitat Section 35,000
(3) Main Communications Cluster 1,500
Wings (2) 18,000 each
Biospheres (2 per wing, 4 total) 1,750 each
Connection Joint to Escort Carrier 1,250
Engineering Sections (3, lower rear) 6,500 each
(4) Main Engines/Power Plant (4) 15,000 each
(4) Auxiliary Engine (1) 5,000 each
Small Airlocks/Access Hatches (200) 250 each
Main Hangar Bay Door (1) 1,000
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 40
(5) Pin Point Barriers (4) 5,000 each
NOTES:
- Depleting the MDC of the main body will essentially destroy the vessel.
All internal systems will shut down, including life support and internal
gravity. The ship itself will be an unsalvageable floating wreck,
and any surviving colonists must be rescued quickly or will die from
asphyxiation as the remaining atmosphere drains into space.
- The upper habitat section contains most of the dormitories and training
facilities, as well as the habitation areas. Destroying this area will
result in the deaths of 90% of the trainees and civilian populace. In
addition, the damage to the main vessel will be so great that all systems
will fail within 2D6 minutes. The main communications cluster will also
be lost.
- Depleting the MDC of the communications cluster will deprive the ship
of long range/hyperspace communications, radar and subspace sensors.
Backup sensors and communications will give the ship detection and
communication capabilities equivalent to a Northampton frigate.
Note: the command center for the West Point ships is built deep
within the hull of the vessels. It can only be destroyed by depleting
the MDC of the main body of the vessel.
- Depleting the MDC of the main engines will force the ship to rely on its
auxiliary engine. Depleting the MDC of the main engines AND auxiliary
engines will leave the vessel adrift in space. If in an atmosphere,
the ship will crash (destruction of the main engines will render the
antigravity system useless due to loss of power).
- If destroyed, a pin point barrier will completely regenerate within
fifteen seconds (1 melee round). See the Pinpoint Barrier
System entry for details.
SPEEDS:
Speed(sublight): 0.16 speed of light (25,600 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound: Designed to land when necessary but not designed to
maneuver in an atmosphere.
Maximum Range: Unlimited (estimated 30 year life span)
STATISTICAL DATA:
Length (main body, excluding Escort Carrier): 8,202 ft (2,500 m)
Height (main body): 17,700 ft (5,400 m)
Length (overall, including Stealth Frigate): 9,842 ft (3,000 m)
Weight: Approximately 110,150,000 tons standard
- Power System:
- ORTEC/General Galaxy Main Reactor
- Fold System:
- ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster
- Sublight Drive:
- ORTEC/Centinel Impulse Drive Cluster
- Gravity Control System: Internal
Auxiliary Engines:
- Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Clusters
- Sensors: Standard plus Subspace Mass Detector
DEFENSE SYSTEMS:
-
PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by
researchers onboard the SDF-01 Macross during Space War One, the Pinpoint
Barrier System is a standard defense system on board all UN Spacy
starships and colony vessels, including the West Point ships. The
system generates four small disc-shaped force fields that can be
positioned anywhere along the ship to deflect missiles, energy beams or
projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and
can absorb up to 5,000 MD in damage, which then regenerates within fifteen
seconds (1 melee round). The barriers can also be layered on top of
each other to generate a field which provides 20,000 MDC and can even
deflect heavy particle beams (usually).
The four barriers are controlled by operators in the center of the
vessel. These operators are instructed to defend (1) any breaks or
weaknesses in the main hull, (2) the main and auxiliary engines, (3)
the engineering section/stealth frigate docking section and (4) any
starships under construction, in that order. The operators primarily
concentrate on defending the ship against larger spacecraft and leave
defense against attacking mecha to the VF pilots from the stealth frigate.
- PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be
used as a weapon)
- RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
- DAMAGE CAPACITY: Can sustain up to 5,000 MD per round.
If destroyed, the barrier will regenerate to full capacity in one
melee round.
- RADIUS: 200 ft (61 m)
- DEFENSIVE MOVEMENT: Can move from one end of the vessel to the
other in less than a single round. Trained operators can attempt to
block attacks up to 8 times per melee (counts as a parry) and are at
+7 to block. Untrained characters can parry up to their number of
hand-to-hand attacks with their normal parry bonuses only.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is
functional (see below) and engines are intact. If main engines are
destroyed, the barrier will loose power and not function.
- NOTE: If all four barriers are grouped in a single spot they
can deflect a heavy particle beam attack, such as the one generated
by the Macross Cannon, Zentraedi/Varuta command warships, and some
Protodeviln. However, the beam will completely destroy all four
barriers and put incredible strain on the pinpoint barrier system, to
the point where it may short out. After deflecting an energy beam,
roll percentile dice on the table below to determine additional
effects/damage.
- 01-15: Lucked out, system will be operational in 1D6 hours.
- 16-30: Minor damage, system will require 4D6 hours to
repair.
- 31-45: Major damage, system will require 2D6x10 hours to
repair (yes, DAYS of work).
- 46-60: Completely destroyed! System can be rebuilt, but
will require new parts and 2D6 DAYS of work to
replace.
- 61-75: Major damage, system will require 2D6x10 hours to
repair.
- 76-90: Minor damage, system will require 4D6 hours to
repair.
- 91-95: Lucked out, system will be operational in 1D6 hours.
- 96-00: It's a miracle! Trivial damage only, system will
be operational again in only 4D6 melee rounds!
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: West Point vessels are
equipped with an anti-gravity propulsion system used for planetary landings
and liftoffs. The system is good for vertical ascent/descent only and can
lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system
will function so long as the main engines can supply energy to it.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the
space fold system, the hyperspace communications relay allows
faster-than-light communication between the Riviera ships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at a rate of about 1 second per 4000 light years, so messages communicated over
vast distances can still take several seconds or minutes to arrive.
- LIFE SUPPORT SYSTEMS: West Point ships have sufficient life
support to provide breathable air and comfortable temperatures for 50,000
people for up to 30 years. In an emergency the life support system can
support up to 70,000 people for a short time.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: West Point vessels
have impressive communications facilities that can communicate with and
coordinate up to 1,000 craft simultaneously at ranges of up to 900 miles
(1,440 km). This range can be boosted indefinitely by using satellites
or other spacecraft as to relay communications.
- LONG-RANGE RADAR: The radar array of the West Point is equally
impressive for a colony ship. The system can track and identify up to 2,000
craft simultaneously, and has a 2,000 mile/3,200 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the vessel is equipped
with an ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster, capable
of propelling the carrier through hyperspace at speeds up to 3.28x10^10 mps
(5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive
is theoretically unlimited except by the life expectancy of the spacecraft.
The fold drive is powerful enough to propel both the West Point and the
attached Ark Royal escort carrier through hyperspace when they are connected.
- SUBLIGHT ENGINES: As a backup to the Fold System, the vessel
is equipped with ORTEC/Centinel Impulse Drive Cluster engines that can propel
the craft at speeds up to 0.16 speed of light (25,600 miles per second) in
space. Note that these engines are mainly intended for rapid movement inside
a planetary system and are not suited for long voyages between star systems.
In a planetary atmosphere the carrier is limited to speeds of Mach 1 maximum
due to hull stress. As with the fold drives, the engines are powerful enough
to propel the craft when the escort carrier is attached.
- SUBSPACE MASS SENSORS: Like the most colony vessels, West Point
ships are equipped with subspace sensors for early warning of
approaching objects and navigation at sublight speeds. These sensors can
almost instantly detect mass readings and movement of objects up to 1 AU (93
million miles) distant from the carrier which are above 60,000 kg in mass
(which means that the sensors usually cannot detect objects as small as
variable fighters). Readings taken with the subspace sensors are not very
detailed (-25% penalty when trying to identify a detected object) and are
usually used for tracking purposes only.
MECHA COMPLEMENT (STANDARD):
60 VF-11C Thunderbolts (5 squadrons) are
stationed onboard for training purposes. One of these squadrons may be
outfitted with Heavy Armour for
heavy combat training when necessary. The training Thunderbolts are normally
armed with paint bullets and other non-lethal exercise weapons, but can be
re-armed with standard weaponry in 1D6 hours. The landing bays of West Point
vessels can also house an additional 36 VFs (3 squadrons) if necessary.
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Starship Guide: West Point Mobile Training Facility"
- "Doe's All The Worlds' Starship Guide: Ark Royal Escort Battle Carrier Entry"
- Macross 7 TV episodes