The following material is an adaptation of the starship design from MACROSS VFX2,an adaptation of the original Japanese MACROSS TV series (which became Robotech here in the U.S.).


VANDAL CLASS VARIABLE GUNSHIP

RPG stats by Mark McAlister and Marc Fletcher



BACKGROUND

Variable Attack craftused by the Black Rainbow Terrorist Group and other Anti-Unification Groups to engage in combat the UN Spacy, in uprising agaist the UN government. It is unknown where the Vandal Class is manufactured, and who it is manufactured by, although it is rumoured and believed to have been created and manufacured by the Anti-UN. The Class of ship however is being used by the Anti-UN and sold to a variety of Terrorist Groups opposed to the UN Government. UN Intelligence is actively working to locate the suppliers of this vesselto cease the flow of ships. This is being done in conjunction withtheir attempts to locate the manufacturing siteas of the Anti UN armour.

RPG STATS

Government: Unknown
Ship Type: Variable Gunship Ship Class: Vandal



Manufacturer: Unknown


Crew: 90 total
Command Tower: 5
Main Ship: 65
Troops: 20

MDC BY LOCATION:

(1) Main Body                                   8,500
(2) Command Tower                                 600
(2) Sensor Array (on top of Command Tower)        300
(3) Main Engine                                 1,200 
(3) Secondary Engines (4)                         500 each
(3) Small Guidance thrusters (20)                 100 each

    Reflex Cannon                                 3,000
    360 degree Particle Beam Turrets (2)          300 each
    Secondary Beam Turrets (2)                    250 each
    Dual Barrel Particle Beam Turret              200

    Small Airlocks/Access Hatches (20)            225 each
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20

(4) Pin Point Barriers (4)                      2,500 each



NOTES:
  1. Depleting the MDC of the main body will put the ship out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array atop the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  4. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within 2 seconds (1 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed(sublight): 0.20 speed of light (32,000 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)

Note: these ships are extremely agile (in starship terms) and get an additional +2 to dodge when avoiding fire from enemy starships.

STATISTICAL DATA:

Length: 360 feet
Power System:
ORTEC/General Galaxy Main reactor
Fold System:
ORTEC/Shinnakasu/General Galaxy Advanced Fold Cluster
Sublight Drive:
ORTEC/Centinel Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine:
Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
Sensor System: Standard & Subspace Mass Detector

WEAPON SYSTEMS:

PARTICLE CANNON: The most powerful weapon of this ship is a heavy particle cannon. The weapon fires a beam up to 120,000 miles long and .25 miles wide that inflicts heavy damage to ANYTHING in its path.

PRIMARY PURPOSE: Heavy Assault

SECONDARY PURPOSE: Anti-Warship

RANGE: 60,000 miles in an atmosphere, Double in Space.

DAMAGE: 1D4x10,000 M.D. per blast

RATE OF FIRE: Once every 8 minutes.

PARTICLE BEAM TURRETS: Located on the top and bottom of the vertical boom of the ship are two particle beam turrets designed for anti-mecha use. These guns have a 360 degree radius, and a 180 degree upright arc of fire.

PRIMARY PURPOSE: Anti-Mecha

SECONDARY PURPOSE: Defense

RANGE: 8000 feet

DAMAGE: 4D6x20 per turret

RATE OF FIRE:Twice per melee for each turret.

PAYLOAD: Unlimited

DUAL BARREL PARTICLE BEAM GUN :Located on the starbord side of the ship is a dual barrel particle beam gun designed for Anti-mecha. This gun has a 45 degree arc of fire.

PRIMARY PURPOSE: Assault

SECONDARY PURPOSE: Anti-Warship

RANGE: 100,000 miles (160,000 km)

DAMAGE: 1D6x100 M.D. per shot

RATE OF FIRE: Each cannon can fire twice per melee. The cannons can fire individually or be combined with the heavy lasers to fire a single volley.

PAYLOAD: Unlimited.

PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 10,000 MDC and can even deflect heavy particle beams (sometimes).

The four barriers are controlled by operators in the command tower of the ship. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.

PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as a weapon)

RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.

DAMAGE CAPACITY: Can sustain up to 2,500 MD per round. Regenerates at a rate of 2,500 MD per melee round.

RADIUS: 200 ft (61 m)

DEFENSIVE MOVEMENT: Can move from one end of the carrier to the other in less than a single round. Trained operators can attempt to block attacks up to 8 times per melee (counts as a parry) and are at +7 to block. Untrained characters can parry up to their number of hand-to-hand attacks with their normal parry bonuses only.

PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function.

NOTE: If all four barriers are grouped in a single spot they can deflect a heavy particle beam attack, such as the one generated by the Macross Cannon, Zentraedi/Varuta command warships, and some Protodeviln. However, the beam will completely destroy all four barriers and put incredible strain on the pinpoint barrier system, to the point where it may short out. After deflecting an energy beam, roll percentile dice on the table below to determine additional effects/damage.

SYSTEMS OF NOTE:


MECHA COMPLEMENT (STANDARD):

None

REFERENCES USED IN THIS DESIGN

Macross VFX2

Macross VFX2 Visual Guidebook