BACKGROUND
Variable Attack craftused by the Black Rainbow
Terrorist Group and other Anti-Unification Groups to engage in combat the UN
Spacy, in uprising agaist the UN government. It is unknown where the Vandal
Class is manufactured, and who it is manufactured by, although it is rumoured
and believed to have been created and manufacured by the Anti-UN. The Class of
ship however is being used by the Anti-UN and sold to a variety of Terrorist
Groups opposed to the UN Government. UN Intelligence is actively working to
locate the suppliers of this vesselto cease the flow of ships. This is being
done in conjunction withtheir attempts to locate the manufacturing siteas of the
Anti UN armour.
RPG STATS
Government: Unknown
Ship Type: Variable Gunship Ship
Class: Vandal
Manufacturer: Unknown
- Crew: 90 total
- Command Tower: 5
- Main Ship: 65
- Troops: 20
MDC BY LOCATION:
(1) Main Body 8,500
(2) Command Tower 600
(2) Sensor Array (on top of Command Tower) 300
(3) Main Engine 1,200
(3) Secondary Engines (4) 500 each
(3) Small Guidance thrusters (20) 100 each
Reflex Cannon 3,000
360 degree Particle Beam Turrets (2) 300 each
Secondary Beam Turrets (2) 250 each
Dual Barrel Particle Beam Turret 200
Small Airlocks/Access Hatches (20) 225 each
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 20
(4) Pin Point Barriers (4) 2,500 each
NOTES:
- Depleting the MDC of the main body will put the ship out of commission.
All internal systems will shut down, including life support and internal
gravity. The ship itself will be an unsalvageable floating wreck.
- Destroying the command tower will instantly kill the command staff and
deprive the ship of all forms of long range communications, radar and
targeting. The range and targeting capabilities of the secondary systems are
equal to that of a VF-11 Thunderbolt.
The ship can still operate, but is at -3 on initiative, -3 to strike, and
number of attacks per melee of the weapon systems are reduced by half.
Destroying the main sensory array atop the command tower will have the same
effect, but the command staff will not be killed instantly.
- Depleting the MDC of the main engines will force the ship to rely on its
secondary engines. Depleting the MDC of the main engines AND secondary engines
will leave the ship adrift in space. If in an atmosphere, the ship will crash
(destruction of the main engines will render the antigravity system useless
due to loss of power).
- The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500
MD per melee round). If destroyed, a barrier will completely regenerate within
2 seconds (1 melee rounds). See the Pinpoint
Barrier System entry for details.
SPEEDS:
- Speed(sublight): 0.20 speed of light (32,000 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range
Unlimited (1 light year every 6 minutes)
Planet bound:
- Can land if necessary but not designed to maneuver in an atmosphere. Can
only land in a body of water (does not have landing gear).
- Maximum Range: Unlimited (estimated 20 year life span, which can be
extended with regular maintenance and overhauls)
Note: these ships are extremely agile (in starship terms)
and get an additional +2 to dodge when avoiding fire from enemy
starships.

STATISTICAL DATA:
- Length: 360 feet
- Power System:
- ORTEC/General Galaxy Main reactor
- Fold System:
- ORTEC/Shinnakasu/General Galaxy Advanced Fold Cluster
- Sublight Drive:
- ORTEC/Centinel Impulse Drive Cluster
- Gravity Control System: Internal
Auxiliary Engine:
- Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
- Sensor System: Standard & Subspace Mass Detector
WEAPON SYSTEMS:
PARTICLE CANNON: The
most powerful weapon of this ship is a heavy particle cannon. The weapon fires a
beam up to 120,000 miles long and .25 miles wide that inflicts heavy damage to
ANYTHING in its path.
PRIMARY PURPOSE: Heavy Assault
SECONDARY PURPOSE: Anti-Warship
RANGE: 60,000 miles in an
atmosphere, Double in Space.
DAMAGE: 1D4x10,000 M.D. per blast
RATE OF FIRE: Once every
8 minutes.

PARTICLE BEAM TURRETS: Located on the top and bottom of the
vertical boom of the ship are two particle beam turrets designed for anti-mecha
use. These guns have a 360 degree radius, and a 180 degree upright arc of fire.
PRIMARY PURPOSE: Anti-Mecha
SECONDARY PURPOSE: Defense
RANGE: 8000 feet
DAMAGE: 4D6x20 per turret
RATE OF FIRE:Twice per melee for each turret.
PAYLOAD: Unlimited
DUAL BARREL PARTICLE BEAM GUN :Located on the starbord side of the
ship is a dual barrel particle beam gun designed for Anti-mecha. This gun has a
45 degree arc of fire.
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Warship
RANGE: 100,000 miles
(160,000 km)
DAMAGE: 1D6x100 M.D. per shot
RATE OF FIRE: Each cannon can
fire twice per melee. The cannons can fire individually or be combined with the
heavy lasers to fire a single volley.
PAYLOAD: Unlimited.
PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers
onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is
a standard defense system on board all UN Spacy starships. The system generates
four small disc-shaped force fields that can be positioned anywhere along the
ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is
about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which
then regenerates within four seconds (1 melee round). The barriers can also be
layered on top of each other to generate a field which provides 10,000 MDC and
can even deflect heavy particle beams (sometimes).
The four barriers are controlled by operators in the command tower of the
ship. These operators are instructed to defend (1) the command tower, bridge,
and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in
that order. The operators primarily concentrate on defending the ship against
larger spacecraft and leave defense against mecha attacking the carrier to the
VF pilots.
PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be
used as a weapon)
RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
DAMAGE CAPACITY: Can sustain up to 2,500 MD per round. Regenerates at
a rate of 2,500 MD per melee round.
RADIUS: 200 ft (61 m)
DEFENSIVE MOVEMENT: Can move from one end of the carrier to the other
in less than a single round. Trained operators can attempt to block attacks up
to 8 times per melee (counts as a parry) and are at +7 to block. Untrained
characters can parry up to their number of hand-to-hand attacks with their
normal parry bonuses only.
PAYLOAD: Nearly inexhaustible. Will work
as long as system is functional (see below) and engines are intact. If main
engines are destroyed, the barrier will loose power and not function.
NOTE: If all four barriers are grouped in a single spot they can
deflect a heavy particle beam attack, such as the one generated by the Macross
Cannon, Zentraedi/Varuta command warships, and some Protodeviln. However, the
beam will completely destroy all four barriers and put incredible strain on the
pinpoint barrier system, to the point where it may short out. After deflecting
an energy beam, roll percentile dice on the table below to determine additional
effects/damage.
- 01-05: Lucked out, system will be operational in 1D6 hours.
- 06-20: Minor damage, system will require 4D6 hours to repair.
- 21-35: Major damage, system will require 2D6x10 hours to repair
(yes, DAYS of work).
- 36-64: Completely destroyed! System can be rebuilt, but will
require new parts and 2D6 DAYS of work to replace.
- 65-79: Major damage, system will require 2D6x10 hours to repair.
- 80-94: Minor damage, system will require 4D6 hours to repair.
- 95-99: Lucked out, system will be operational in 1D6 hours.
- 00: It's a miracle! Trivial damage only, system will be operational
again in only 4D6 melee rounds!
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The ship is equipped with an
anti-gravity propulsion system used for planetary landings and liftoffs. The
system is good for vertical ascent/descent only and can lift the ship at
speeds of up to 1,320 feet (400 m) per minute. The system will function so
long as the main engines can supply energy to it.
- ELECTRONIC COUNTERMEASURES (ECM) "STEALTH" SYSTEMS: . These systems
disrupt enemy radar and tracking systems, making it difficult for them to lock
onto the ship with weapons. The stealth systems give the ship a +3 to dodge,
+2 to strike and +1 on initiative in combat WITH OTHER STARSHIPS ONLY. VFs and
other close-range combat mecha are not affected by these systems, nor are
Protodeviln. The ship's stealth systems will fail if the main engines are
destroyed.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the
space fold system, the hyperspace communications relay allows
faster-than-light communication between UN Spacy starships and other vessels
or planetary bases. Hyperspace communications are still not instantaneous,
however. Audio/video communication travels through hyperspace at a rate of
about 1 second per 4000 light years, so messages communicated over vast
distances can still take seconds or minutes to arrive.
- LIFE SUPPORT SYSTEMS: The ship has sufficient life support to
provide breathable air and comfortable temperatures for 100 people for up to
20 years (air is recycled). In an emergency the life support system can
support up to 1,000 people at one time, though living conditions onboard will
get extremely cramped at that point. The ship also holds sufficient food and
water to support 750 people for up to 6 months.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive
communications array of the ship can communicate with up to 1,000 craft
simultaneously at ranges of up to 900 miles (1,440 km). This range can be
boosted indefinitely by using satellites or other spacecraft as to relay
communications.
- LONG-RANGE RADAR: The radar array of the ship is equally as
impressive as the communication system, and can track and identify up to 2,000
craft simultaneously. The radar system has a 2,000 mile/3,200 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the ship is equipped with an
ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster, capable of
propelling the ship through hyperspace at speeds up to 3.28x10^10 mps
(5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive
is theoretically unlimited except by the life expectancy of the spacecraft.
- SUBLIGHT ENGINES: As a backup to the Fold System, the ship is
equipped with ORTEC/Centinel Impulse Drive Cluster engines that can propel the
craft at speeds up to 0.20 speed of light (32,000 miles per second) in space.
Note that these engines are mainly intended for rapid movement inside a
planetary system and are not suited for long voyages between star systems. In
a planetary atmosphere the carrier is limited to speeds of Mach 3 maximum due
to hull stress.
- SUBSPACE MASS SENSORS: The ship is equipped with subspace sensors,
which are based on the same principles as the hyperspace communications array.
These sensors can essentially instantly detect mass readings and movement of
objects up to 1 AU (93 million miles) distant from the ship, and the readings
are used both for early warning and for navigation when travelling at sublight
speeds. Readings taken with the subspace sensors are not very detailed (-25%
penalty when trying to identify a detected object) and cannot detect objects
of less than 60,000 kg (this includes most variable fighters).
MECHA COMPLEMENT (STANDARD):
None
REFERENCES USED IN THIS DESIGN
Macross VFX2
Macross VFX2 Visual Guidebook