The following material is an adaptation of the
starship design from MACROSS VFX 2, a sequel to the original Japanese MACROSS 7 TV
series. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions
are welcome.
URAGA CLASS (CV-565)
ESCORT BATTLE CARRIER VARIANT
Original Uraga Class Battle Carrier RPG Stats by DANIEL HENWOOD
Background text by Dave Dietrich w/ aditional text by Mark McAlister
Modified Uraga Class Variant RPG Stats by Mark McAlister
Edited by DANIEL HENWOOD

BACKGROUND
The aircraft carrier has been the dominant symbol of naval power since the Second World War. A carrier could transport fighters armed with torpedoes, bombs, missiles, or nuclear weapons that could sink entire fleets of battleships before they could approach close enough to become a threat. These rules of combat have remained true even in the 21st century where space has become the new naval battlefield. The Variable Fighter (VF) is the most versatile weapon in the UN Spacy's arsenal. However, in order to use VFs to maximum effect a mobile base of operations that can support, re-arm, and repair them during combat is necessary. The Uraga class Battle Carrier is one of the latest spacecraft designs produced to fulfill this role.
The Uraga class is the new stealth carrier class after the Guantanamo Class of Carriers. It has weaponry, armor, and maneuverability comparable to a cruiser. The Guantanamo Class Carriers of the colonization fleet are gradually being phased out and replaced with Uraga Carriers. Several Uraga Carriers can be found in active service within New Macross Class Colonisation Fleets as defensive stations docked to unarmed core ships such as the Riviera and Hollywood. They also form the backbone of the UN Spacy's military forces. They can quickly carry almost 400 VFs along with their pilots, support crews, supplies, and weaponry to anywhere they are needed in Unity Government space and beyond. Unlike their sister ships, the New Macross class Battle Carriers, the Uraga's are not transformable and are thus far less costly to build and operate. On the other hand, Uraga's are not designed for heavy ship-to-ship combat and are more heavily reliant on their fighter squadrons for protection. Like the New Macross carriers, Uraga carriers often act as flagships for UN Spacy task forces. Their advanced sensors and communications gear allows their commanders to coordinate fighter squadrons and ships over large distances in carefully orchestrated attacks. The carriers are also common sights among UN Spacy colonization fleets, but here there role is somewhat different. Uraga carriers are often put in command of large civilian colonization vessels, and the ships are physically mated to the colony vessels where they form the command and control centers for the ships. This arrangement is particularly beneficial as it provides the civilian vessels with a dedicated defense force of VFs, and provides the crew of the carrier with luxuries and entertainment that they normally do not have access to in an all-military fleet. Colony ships designed to mate with Uraga carriers include Riviera resort vessels, Hollywood entertainment vessels, Beginhill training vessels, and Einstien research vessels.
Uraga Carriers were first launched in 2031 and have been part of the UN Spacy's fleet for over 15 years, and there are no plans to retire the design any time in the future. Although not as powerful as the New Macross carriers, they are far more cost effective to produce and operate. 75% of UN Spacy fleets are commanded by Uraga carriers, and ALL currently active colony fleets have 4-8 battle carriers as part of their forces.
This particular type of vessel was the command ship for the 727th Independent VF-X Unit (Raven) 's Alpha Team squadron, a typical example of aspecialist unit being assigned the new larger version of the Uraga Class Carrier.
RPG STATS
Government: New Unity Government (Earth)
Ship
Type: Long Distance Variable Fighter Command Carrier
Class: Uraga Class Variant
Manufacturer: ORTEC Company/Three Star Heavy Industries/UN
Spacy
- Crew: 2,376 total
- Command Tower: 89
- Main Ship: 1,849
- VF Pilots: 378
- Troops: 60
- Notable Ships of Class:
- CV-404 Uraga (launched 2036 as part of the Macross 07 colony fleet, destroyed 2046 by Protodeviln)
- CV-406 Brampton (launched 2036 as part of the Macross 07 colony fleet)
- CV-412 Aberdeen (launched 2036 as part of the Macross 07 colony fleet)
- CV-417 Keflavik (launched 2036 as part of the Macross 07 colony fleet)
MDC BY LOCATION:
(1) Main Body 14,000
(2) Command Tower 3,000
(2) Sensor Array (behind Command Tower) 500
(3) Foredeck 12,000
(3) Flight decks (2) 3,000 each
(4) Main engines (2) 3,000 each
(4) Secondary Engines (2) 1,250 each
(4) Small Guidance thrusters (36) 200 each
Main Anti-Warship Missile Launchers (6) 400 each
Medium Range Missile Launchers (12) 200 each
Retractable Laser Turrets (24) 300 each
Small Airlocks/Access Hatches (100) 250 each
Large Airlocks (20) 500 each
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 20
(5) Pin Point Barriers (4) 5,000 each
NOTES:
- Depleting the MDC of the main body will put the Carrier out of commission.
All internal systems will shut down, including life support and internal
gravity. The ship itself will be an unsalvageable floating wreck.
- Destroying the command tower will instantly kill the command staff and
deprive the ship of all forms of long range communications, radar and
targeting. The range and targeting capabilities of the secondary systems are
equal to that of a VF-11
Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to
strike, and number of attacks per melee of the weapon systems are reduced by
half. Destroying the main sensory array behind the command tower will have the
same effect, but the command staff will not be killed instantly.
- Destroying the foredeck or the flight decks will greatly impair the
carrier's ability to deploy and recover aircraft. Under normal operations the
carrier can launch or recover up to 12 VFs per turn. If the foredeck is
destroyed this number drops to 6, and each flight deck destroyed reduces this
number by 3. If both the foredeck and the flight decks are destroyed the
carrier can only launch or recover one aircraft every other turn.
- Depleting the MDC of the main engines will force the ship to rely on its
secondary engines. Depleting the MDC of the main engines AND secondary engines
will leave the ship adrift in space. If in an atmosphere, the ship will crash
(destruction of the main engines will render the antigravity system useless
due to loss of power).
- The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500
MD per melee round). If destroyed, a barrier will completely regenerate within
four seconds (2 melee rounds). See the Pinpoint Barrier
System entry for details.
SPEEDS:
- Speed(sublight): 0.20 speed of light (32,000 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range
Unlimited (1 light year every 6 minutes)
Planet bound:
- Can land if necessary but not designed to maneuver in an atmosphere.
- Maximum Range: Unlimited (estimated 30 year life span)
STATISTICAL DATA:
- Length: 550 metres (1,815 ft)
Weight:25,000 tons
(standard)
- Fold System:
- ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster
- Sublight Drive:
- ORTEC/Centinel Impulse Drive Cluster
- Gravity Control System: Internal
Auxiliary Engine:
- Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
- Radar System: Hyperspace Sensor Pod
WEAPON SYSTEMS:
- HEAVY MISSILE LAUNCHERS (4):Uraga Class Escort Carriers are
not designed for heavy starship-to-starship combat, instead relying on their
fighter wings for protection and attack. However if necessary the carriers are
armed with four missile launcher tubes for launching ICBM-like missiles at
enemy ships. Resembling torpedo launchers, they are mounted on the front of
the ship facing forward. The launchers contain long-range nuclear missiles and
are usually used only during assaults and heavy combat.
- PRIMARY PURPOSE: Heavy Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 3,000 miles (4824 km)
- SPEED: Mach 2+ (1340 mph/2140 kmph) in an atmosphere.
- DAMAGE: 4D6x1000 M.D.
- BLAST RADIUS: 3,000 feet (915 m)
- RATE OF FIRE: Each launcher tube holds one missile and must be
reloaded after firing. Reloading a launcher tube takes 1 minute (4 melee
rounds). If loaded, all 4 tubes can fire at once for a volley of 4 nuclear
missiles (!).
- PAYLOAD: A typical battle carrier carries 20 missiles in storage
that can be readied for firing in about 30 minutes. Additional missiles can
be carried if deemed necessary, however.
- NOTE: These missiles CANNOT be used by variable fighters. Each
missile is approximately the same size as a VF-11
Thunderbolt. Variable fighters that require nuclear ordinance usually
carry RMS-1
Anti-Warship long range missiles.
- MEDIUM MISSILE LAUNCHERS (8): In addition to the heavy missile
launchers, the escort carriers are armed with eight medium missile launchers
which are primarily intended for anti-aircraft defense. Each launcher contains
8 missile tubes allowing volleys of up to 8 missiles to be fired at a single
target per launcher. Once depleted, the missile launchers are reloaded by an
automated loading system that takes 15 seconds (one melee round) to reload all
8 missiles. Armor-piercing smart missiles are usually used to avoid chances of
friendly fighters being shot down by the missiles.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Warship
- MISSILE TYPES: Any type of UN Spacy Medium
Range Missile can be used. Smart missiles are commonly used to avoid
hitting friendly aircraft.
- RANGE: Varies, typically 60 miles (80.4 km).
- SPEED: Varies, typically 1600mph (2571kmph).
- DAMAGE: Varies, typically 2D4x10 M.D.
- BLAST RADIUS: Varies, typically 15 feet.
- RATE OF FIRE: Volleys of 2, 4, 6, or 8 missiles per launcher.
- PAYLOAD: Each launcher holds 8 missiles. Once the missiles are
expended the launcher is reloaded within 1 round via an automated system.
The reload system holds 40 missiles per launcher.
- RETRACTABLE LASER TURRETS (18): As a final line of defense the
escort carrier is armed with 18 automated laser turrets that retract into the
ship's hull when not in use. These short-range lasers are intended primarily
for anti-aircraft and anti-missile defense, but can do moderate damage against
smaller enemy spacecraft if they get too close. The lasers are located at key
points along the spacecraft's hull. At most 4 lasers can be directed against a
single target at any time.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 30 miles (48.2 km) in an atmosphere. Double in space.
- DAMAGE: 1D6x20 M.D. per shot
- RATE OF FIRE: Equal to the controller's number of hand-to-hand
attacks. If set on automatic each laser turret can fire up to 4 shots per
round.
- PAYLOAD: Unlimited.
- NOTE: The lasers can be set on automatic during combat, during
which time they have a +3 to strike due to their advanced tracking systems.
The lasers tracking systems will target incoming missiles first and
attacking mecha/aircraft second.
- PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by
researchers onboard the SDF-01 Macross during Space War One, the Pinpoint
Barrier System is a standard defense system on board all UN Spacy starships,
including the Uraga escort carriers. The system generates four small
disc-shaped force fields that can be positioned anywhere along the ship to
deflect missiles, energy beams or projectiles. Each pinpoint barrier is about
200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then
regenerates within four seconds (2 melee rounds). The barriers can also be
layered on top of each other to generate a field which provides 20,000 MDC and
can even deflect heavy particle beams (usually).
The four barriers are controlled by operators in the command tower of the
carrier. These operators are instructed to defend (1) the command tower,
bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon
systems, in that order. The operators primarily concentrate on defending the
ship against larger spacecraft and leave defense against mecha attacking the
carrier to the VF pilots.
- PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be
used as a weapon)
- RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
- DAMAGE CAPACITY: Can sustain up to 5,000 MD per round.
Regenerates at a rate of 2,500 MD per melee round.
- RADIUS: 200 ft (61 m)
- DEFENSIVE MOVEMENT: Can move from one end of the carrier to the
other in less than a single round. Trained operators can attempt to block
attacks up to 8 times per melee (counts as a parry) and are at +7 to block.
Untrained characters can parry up to their number of hand-to-hand attacks
with their normal parry bonuses only.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is
functional (see below) and engines are intact. If main engines are
destroyed, the barrier will loose power and not function.
- NOTE: If all four barriers are grouped in a single spot they can
deflect a heavy particle beam attack, such as the one generated by the
Macross Cannon, Zentraedi/Varuta command warships, and some Protodeviln.
However, the beam will completely destroy all four barriers and put
incredible strain on the pinpoint barrier system, to the point where it may
short out. After deflecting an energy beam, roll percentile dice on the
table below to determine additional effects/damage.
- 01-15: Lucked out, system will be operational in 1D6 hours.
- 16-30: Minor damage, system will require 4D6 hours to repair.
- 31-45: Major damage, system will require 2D6x10 hours to repair
(yes, DAYS of work).
- 46-60: Completely destroyed! System can be rebuilt, but will
require new parts and 2D6 DAYS of work to replace.
- 61-75: Major damage, system will require 2D6x10 hours to
repair.
- 76-90: Minor damage, system will require 4D6 hours to repair.
- 91-95: Lucked out, system will be operational in 1D6 hours.
- 96-00: It's a miracle! Trivial damage only, system will be
operational again in only 4D6 melee rounds!
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The Uraga Class Escort Carriers are
equipped with an anti-gravity propulsion system used for planetary landings
and liftoffs. The system is good for vertical ascent/descent only and can lift
the ship at speeds of up to 1,320 feet (400 m) per minute. The system will
function so long as the main engines can supply energy to it.
- STEALTH COMPOSITION: The Uraga Carriers feature a 'stealth' hull which gives them advantage over enemy ships. This stealth composition hull disrupt enemy radar and tracking systems, making it difficult for them to lock onto the Carrier with sensors and weapons. This gives the Carrier a +2 to dodge, +2 to strike and +1 on initiative in combat WITH OTHER STARSHIPS ONLY. VFs and other close-range combat mecha are not affected by these systems, nor are Protodeviln.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the
space fold system, the hyperspace communications relay allows
faster-than-light communication between the New Macross ships and other
vessels or planetary bases. Hyperspace communications are still not
instantaneous, however. Audio/video communication travels through hyperspace
at a rate of about 1 second per 4000 light years, so messages communicated over vast distances can still take seconds or minutes to arrive.
- LIFE SUPPORT SYSTEMS: The escort carriers have sufficient life
support to provide breathable air and comfortable temperatures for 2,200
people for up to 30 years (air is recycled). In an emergency the life support
system can support up to 4,000 people at one time, though living conditions
onboard will get extremely cramped at that point. The carrier also holds
sufficient food and water to support 2,200 people for up to 6 months.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive
communications array of the escort carrier can communicate with up to 1,000
craft simultaneously at ranges of up to 900 miles (1,440 km). This range can
be boosted indefinitely by using satellites or other spacecraft as to relay
communications.
- LONG-RANGE RADAR: The radar array of the escort carrier is equally
as impressive as the communication system, and can track and identify up to
2,000 craft simultaneously. The radar system has a 2,000 mile/3,200 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the escort carrier is
equipped with an ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster,
capable of propelling the carrier through hyperspace at speeds up to
3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range of
the fold drive is theoretically unlimited except by the life expectancy of the
spacecraft.
- SUBLIGHT ENGINES: As a backup to the Fold System, the escort
carrier is equipped with ORTEC/Centinel Impulse Drive Cluster engines that can
propel the craft at speeds up to 0.20 speed of light (32,000 miles per second)
in space. Note that these engines are mainly intended for rapid movement
inside a planetary system and are not suited for long voyages between star
systems. In a planetary atmosphere the carrier is limited to speeds of Mach 3
maximum due to hull stress.
- SUBSPACE MASS SENSORS: The Uraga Class escort carriers are equipped
with subspace sensors, which are based on the same principles as the
hyperspace communications array. These sensors can essentially instantly
detect mass readings and movement of objects up to 1 AU (93 million miles)
distant from the carrier, and the readings are used both for early warning and
for navigation when travelling at sublight speeds. Readings taken with the
subspace sensors are not very detailed (-25% penalty when trying to identify a
detected object) and cannot detect objects of less than 60,000 kg (this
includes most variable fighters).
MECHA COMPLEMENT (STANDARD):
VF-11C Thunderbolt: 216 (18 Squadrons) on active status. An additional 2
squadrons (24 Thunderbolts) are stored in holding bays and can be readied
within 2D6 hours. 2-4 VF-11C squadrons (24-48 aircraft) are outfitted with heavy
armor for close-range heavy combat when necessary.
VA-3
Invader: 24 (2 Squadrons) on active status.
VF-17
Nightmare: 3 on active status.
VF-19A Excalibur: 2 on active status (reserved for Officer ace pilots)
NOTE: The Uraga escort carriers have enough room to hold an
additional 2 squadrons (24 fighters) if necessary, though the landing bays would
be extremely cramped at that point.
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Starship Guide: Uraga Escort Battle Carrier
Entry"
- Macross 7 TV series
- Macross VFX 2